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129,521 Commits over 4,140 Days - 1.30cph!

12 Months Ago
Rowboat.Population avoids "Decor" topology
12 Months Ago
subtracting 103750 getignore_optimisations
12 Months Ago
Sunburn underwear
12 Months Ago
separated client/server compile fix for DPV
12 Months Ago
merge DPV fixes
12 Months Ago
DPV requires fuels storage to be empty before you can pick it up - server sends an additional fuel info update when fuel storage inventory has an item removed/added (stack count change doesn't trigger this)
12 Months Ago
Added RadialBlur to AlwaysIncludedShaders
12 Months Ago
Enabled Mountain toplogy use on lakes unique environments
12 Months Ago
merge from main
12 Months Ago
reduced rotate amount in viewmodel
12 Months Ago
'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before) Added 'refillvitalsall' to heal every active players on the server
12 Months Ago
Bugfix: RCon test page now works It's barebones, but enough. Tests: tested in local session, could see commands take effect
12 Months Ago
Use GetCornersNonAlloc to avoid unity copying the npc paths everytime they are accessed
12 Months Ago
merge from gco - WIP
12 Months Ago
DPV uses correct WaterLevel test for getting player WaterFactor
12 Months Ago
Weekly Skins
12 Months Ago
merge from main
12 Months Ago
Cover performance critical code with time warnings
12 Months Ago
Merge from world_update_2
12 Months Ago
Erosion proof of concept
12 Months Ago
merge from getignore_optimisations
12 Months Ago
Skip entity query distance checks in wolf sight to avoid doing them twice
12 Months Ago
merge from store-ui-dlc-pages
12 Months Ago
merge from workshopeditor_improvements
12 Months Ago
Fixed Parallel.For ignoring its start index parameter, which luckily has so far always been 0 (introduced in 2017)
12 Months Ago
Added ParticleSystemPostIK + some temp files
12 Months Ago
Merge TrainDecouplingImprovements -> main
12 Months Ago
Fixed loot wagons overwriting the baseTrain data that had already been set in TrainCar. Fixes visual issue with coupling points not moving to the correct angle
12 Months Ago
Fixed mixing table "X seconds remaining" wrong decimal formatting (introduced in 103559)
12 Months Ago
Mounted length modifier in Frontier Hazmat changed to 1.0 (was 0)
12 Months Ago
walllpaper sounds
12 Months Ago
Frontier hazmat backpiece removed when backpack is equipped
12 Months Ago
Increased edit panel scroll sensivity
12 Months Ago
Added input fields to the skin workshop item editor sliders, so you can type in values directly
12 Months Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.
12 Months Ago
Localized voice props dlc store page
12 Months Ago
gco sound
12 Months Ago
Localized soundtrack and sunburn dlc store page
12 Months Ago
Localized instruments dlc store tab
12 Months Ago
merge from doorcontroller_pickup_door_fix
12 Months Ago
Picking up a door with a door controller attached now gives you back the door controller
12 Months Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
12 Months Ago
Have the wolve's meshes rotate to follow their movement on slopes, but only the pitch, and only up to 30 degrees
12 Months Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
12 Months Ago
merge from dropped_item_perf_improvements
12 Months Ago
Missing Radiation files
12 Months Ago
Balanced radioactive water splashes on players Balanced radioactive water sprinker splashes on players Moved Radiation calculations (tiers, protection discounts) to its own static class rather than storing it in TriggerRadiation
12 Months Ago
New: Initial version of Save Viewer It's very simplistic, but currently displays ID, prefab name, and parent ID (if exists). Allows to search by these and prefab name Tests: loaded a test save from staging server (200k entities, 20mb), was able to interact and get data I wanted
12 Months Ago
Clean: simplify code in WhatUsesThis.ParsePrefab Tests: none, trivial changes
12 Months Ago
Merge from world_update_2