reporust_rebootcancel

121,206 Commits over 4,018 Days - 1.26cph!

54 Days Ago
Make texture streaming tunables accessible via ConVars and improve output of texture.stats
54 Days Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
54 Days Ago
Update 3p boomerang animations to remove rotation errors
54 Days Ago
Optim: skip issuing 0-length WaterCollision.GetIgnore jobs Tests: ran unit tests
54 Days Ago
Add profiler markup to procedural croc tail
54 Days Ago
bee_water_splash -> main
54 Days Ago
Slight balancing adjustments to make sprinklers more effective
54 Days Ago
Added jungle swamps to World Setup prefab
54 Days Ago
main -> release
54 Days Ago
merge from Item_Descriptions_update
54 Days Ago
Merge from amd_dlss_crash
54 Days Ago
Added additional DLSS support checks
54 Days Ago
bee_water_splash -> main
54 Days Ago
Ensured master swarm has same trigger collider
54 Days Ago
Let bee swarm and bee master swarm take splashable damage
54 Days Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
54 Days Ago
Optim: make TerrainCollision.GetIgnore and WaterCollision.GetIgnore use indirect Burst jobs - Also added a bunch of optim TODOs Starting to build up an indirect collection of methods. Next up will convert related GamePhysics calls Tests: ran unit tests - they passed. Played back staging demo multiple times with analyzedemo - got comparable in-water counts
54 Days Ago
Merge from main
54 Days Ago
Fixes
54 Days Ago
Add basic DDraw.Graph
54 Days Ago
Merge from main wip
54 Days Ago
Fixed several sound trigger references on new jungle foliage
54 Days Ago
Merge from aiz_log_removal
54 Days Ago
Remove "AIInformationZone performing complete refresh, please wait..." log
54 Days Ago
Re-apply grenade fix
54 Days Ago
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54 Days Ago
merge from main
54 Days Ago
merge from main
54 Days Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
54 Days Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
54 Days Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
54 Days Ago
Plant pot default bp
54 Days Ago
New: add WaterStateProcessor for full server demo analysis - Also redid ViolationProcessor to avoid leaking internal implementation to other files Tracks how many players across all server frames were in water - using it to track consistency of water checks while modifying internals Tests: played back staging demo - got consistent-enough results
54 Days Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
54 Days Ago
spawn population prefabs
54 Days Ago
monstera deliciosa bushes - models, textures, mats and prefabs
54 Days Ago
Jungle foliage prefab DoPrepare
54 Days Ago
Manifest
54 Days Ago
Hook croc hit reaction
54 Days Ago
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54 Days Ago
Merge from fast_debug_draw: Disable instancing for text by default, due to missing support for rich text formatting tags
54 Days Ago
Regenerate console commands
54 Days Ago
Condenser Tank LODS
54 Days Ago
Disable ddraw instancing system for text by default because the new system doesn't support rich text formatting tags just yet
54 Days Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
54 Days Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
54 Days Ago
Free textures when they're no longer needed
54 Days Ago
Add missing part to balance commit
54 Days Ago
Add convar enableable logs that fire when anim passed to root motion system is null
54 Days Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold