reporust_rebootcancel

111,321 Commits over 3,928 Days - 1.18cph!

3 Months Ago
various fixes for cave_large_hard, cave_large_medium, cave_medium_medium, cave_medium_easy
3 Months Ago
Cache arrows item definitions so that they can be used for comparisons in code, instead of relying on comparing hardcoded names
3 Months Ago
Remove siege weapon towing from cars
3 Months Ago
Rough ballista, catapult and battering ram crafting cost balacing
3 Months Ago
Tweak timers and distances
3 Months Ago
Can't push siege weapons when standing on it
3 Months Ago
Re-appear delay, convars.
3 Months Ago
S2P military tunnels, powerplant, trainyard, water treatment plant
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Merge from world_update_2
3 Months Ago
save++
3 Months Ago
Setting twist bone setting for player avatar to 0.5 to fix twist bones
3 Months Ago
adjusted improvised shield handle size to make it smaller
3 Months Ago
io arrow + temp input/output materials
3 Months Ago
Fix wolves switching target even though the current is was closer, just because they couldn't see it briefly
3 Months Ago
Fix wolves sometimes getting stuck eating dropped meat when another wolves eats the meat first
3 Months Ago
Fix wolves running in circles sometimes as they overshoot their destination, when the player is unreachable
3 Months Ago
Use a different syntax for HFSM declaration which results in a more compact and readable tree
3 Months Ago
Added avatar mask support to pose copy/paste
3 Months Ago
Parent merge
3 Months Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
3 Months Ago
3 Months Ago
Merge from mission_accept_nre
3 Months Ago
Fixed a case where a player would receive client NRE's if they were talking to an NPC and another player accepted a mission while the original player had the conversation open
3 Months Ago
Merge from binocular_uiscale_fix
3 Months Ago
Merge from main
3 Months Ago
Merge from prefab_replacer_improvements
3 Months Ago
Delete prefab replacer in the Window menu, should be fully superseded by my new implementation
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Merge from gesturepack
3 Months Ago
Added a UI indicator when the player selects a RPS option
3 Months Ago
Merge from main
3 Months Ago
Improved lighting on deployed C4 Phase 1 mergable (Grenades & placed explosives)
3 Months Ago
Merge from gesturepack
3 Months Ago
Fixed player spine look not working after ending a gesture
3 Months Ago
Merge from main
3 Months Ago
Merge from vm_names_ugc
3 Months Ago
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
3 Months Ago
Beancan fizzle fx replacement. (Was concrete impact)
3 Months Ago
Protobuf gen, server compile fix
3 Months Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
3 Months Ago
further sunrise/sunset tweaks
3 Months Ago
Added avatar mask support to the Pose Tool
3 Months Ago
Added across the board support for presets in all the TweakUI classes Added first pass Low, Medium, High, Max presets in the graphics options menu The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
3 Months Ago
merge from halloween24
3 Months Ago
merge from halloween24
3 Months Ago
protocol++
3 Months Ago
Cherrypicking Helks halloween commits - 106058 106228 106549 106558 106559 106573 106580 106581
3 Months Ago
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