reporust_rebootcancel

121,235 Commits over 4,018 Days - 1.26cph!

53 Days Ago
Impact effects now working on hit. Just search for the nearest bone and use that
53 Days Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
53 Days Ago
Update: adding WaterMap height sampling burst jobs - Also covered them with tests to validate output against non-job calls Tests: ran unit tests
53 Days Ago
- Reduce bounds - Add comments
53 Days Ago
Some attack hit 2 effects
53 Days Ago
Setup attack hit 2 properly
53 Days Ago
Can now melee things with the boomerang on left click
53 Days Ago
Re-order recipe list so new teas are next to previous ones
53 Days Ago
▄██▋█ ▊▄▋ ▌▊▉█/▍▋▉▆▉/▋▋▋▅▊ ▆▇▋-▆▄▌▉▇▉▋ ▋▊▍█ ▆▌▊▆▆▋▇ ▋▅ ▊▇▄▌▋▋ ▇▅▋▌█▆▅▄▅▊▆, ▆█ ▅ ▌▋▆▌▄▍ ▋▅██▇-▇█▅ ▅▌▍▍▋▊▅ ▉▄▋█▆ ▅▋█▊▄ ▉▌▊-▇▍▄▅▋▌▄ ▅▊▆▉▅▋▍▍▇. ▊▆ █▌ ▍▆▊▉ █▋ ▌▍▋ ▌▇▌█▋▌▅▌▌ ▆▍▉ ▍ ▍▋▆▇█▆▌▄, ▄▌▄▍ ▋▅ ▆▉▋▍▍ ▄█▌▌▊ ▊▄▅ ▋█ ▌▄▉▆▍.
53 Days Ago
Add missing harvesting tea to visual config for cooking workbench kettle.
53 Days Ago
- Use cached water depth when possible instead of recalculating it - Make sure movement comp and anim comp "canSwim" variable can't get out of sync
53 Days Ago
environment AO maps import options changes, material adjustments
53 Days Ago
Disabled the post processing trigger on the explosive ammo additive prefab.
53 Days Ago
Fixed docile bees around hives inheriting unwanted nested prefab elements, including that one giant fat bee.
53 Days Ago
Fixed beehive nucleus grades not being registered properly on vendor listings
53 Days Ago
▊▆▌▍▆ ▌▍▋▉▍▆█▉ '█▍▄ ▄▊▆▋▋▆' ▆▄ ▍▊▉▊▉ ▌▌ ▍▉ ▅▊▋ ▇▉▉▄█ ▋▄▋▊ ▋▆▋▄▇▊▆▄ ▄▆█▍ ▌▍▊ ▇▇▅▋▅▆▌▇▌ ▆▊ █▄▆▆▍▆█ - ▇▅█ ▋ ▊▅▅ ▊▍█▍▅▋▉▉ ▌▋▅▉▆▊ '▇▌▌▍_▌▋▆▅▌▋' ▆▆▉ '█▌▆▉_▊▄▉█▇██▊▉' ▄▌▆▉ ▅▇ ▍▌▄▇▉▌▋█▍█ ▄▋▊▍ ▅▄ ▋▊▅█▉ ▋▅▍█ ▇ ▆▇▊▇ ▍▇▊▌▇▋██▊ ▋▍ ▊▉▄ ▆▋▌▋▇▄ ▄▉▇▊▌▅▊▄▌ - ▆▉█ ▋▊▉▋▄▋▊█ ▊▇▄▇▉ ▍▅ ▅▋▋▉ ▉▍▊▇▇▍▍ ▄▅ ▄█ ▊█▆ ▉▌▍██▊▅▅▍ ▇▋▉▄ ▅▌▍▉▆▅ (▊▍ █▅ ▆▅▌ ▅▊█▇▆▋▉▅▄▅ ▆▊▆ ▄▇█▄ ▆▉▌▍▌▅ ▅█▅█ ▋▆▄▋▊ ▇▊ ▉█ ▊▉▅▄▍▌▅▋ ▋▍▄▄▆)
53 Days Ago
Merge: from terrainmap_nativearray2 - Fixed a bug of invalid reinterpret Bringing across my tests since we're both working on the same thing. Tests: ran the new tests
53 Days Ago
watertight door hatch col
53 Days Ago
watertight hatch material adjustment
53 Days Ago
watertight hatch door and frame
53 Days Ago
TerrainMap uses NativeArray instead of managed
53 Days Ago
Blowpipe idle/ADS update for view model and third person
53 Days Ago
Add: covering TerrainMap public api in tests Prep for switching over to NativeArray Tests: ran the new tests
53 Days Ago
merged from Easter2025 (lets not use this one anymore)
53 Days Ago
Updated textures and materials for the rustigeegg g variant
53 Days Ago
merge from main
53 Days Ago
Added information for warming and cooling tea modifiers to consumable information panel. Added support for affixes to ItemTextValue.
53 Days Ago
merge from disable_premium
53 Days Ago
Force server premium toggle to off, fixes clients getting kicked for invalid auth after 60s
53 Days Ago
Fixed existing preimum servers appearing with a lock icon
53 Days Ago
merge from hopper_power_fix
53 Days Ago
Disable client side checking of premium status Disable server side auth of premium status Hide premium filter in server browser Hide premium tag on servers in server browser
53 Days Ago
Fix croc sometimes ending up with permanent Y rotation offset
53 Days Ago
Fix long standing bug with mixing table UI sometimes not enabling the mix button for valid recipes on first use.
53 Days Ago
Add foliage debugger to find inconsistencies, fix splat and biome map sampling, adjust cpu coarse culling to avoid issues, remove instance data padding now placement is more consistent
53 Days Ago
More refactoring, entirely remove the Vine class Vine mountable now tracks all state once spawned, isn't destroyed on player dismount Provides much simpler client side vine visual management
54 Days Ago
Draw debug arrows for vines
54 Days Ago
Move responsibility for storing destinations to the Vine, not the LaunchPoint Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
54 Days Ago
music loop import setting change
54 Days Ago
cargo ship rustige egg music loop
54 Days Ago
Merge from main
54 Days Ago
Add `loadclipboard` and `saveclipboard` commands
54 Days Ago
Added a unique description token to the Lead armor insert. It was sharing the same token as the Asbestos armor insert from the looks of it.
54 Days Ago
Fixed fridge power light going off when being reskinned Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
54 Days Ago
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
54 Days Ago
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
54 Days Ago
Continuing WIP of lil zig
54 Days Ago
Set Incapacitated player flag to false when respawning
54 Days Ago
Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
54 Days Ago
▍▄█ ▆█▌▇▅ ▋▋▋█▋▌█ ▊▍▉▋██ ▋▍▌▉ ▆▆▊▇▉▉█ ▇▌█▇▌▅▄▌ ▆▉▉▉▊▇█ ▍▋▅▆█▄▌ ▆▆ ▅▊▊▅▉▋▋ ▆▅▆ ▄▍█▅▌▌ █▍▆ ▍▅▇ ▅▆▋▇▌▆