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128,265 Commits over 4,109 Days - 1.30cph!

6 Months Ago
handcar seat setup with some hand ik targets manifest
6 Months Ago
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
6 Months Ago
Attempt to place loot in descending size order. Function to order loot by size.
6 Months Ago
Added and assigned what icon
6 Months Ago
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
6 Months Ago
- Icon - More deployable changes - Skewed out on an single axis
6 Months Ago
launch site factory trees set dressing
6 Months Ago
Wow, it works -Fixed orientation issues
6 Months Ago
merge from ballista_fixes
6 Months Ago
merge from shield_fractional_fix
6 Months Ago
merge from fix_tech_tree_total_cost
6 Months Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh
6 Months Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
6 Months Ago
vending_stats_fixes_3 -> main
6 Months Ago
Fix wildly inflated vending stats sold amounts
6 Months Ago
small vehicle editor fix to not spam assert errors when no mount points are set
6 Months Ago
setup basic handcar prefab, able to move on track by just setting a force override convar at the moment manifest gen + codegen
6 Months Ago
blackboard model materials and textures
6 Months Ago
Export test results in the server directory
6 Months Ago
Added cancel command, to cancel the current test run
6 Months Ago
Update: Impllement GamePhysics.HandleIgnoreCollisions as a batch - extended TerrainCollision to support batching - extended WaterColllision to support batching There's still more improvements that can be done (translating into burst jobs and better job-graph building), but currently the goal is to translate more of code into batch form away from singular. Tests: none, it's not hooked up yet - will explore writing unit tests next-ish
6 Months Ago
Split server and client tests correctly into different folders Compile fixes
6 Months Ago
Generate json results after each test run Cleanup
6 Months Ago
moved handcar under trains folder
6 Months Ago
reverting scene changes from merge that look unintentional
6 Months Ago
merge from horse2_fixes/handling
6 Months Ago
merge from handcar
6 Months Ago
Adding procedural option using render primitives indexed indirect for grass blades with calculated vert positions
6 Months Ago
First pass piping update data (similar to IO tool)
6 Months Ago
Created farming inventory loadout Chickens can eat and drink
6 Months Ago
Added server.fillChickenCoop command
6 Months Ago
Hook up sunlight tracking
6 Months Ago
Refactors for future content Added sunlight stat
6 Months Ago
First pass new model setup
6 Months Ago
Merge from main
6 Months Ago
Implement new foliage placement function in RefreshAsync update, adjust refresh distance when using instancing, make debug toggle.
6 Months Ago
Protobuf
6 Months Ago
Merge from parent
6 Months Ago
Unsaved assets
6 Months Ago
Added a slight delay before items start moving
6 Months Ago
Placeholder effects
6 Months Ago
ServerInit. Nicer placement.
6 Months Ago
Movement fixes
6 Months Ago
Merge from main
6 Months Ago
Fixes
6 Months Ago
Prefab and settings tweaks
6 Months Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
6 Months Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
6 Months Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
6 Months Ago
bunkbed added fbx, prefab and setup deployable object