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134,546 Commits over 4,444 Days - 1.26cph!

54 Days Ago
Industrial Storage - final textures, icons
54 Days Ago
Remove mount anchor grounding on mortar
54 Days Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
54 Days Ago
Vanilla and hardcore tech tree placements
54 Days Ago
Fixing player male legs skinning
54 Days Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
54 Days Ago
merge rust_relay_server -> main
54 Days Ago
merge main -> rust_relay_server
54 Days Ago
tweaked relay server restart method
54 Days Ago
Mortar animation and camera updates
54 Days Ago
Merge from workbench_upgrades
54 Days Ago
Upgrade items initial inventory sounds
54 Days Ago
Adding military idle animation set
Rin
55 Days Ago
Initial Mortar Ammo damage pass
55 Days Ago
merge from fields_mismatch_cleanup
55 Days Ago
missing nonserialized attribute
55 Days Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
55 Days Ago
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
55 Days Ago
field dump ignores struct types that aren't serializable (false-positive)
Rin
55 Days Ago
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
55 Days Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
55 Days Ago
exported updated 3p ak47 and rock run anims
55 Days Ago
Merge from main
55 Days Ago
merge rust_relay_server -> main
55 Days Ago
merge main -> rust_relay_server
55 Days Ago
made AttemptRestart a little bit more robust
55 Days Ago
merge from automated_testing
55 Days Ago
Test list
55 Days Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
55 Days Ago
merge main -> rust_relay_server
55 Days Ago
ensure sendThread can start up if disabled from start
55 Days Ago
better property mismatch logging
55 Days Ago
merge from main
55 Days Ago
merge from automated_testing
55 Days Ago
CI testlist
55 Days Ago
Excluded some prefabs from BaseCombatEntity tests Test list
55 Days Ago
Test list
55 Days Ago
Sprinkler tests cleanup and fixes
55 Days Ago
added shell fragmentation texture bc variant, added variant icon updated fragment mortar prefab linking new icon
55 Days Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
55 Days Ago
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
55 Days Ago
Reapply AnimatorOverrideUpdater Create a new 3p_idle_unarmed_pose - a single frame version of 3p_idle_unarmed Use that on the upper body idle, update all of the overrides accordingly
55 Days Ago
Subtract 150051 (introduced stepping issues)
55 Days Ago
binoculars_fix -> main
55 Days Ago
Ensure range transform respects ui scale
55 Days Ago
Shader uses a grab pass rather than using OnRenderImage (fixes issues like being able to see through water) - Tick lines now use a fixed pixel size rather than using uvs under the hood - Main lines now base their pixel size of the lens circles
55 Days Ago
Fix invisible collider on mortars blocking mounting/restricting movement, Fix first person animations on mortar, override eye position to fix animators moving it back in Update.
55 Days Ago
Player seed work
55 Days Ago
Added a new Animator Override Updater tool to batch update overrides when replacing an animation on the base player animator Since overrides work by overriding clips (not states) replacing the clip breaks every override that was referencing that clip This automates the process of hooking them all up Replaced the stance-idle clips in the Idle/Aiming blend tree with 3p_idle_unarmed and then ran the updater, updated 141 override controllers
55 Days Ago
Adjusted mortar guidemesh to face the correct way