reporust_rebootcancel

140,542 Commits over 4,383 Days - 1.34cph!

2 Months Ago
Switch cap base color to be non-HDR in hairdyecollection
2 Months Ago
Don't do gamma correction on capbasecolor in hair dye collection
2 Months Ago
Initial hair work, set up for average skin set collection so not available by default (part 2)
2 Months Ago
Initial hair work, set up for average skin set collection so not available by default (part 1)
2 Months Ago
Optimize sleeping bags - switch List<> of all sleeping bags on server to ListHashSet<> so Contains() and Remove() isn't slow - update methods to iterate through list of sleeping bags per player instead of old global list of all sleeping bags on server
2 Months Ago
further SSS
2 Months Ago
Tweaked some prefabs ground watch, fixing issues on boats
2 Months Ago
merge from main
2 Months Ago
merge from io_boats
2 Months Ago
merge from hackweek_more_tests
2 Months Ago
Fixed DeployVolumeEntityBounds showing editable bounds gizmos, its set to entity's bounds at preprocess
2 Months Ago
Fixed 51 prefabs clipping with the vehicle_large layer, mostly IO stuff again
2 Months Ago
merge from fix_roof_debris -> main
2 Months Ago
Also add debris DeployVolume to the top of the normal roof
2 Months Ago
merge from fix_roof_debris -> main
2 Months Ago
Fix roof placement not being blocked by debris by adding a DeployVolume specifically looking for debris
2 Months Ago
merge from main -> fix_roof_debris
2 Months Ago
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2 Months Ago
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2 Months Ago
Clean: leave a note why we're not running water traces and raycs concurrently Tests: none, trivial change
2 Months Ago
- Region bug fixes - Ensure category button starts counting players again
2 Months Ago
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2 Months Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 2/2
2 Months Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 1/2
2 Months Ago
Swap in improved IOSwitch Icons
2 Months Ago
merge from fix_copy_paste_duplicate_entity/refactor -> main
2 Months Ago
Go through the SetHeld flow for weapon scientists to allow the lights to be turned on by SetLightsOn
2 Months Ago
2 Months Ago
Re-run codegen
2 Months Ago
More WIP: - Store closest regions to our local machine on start up so we can sort via distances to data centres - Fix has known region code - Ensure browser ping estimates are back on false - Region ranking system
2 Months Ago
Update: remove TestLineOfSightBatched unit test as we never implemented the batched version (I think?) Tests: ran all GamePhysics.UnitTests - now they all green
2 Months Ago
merge from main -> fix_copy_paste_duplicate_entity/refactor
2 Months Ago
Correctly clear Busy state on BBS load (again)
2 Months Ago
Fix some cases where scientists were still seeing you too easily through smoke
2 Months Ago
merge from paste_autocomplete -> main
2 Months Ago
List possible paste file names when using `paste` convar with an incomplete filename - don't actually autocomplete so we don't accidently paste a huge build unintentionally
2 Months Ago
Further progress on the deploy volume tests, fix a bug which finds 20 more cases
2 Months Ago
Fix naval scientist flashlight/lasersight not working
2 Months Ago
merge from main
2 Months Ago
Remove option to have transitions and state not receive a payload, it's less bug prone
2 Months Ago
Increased BoatBuildingStation::GetStationOverlappingPosition grid query radius from 2 to 20, It must be large enough so the grid can always find the station regardless of where inside the build area we query from Fixes IO entities on land connectable to edit mode boat sometimes
2 Months Ago
merge from wallpaper_playerboats
2 Months Ago
Fixed pooling issue with wallpapers, make sure to reset the skin before applying
2 Months Ago
Merge: from expand_perf_telem - Update: object work queues now send their budget time + an aggregate record - Update: frame_profiling now contains extra fields about invokes and a pre_lateupdate timing record Needs a bit of backend work to fully finish this. Tests: uploaded to backend, inspected what arrived
2 Months Ago
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2 Months Ago
Update: couple analytics fixes: - new TimeSpanExt.FromMicroseconds utility to get sub ms timespans - changed CSV data pushing to object_work_queue_2 and frame_profiling_2 - moved BudgetTime to be last field in the CSV blob for object_work_queue_2 Tests: inspected csvs on backend
2 Months Ago
New deployable test to check things can't be placed clipping inside construction / boat construction Finds almost 100 cases
2 Months Ago
Boxes DLC - LOD distances normalization pass
2 Months Ago
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2 Months Ago
Added and Setup Makeshift Coffee Table Prop Folders and Materials Imported Makeshift Coffee Table Prop Textures