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139,650 Commits over 4,383 Days - 1.33cph!

56 Days Ago
Merge from main
56 Days Ago
Merge from main
56 Days Ago
Started on the server admin UGC tab
56 Days Ago
rough burst cloth setup, working with the added unity constraints
56 Days Ago
Mark torcholder active pfx LOD as dynamic
56 Days Ago
Added a test to detect redirect items referencing themselves as IsRedirectOf
56 Days Ago
LNY armour rig setup with temp default Unity constraints
56 Days Ago
Implemented rigged LNY armor mesh
56 Days Ago
Add `visibilityradiusdeepsea` convar to increase the network range in the deep sea - default to 20 (640m)
56 Days Ago
Adding LNY horse armour fbx
56 Days Ago
second pass on environment volumes
56 Days Ago
wip comps box
56 Days Ago
first pass on environment volumes
56 Days Ago
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56 Days Ago
Don't write motion vectors on the 50 cal ejection FX. Fixes smudge issue with the links when sailing.
56 Days Ago
Small hue tweak.
56 Days Ago
Fixed a regression in the PT boat emission.
56 Days Ago
merge from fix_scientists_not_wounding
56 Days Ago
Add fuse burn animation to cannon firing. Retarget new fuse mesh to old fuse bones. Toggle fuse depending on loaded state. (this might be unnecessary.)
56 Days Ago
merge from naval_update
56 Days Ago
Charcoal Comp Box - Final lowpoly, bake, WIP textures
56 Days Ago
Fix State_Playtanimation NRE
56 Days Ago
Component Ammo Box - Moved and updated textures, set correct resolution
56 Days Ago
Tweaked all tropical trees minigame marker data, some of them were off
56 Days Ago
Fix scientists taking too long to notice a player touching them, sometimes going through players without noticing, they'll now notice instantly
56 Days Ago
Fixed deep sea trees client/server scale mismatch. These trees are handplaced with custom scale and S2P-ed, it wasn't working, the scale was overriden by decor components - Added a skip decor components field in ResourceEntity, set to false on all the deep sea tree instance. Prevent DecorScale from messing the scale - Deep sea now enable scale networking on its trees Fixed the collision issues and tree minigame not working S2P all tropical islands
56 Days Ago
CodeGen
56 Days Ago
If streamermode is enabled then turn off RHIB screens
56 Days Ago
Pool fix
56 Days Ago
centred floating_city_3 terrain properly, rebaked shore vectors
56 Days Ago
Merge from deepsea_closed_fail_missions
56 Days Ago
Small code fixes Rebuild phrases
56 Days Ago
50cal and cannon updates
56 Days Ago
Minor adjustments to walk around distance
56 Days Ago
- Show tooltip if you try to reload the turret whilst its full - Show tooltip if you try to reload the turret and have other types of 5.56 ammo in your inventory. We require standard 5.56
56 Days Ago
merge from main
56 Days Ago
Codegen and compile fixes
56 Days Ago
Merge from naval_update
56 Days Ago
Merge from main
56 Days Ago
apartments building facade, atrium and corridors progress
56 Days Ago
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56 Days Ago
merge from indirect_instancing
56 Days Ago
Mark Indirect Instancing as DeveloperOnly
56 Days Ago
Cargo plane anti collision light changed into a simpler, smaller strobe, so that it isn't potentially the heaviest thing in the game to render anymore.
56 Days Ago
Fix new scientists killing players without wounding them first
56 Days Ago
Fixed signal computer flare trigger. Signal computer hums, and also does a little beep when ready to transmit.
56 Days Ago
Fixed NRE in FallbackMemory.SubmitDrawCalls and other problems by using a free space bitmap and keeping fallback indices stable
56 Days Ago
Disabled tree minigame for palm_tree_tropical_short_e - too small
56 Days Ago
Tweaked floating city 3 shore vector volumes S2P
56 Days Ago
fixed native pixel data using wrong format, should've been half4 not just Color