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140,655 Commits over 4,383 Days - 1.34cph!

2 Months Ago
Compile fix
2 Months Ago
merge from boxes_dlc
2 Months Ago
merge from main
2 Months Ago
merge from boxes_dlc
2 Months Ago
exported updated 3p bone knife anims
2 Months Ago
rebase on main
2 Months Ago
Added broadcast refresh calls to MeshPaintableSource when the materials are updated so the instancing system updates correctly
2 Months Ago
Tweaked the tropical texture atlas source files to solve the puddle issue.
2 Months Ago
merge from indirect_instancing (build fix)
2 Months Ago
Fix deep sea treasure mission progress getting stuck if player disconnects after digging up treasure chest
2 Months Ago
Fix client and server build 🎳
2 Months Ago
Merge from treasure_mission_fix
2 Months Ago
removed dupicated textures on explosives box, enabled GPU instancing on all component box materials
2 Months Ago
Fix a few boat piece construction placeholder meshes.
2 Months Ago
boat_ai_reverse_preference_fix -> main
2 Months Ago
Setting up burstcloth and skinning for ghost sheet
2 Months Ago
fix missing z-buffer when rendering forward opaques
2 Months Ago
Fix bbs not setting owner id correctly with deploy & edit
2 Months Ago
texturing progress - apartment complex
2 Months Ago
Fix boat ai attempting to reverse to stay in-line with a player on a boat rather than just slowing down the gas pedal Use a stuck timer locking mechanism to only allow the boat ai to reverse when its stuck.
2 Months Ago
Added coffee table to prefab
2 Months Ago
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2 Months Ago
Apartment kits update
2 Months Ago
merge from indirect_instancing
2 Months Ago
rebase on main
2 Months Ago
* Fixed doors getting detached when operated on a vehicle with indirect instancing * Fixed ghost objects being left behind if they had skins applied. * Fixed debug overlay not returning correct results in the editor * Improved debug overlay to be more useful and readable * Added prototype SIMD collider-less raycasting code. (WIP)
2 Months Ago
In editor by default: the deep sea will spawn right when the server starts, and it will use the fast intervals (1s in between each entity and 0.1s in between each spawn groups)
2 Months Ago
loot_container_populateloot_fix -> main
2 Months Ago
Fix 'CONTACT DEVELOPERS! LootContainer::PopulateLoot has null inventory!!!' being thrown when loot containers were attempting to populate loot whilst destroyed. Thanks nivex!
2 Months Ago
merge from hackweek_more_tests
2 Months Ago
Fix 18 more deployables clipping with construction Add whitelist to exclude some from the test
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Add poolable component to contional contents, hide/show box contents depending on building privilege
2 Months Ago
merge from naval_update/io_boats
2 Months Ago
Fixed pressure pads being deployable halfway through walls
2 Months Ago
Add BoatBuildingStation.StaticStationsEnabled convar. Kill any static stations that try and spawn if disabled.
2 Months Ago
Add IsStatic to boat building station, set for static deployed version. Don't destroy a static BBS when finishing via the wheel.
2 Months Ago
Updated and Improved Makeshift Coffee Table Prop LOD 3
2 Months Ago
All IO entities are disconnected when a boat sinks, same delay as the doors etc
2 Months Ago
Deployable test for missing guide mesh
2 Months Ago
Tweaked Vertex AO Values on Makeshift Coffee Table Prop Created Makeshift Coffee Table Prop Prefab Setup Makeshift Coffee Table Prop Prefab, LODS and Colliders
2 Months Ago
merge from hackweek_more_tests
2 Months Ago
Handle multiple groundwatch components in the groundwatch test
2 Months Ago
Restored spotlight and tripod spotlight deploy guides
2 Months Ago
Fixed issue when meshes with and without uv2 channel were combined in the same batch
2 Months Ago
merge from main
2 Months Ago
Fixed HBHF and simple light groundwatch Fixed industrial light placement regression
2 Months Ago
merge from testrunner_editor
2 Months Ago
Compile fix