reporust_rebootcancel

129,521 Commits over 4,140 Days - 1.30cph!

12 Months Ago
Merge from hackweek_accessibility_colourblind
12 Months Ago
Merge from main
12 Months Ago
Added option to change colour of deployed laser detector (green, blue and yellow options) Lasers attached to weapons are unaffected
12 Months Ago
Removed use of noEarlyExit parameter, as it's been removed in the world update branch
12 Months Ago
Removed DPV use of noEarlyExit parameter. Looks like this was removed in 103256. It should work well enough without it.
12 Months Ago
Merge DPV -> Aux2
12 Months Ago
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12 Months Ago
Merge from main
12 Months Ago
Update: WhatUsesThis is now able to inspect prefabs recursively It'll search for any GUIDs that are mentioned on any attached MonoBehaviors and cache them. Search is done in the background while database scan is ongoing - no perf degradation. Tests: ran Rebuild then searched for the prefab that didn't report any results - now reports 6 hits
12 Months Ago
Nicer overcast weather.
12 Months Ago
Gave wallpaper skins proper names
12 Months Ago
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12 Months Ago
12 Months Ago
merge from main
12 Months Ago
merge from wallpaper
12 Months Ago
merge from main
12 Months Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
12 Months Ago
Updated Wallpaper World Model to Fix LOD UV errors
12 Months Ago
Updated viewmodel rig mesh with Alfies UV update
12 Months Ago
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
12 Months Ago
Updated hex-a-gone tile LODs
12 Months Ago
Added final tile art for Twitch HexA Gone (models + materials).
12 Months Ago
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
12 Months Ago
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12 Months Ago
Updated Wallpaper View Model and World Model to fix stretched UVs
12 Months Ago
Merge from ai_wolf_iteration
12 Months Ago
Fix compile errors caused by serialized fiels in server only parts of the code
12 Months Ago
Merge from ai_wolf_iteration
12 Months Ago
Fix editor only code causing compile issues
12 Months Ago
frontier gate and wall meshes
12 Months Ago
Added WallpaperModelRenderer to the wallpaper item preview prefabs
12 Months Ago
updated swamps and bandit town swamp topology
12 Months Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
12 Months Ago
Renable layout masks
12 Months Ago
Fix outstanding bugs on DLC views
12 Months Ago
Fix soundtrack bug
12 Months Ago
Renamed bridge to swamp in terrain paint modes (as that's what it's actually painting)
12 Months Ago
Replacing several Pool.GetList and FreeList with the new Pool.Get and FreeUnmanaged (post merge cleanup)
12 Months Ago
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail
12 Months Ago
switched out prefab CompareTo to explicit implementation to avoid boxing
12 Months Ago
Animated variants
12 Months Ago
Removing Terrain_Distance from Shader.SetGlobalTexture as its unused on the shader side (all use cases covered by Terrain_ShoreVector)
12 Months Ago
CraggyIsland TopologyMap fixes
12 Months Ago
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12 Months Ago
Wallpaper page
12 Months Ago
Merge from ai_wolf_iteration
12 Months Ago
Fix editor only code being used outside of editor directives
12 Months Ago
merge from main
12 Months Ago
post-merge waterinfo query fix
12 Months Ago
Merge from ai_wolf_iteration