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139,493 Commits over 4,505 Days - 1.29cph!

2 Years Ago
-Added fire extinguisher cabinet world model -Added materials -Added textures -Added fire extinguisher folder structure -Added LODS
2 Years Ago
Fixed floating divesites
2 Years Ago
Fixed wallpaper being colored by shipping container custom colors
2 Years Ago
Also remove water caustics where ocean is culled
2 Years Ago
Removed shore wetness from canyons (again, accidentally reverted)
2 Years Ago
Update: fixing depr warnings in TMP Originally I excluded it from fixes as it was an external package, but it has a couple of our fixes already. Tests: none, trivial changes
2 Years Ago
AddToWaterMap correctly handles cases where lakes sit lower than the ocean
2 Years Ago
Don't render ocean where lakes are (determined by lake topology)
2 Years Ago
more wip clothing
2 Years Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
2 Years Ago
merge from FrontierHazmat/burst_cloth
2 Years Ago
Update: Review feedback Avoid creating a struct when fetching state of ParticleSystem Tests: none, trivial change
2 Years Ago
Derive graphview edges to store fsm transition information directly in them
2 Years Ago
Fix undo not working when renaming fsm nodes in the UI or changing state properties
2 Years Ago
Made underwater checks more stringent on divesites
2 Years Ago
Redoing some deployables I lost to a crash
2 Years Ago
Added terrain wetness around rivers and lakes
2 Years Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
2 Years Ago
transmission map
2 Years Ago
FSM UI now properly add new states at mouse location
2 Years Ago
burstcloth - fixed siblings applying too much force as they were being iterated twice in different directions (this was increasingly unstable with higher numbers of substeps and constraint iterations)
2 Years Ago
Fixed terrain wetness displaying in canyons
2 Years Ago
Fixed lakes not displaying on map Made the way water is displayed on map slightly nicer by taking distance to shore into account, not just depth
2 Years Ago
Deployables
2 Years Ago
Vendor Mismatched Fields -> Main
2 Years Ago
Merge: from main Tests: Build all modes
2 Years Ago
Fixed travelling vendor mismatched fields
2 Years Ago
Fixed rivers having the lake instead of river water body type set
2 Years Ago
Fixed rivers ending too soon when getting close to the ocean (regression from all the recent changes)
2 Years Ago
Fixed river splat sometimes going crazy where rivers flow into the ocean
2 Years Ago
Fixed harbors overlapping rivers
2 Years Ago
viewmodel burstcloth angular limit tweaks
2 Years Ago
merge from wallpaper
2 Years Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
2 Years Ago
Support underwater effects in lakes
2 Years Ago
Add option to export code only FSMs to graphviz to help porting existing FSMs to the new UI
2 Years Ago
merge from wallpaper
2 Years Ago
restored viewmodel wallpaper renderer
2 Years Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
2 Years Ago
Merge: from /main/pool_reduce_freeunsafe Tests: tested on feature branch with build tests
2 Years Ago
Update: Replace Pool.FreeUnsafe with Free No funcitonal change, just reducing work in the future. Also updated relevant binary. Tests: Build a win64 client locally and built all modes in editor.
2 Years Ago
Using mountain topology to reject monuments inside canyons as that is about the only one that will leave cliffs, decor and forests intact Changed monument spawn filters in world setup prefab
2 Years Ago
updated wallpaper view/ world model prefabs and vm rig with latest mesh
2 Years Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
2 Years Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default
2 Years Ago
blowpipe viewmodel mesh for alex temp textures
2 Years Ago
Restored wallpaper.entity WallpaperModelRenderer components
2 Years Ago
Code cleanup, comments
2 Years Ago
Updated Wallpaper World Model FBX to fix flipped UV's on LOD 1 and 2 FIxed Wallpaper World Model FBX not having LODs Updated Wallpaper View Model and World Model to have correct names and data names FIxed Wallpaper World Model UV rotation error.
2 Years Ago
Merge: from main Tests: none