reporust_rebootcancel

111,319 Commits over 3,928 Days - 1.18cph!

3 Months Ago
Show the full underwear skin for the mummy wraps in the item store
3 Months Ago
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3 Months Ago
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3 Months Ago
Fioxed cultist deer torch renderer appearing at the wrong size in the item store
3 Months Ago
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
3 Months Ago
unify layer tool: - save/load for configuration - add toggleable gizmo to visualize radius - add scene filter - UI updates
3 Months Ago
Unsaved icon change
3 Months Ago
Add to options menu - add support for the dropdown options menu to display text or a color - will show "Random" or the color of the map marker
3 Months Ago
merge from siege_weapons
3 Months Ago
Compile fixes
3 Months Ago
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3 Months Ago
merge from siege_weapons
3 Months Ago
merge from main
3 Months Ago
Added a system to slowly move and rotate siege weapon in place using physics Enabled on catapult, ballista and siege tower
3 Months Ago
npc_spawn_on_cargo_ship_fix -> main
3 Months Ago
Compile errors
3 Months Ago
npc_spawn_on_cargo_ship_fix -> main
3 Months Ago
Made npc_spawn_on_cargo_ship actually do what it says it does
3 Months Ago
cherrypicking 106659
3 Months Ago
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3 Months Ago
Clientside affordability check first
3 Months Ago
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
3 Months Ago
Markers now default to a number as their name (0,1,2,3,etc) - can toggle behavior with `map_marker_autoname` - can specify the default color for map marker with `map_marker_color` convar - -1 = random, 0 = yellow, 1 = blue, 2 = green, 3 = red, 4 = purple, 5 = cyan https://files.facepunch.com/jakerich/Xy99wr6maG1h/g9nPKC3XjPA2WYIf.mp4
3 Months Ago
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3 Months Ago
merge from halloween24
3 Months Ago
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3 Months Ago
- More logs - Call set tow id with detach
3 Months Ago
reduce root motion strength on dracula cape BC assets (visually feels about the same, but less likely to explode on vehicles)
3 Months Ago
- Additional Logs - Codegen
3 Months Ago
Initial work on seeing the actual tow connection as ropes: - Towing Visuals attempts to connect x connections -> y connections using OneToMany or ManyToOne approaches - Horse now syncs the entity id of the entity its towing - Created TowingVisuals class which creates and manages rope connections - Uses FakePhysicsRope to connect up and simulate ropes - Setup base prefab - Setup catapult towing visual connection points
3 Months Ago
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3 Months Ago
Merge: from profiling_improvements Removes boxing allocations in Pool.Get and Pool.Free in Editor context. Tests: in editor on Craggy started a normal session, couldn't see allocations in the profiler. Overrode the startup params and was able to see the overhead table printed out when invoking cmd.
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Update: Make Pool capacity waste tracking off by default - Added an editor-only command to enable it, "pool.memory_overhead_tracking_enabled" - Cleaned up implementation a smidge, left a comment explaining where the box is coming from - "pool.print_memory_overhead" skips entries with 0 overhead I couldn't find a way to avoid boxing in a generic call, so I decided to disable this telemetry gathering by default to avoid muddying profiler data. Tests: in editor on Craggy started a normal session, couldn't see allocations in the profiler. Overrode the startup params and was able to see the overhead table printed out when invoking cmd.
3 Months Ago
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3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Make wolves reposition between attacks to vary the angles, instead of spamming frontal attacks
3 Months Ago
merge from AnimalRagdollUpdate
3 Months Ago
Fire fire blocking the wolves unreachable behaviour from triggering
3 Months Ago
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Reduces wolf odds of trying to resist fire
3 Months Ago
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3 Months Ago
Fix wolves counting themselves as an ally when deciding if it's worth fleeing to call reinforcements and come back
3 Months Ago
some tighter rock placement at missile silo, grass splat tweaks, rebaked hm
3 Months Ago
cleared tunnel obstruction in military_tunnel
3 Months Ago
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3 Months Ago
Added all temperature tea recipes (base ones are placeholder ingredients) Added recipes to mxing table recipe list.
3 Months Ago
various fixes for cave_large_hard, cave_large_medium, cave_medium_medium, cave_medium_easy
3 Months Ago
Cache arrows item definitions so that they can be used for comparisons in code, instead of relying on comparing hardcoded names