reporust_rebootcancel

129,530 Commits over 4,140 Days - 1.30cph!

12 Months Ago
Add: Adding Performance Test Framework(v3.0.3) as a source package While evaluating I discovered a couple issues, so will be patching it over time Tests: wrote a pool perf test, it ran
12 Months Ago
world_update_2/logpile_fixes -> world_update_2
12 Months Ago
Rebalanced wood pile to 1k with hatchet
12 Months Ago
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12 Months Ago
Fixed Jackhammer causing RPC Error when used on legacy wood piles
12 Months Ago
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▆▋▇▊▋▋▇▉█▊▍▍▌▇▌ ▋▋▉▉██ █▇█ █▅▅ █▌█▌ ▌▋ "▉▆▋█▍▇▊ ▍▋▌▌▌" ▌▅▉█, ▊▆█▇▍▋▌█ ▍▅ ▉▉ ▍▋▍▌ ▄▆▇▄ ▄▆▌ ▅▍▉▋▉▉▊▊ ▄▉▄▅▆█ █▋▌ █▇▉▌▌ ▅▄▄▍▄ ▋▉▋ █▇▇█▆██▍▆▍ ▆█▉▍ ▍▉▋▇▊██▊▋▊▍▇ ▋█▋▊▉▍▄▇▄ ▊▋▌▆▍▇▌ ▆█ ▇▇ "▆▅▅█▅▊▄ ▄▆ ▌" ▊▊█▍▊▍▆▉ ▇▆▇▆▌▆ (▋▌▅▊▅▊ ▇▆▇▊▄ ▊▇▇ █▌▌▍▄▆▍▅ █▆▆▇▊▊▄ ▅▍▄▇▌)
12 Months Ago
merge from main - rc
12 Months Ago
fixed bird shit decal projecting on decal layer0
12 Months Ago
Heli Error Spam Fix -> Main
12 Months Ago
Revert heli dynamic height Should prevent error spam
12 Months Ago
world_update_2 -> Aux2
12 Months Ago
world_update_2/radioactive_water -> world_update_2
12 Months Ago
Fixed server build error
12 Months Ago
world_update_2 -> Aux2
12 Months Ago
Merge radioactive_water -> world_update_2
12 Months Ago
▍▊ ▊▊█ █▄▉▋ ▉▊▄'▆▄ ▄▄▌ ▌▆▄▊▄▍▊ ▅▅ ▅ ▋▍▆▊ ▅▅▆▇▅ ▌█▄ ▋▆▌ ▌▆██▇▇▄▌ ▉▄▆▄▍▍, ▊▄▉▆ "▇▇▉▉▌█ ▍▄▊▌▅ █▌ █▌▋▅ ▋▅▊▌" ▋▊▅▊ ▊▍▄▆█ █▌▌ ▋▇▌▆▇ █▍ ▉▆▊▅▊▅▆▋▆▅▋▍▌ ▍█▉ ▊█▍▆▉ ▍▋ ▆▇▆▉▅, ▅▍▉▋▇▆▄▉ ▅▉█ █▇ ▅▋▅▊▉▄ ▍▆▋▆▌█▆█▉▉█ ▌█▉▄▊▇ ▊▍▊▊▌▌ █▅▍█▌
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▍▄▆▆ ▉▋▅▉ █▋ ▅▉▌▄ ▊▋▄▊▅▆ ▇▉▊ ▍▍▌█▉█▉▍ ▊▇▅▊▄▆▄▊▉ ▊▇▋▍▇▋ ▊▇▌▉ ▇▅▋▊▉▇█▇▆ "▊▇▊▅ ▌▌ ▉▆▋▇▉" ▉▍▍▉▉ (▄▌▊▉ ▅▆▄▊▌)
12 Months Ago
▇▋▉▍▅ ▌▋▄▇ ▇█▋▆
12 Months Ago
Added --main container too
12 Months Ago
Merge: from main Tests: built all modes in editor
12 Months Ago
Update: document and test StringView.IndexOf Tests: ran the new unit tests
12 Months Ago
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12 Months Ago
Prevent being able to bully wolves by repeatedly shooting at their feet to scare them away, fix wolves trying to cancel their reaction to fire
12 Months Ago
Streamline wolf interruption behaviour, assign target upon hearing noise
12 Months Ago
Polish and budget NPC hearing, reduce charge range
12 Months Ago
Radtown no build increased Dropzone position change S2P
12 Months Ago
softened canyon_a pinch
12 Months Ago
removed hurt volume from the frontier gate
12 Months Ago
fixed offsets in the frontier gate prefab setup renderer lod on the frontier wall variants
12 Months Ago
WIP editor for TweakUIPresetSelect for easier editing of preset blocks
12 Months Ago
merge from main -RC
12 Months Ago
Applied new changes to ak for testing
12 Months Ago
Exposed support for IK hint on left hand
12 Months Ago
Simplified editing process, eliminated a few button presses
12 Months Ago
Military tunnels S2P
12 Months Ago
Arctic base S2P
12 Months Ago
Similarly, increased the player check radius on BaseSpawnPoint from hard-coded 2m to 10m. Added OnDrawGizmos to BaseSpawnPoint to visualise the radius. Due to how this is implemented, RadialSpawnPoint now uses 10m by default as well, but I've increased it to 20m manually for all scientist spawns. 10m is probably a better default anyway since we use the same spawn script for barrels etc as well.
12 Months Ago
Added playerCheckMargin as an additional margin around the spawn radius for human player checks in RadialSpawnPoint. New default value is 20m. Previously this used a const of 1m, so this does significantly change the behaviour of all existing RadialSpawnPoint users, but it prevents NPCs spawning closely to players.
12 Months Ago
Sample three points from the aim poses instead of two, use barycentric co-ordinates to blend between them
12 Months Ago
More robust code for RefreshLockState
12 Months Ago
Hopefully fixed modular car code lock showing green light instead of the intended red after moving out of network range and back
12 Months Ago
Update model components, disable deprecated stuff
12 Months Ago
Updated aim data
12 Months Ago
Fix conflicting right hand aim
12 Months Ago
Parent merge
12 Months Ago
Merge from main
12 Months Ago
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