reporust_rebootcancel

139,374 Commits over 4,505 Days - 1.29cph!

11 Months Ago
Fixed LOD materials on farm barge tarps
11 Months Ago
Static versions of boogie board, paddle, etc. Replaced deployable proxies in scene and food market barge prefab with static versions.
11 Months Ago
Add section for uploading custom preview images to the workshop directly, rework publish tab to use scrolling + flex elements
11 Months Ago
naval_update -> pt_boat_gameplay_pass
11 Months Ago
Spawn PT boat in the deepsea alongside a couple of the smaller boats
11 Months Ago
PT Mesh update
11 Months Ago
Removed old placeholder prefabs from BBS. Deleted previous BBS blockouts.
11 Months Ago
Merge from naval_update
11 Months Ago
Setup boat building station prefab with art prefabs, modified colliders. Applied materials.
11 Months Ago
Update: add profiling markers to AnalyticsManager and it's uploaders Tests: ran in editor
11 Months Ago
Merge bitmapped_damage_tracking → indirect_instancing
11 Months Ago
Implement bitmapped damage tracking
11 Months Ago
Tropical1 tree fixes
11 Months Ago
commit _b material for platform
11 Months Ago
Update: FPUploaderImpl - add a warning in case someone attempts to feed it non-json AnalyticsTable Tests: none, trivial change
11 Months Ago
Boat ladder prefab tweaks
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Update: append AnalyticsTable name when logging accumulator activity Tests: none, trivial change
11 Months Ago
merge from more_cannon_fixes
11 Months Ago
Remove debugs and extra print statements
11 Months Ago
pt_boat_gameplay_pass -> naval_update
11 Months Ago
PT Boat Deepsea now driven properly by AI
11 Months Ago
Tropical2 prefab setup
11 Months Ago
Initial boat ladder item and prefab setup.
11 Months Ago
Update: accumulator log now also outputs byte size (pre compression if there is one) Tests: none, trivial change
11 Months Ago
Added a tooltip on the deep sea map marker
11 Months Ago
Bugfix: fix false "EventRecord pooling error" when disabling analytics.usev2 Hoping to rip it out once we fully convert to v2 Tests: unit tests + enabled-disabled in editor
11 Months Ago
Sails/planks/anchors/steering wheels can no longer be placed on normal construction You can't no longer use a normal planner on boat netting, Hulls no longer work on normal terrain.
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
More casino progress
11 Months Ago
Update: move analytics-for-server shutdown to ServerMgr.CloseConnection This shuts down server before steamwroks in SERVER+CLIENT editor - makes editor's lifecycle management less confusing Tests: confirmed client session end event still fires in editor
11 Months Ago
casino signs
11 Months Ago
Floating City 3 progress
11 Months Ago
Bugfix: ensure session end event gets enqueued for V2 analytics Tests: monitored in editor, saw it when stopping player
11 Months Ago
basic initial baked shore vector override component to let us specify zero shoredistance around areas that wouldn't normally result in shorevectors due to a lack of terrain (ghost ships, floating cities) - will let us stop storm waves just taking over the floating city in storms as they have no terrain to generate shore vectors
11 Months Ago
Casino dressing exterior dressing progress
11 Months Ago
Disabled pooling on ghostship for now
11 Months Ago
Fixed NRE when wiping the deep sea
11 Months Ago
xmas floorpapers wip, minor tweaks
11 Months Ago
xmas floorpapers wip
11 Months Ago
pt_boat_gameplay_pass -> naval_update
11 Months Ago
Fix 50 call turret attachment points after the model changes
11 Months Ago
merge from more_cannon_fixes to naval_update
11 Months Ago
Add `SocketMod_BoatBuildingBlock` to handle only placing cannons on player boats.
11 Months Ago
codegen
11 Months Ago
Clean: move new implementation into it's own file Might split it up further, but not needed for now Tests: editor compiles
11 Months Ago
Tweaked kitchen set texture to fix metallic/gloss values
11 Months Ago
Limit cannon deploying only to construction
11 Months Ago
naval_update -> pt_boat_gameplay_pass