reporust_rebootcancel

122,554 Commits over 4,048 Days - 1.26cph!

3 Years Ago
Compile fix
3 Years Ago
Merge from powerline_ziplines
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Add a hidden option to PowerLineConnectionHelper that allows powerline platforms to connect power lines to non platform pylons
3 Years Ago
Fixed decals switching back to the default decal after being pooled
3 Years Ago
Don't allow spraying until deploy animation finishes
3 Years Ago
Fixed train coupling flag conflicting with engine starting flag. Plus changes to the coupling visuals prefabs.
3 Years Ago
Remove unneeded bools
3 Years Ago
Remove more duplicated powerline scripts
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Reapply spray LODs (subtract 69570)
3 Years Ago
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3 Years Ago
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3 Years Ago
Fix for mesh decals not being able to used instanced SH when rendered with command buffers.
3 Years Ago
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3 Years Ago
Material tweaks and color correction
3 Years Ago
Stables environment volumes and lighting tweaks Added environment volumes to fishing villages Scene2prefab
3 Years Ago
3 Years Ago
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3 Years Ago
More mid finalization progress
3 Years Ago
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3 Years Ago
3 Years Ago
made adjustments to levels 3 and 5 and updated collision mesh Added landing pad on level 3 and better visualisation for the duck that's necessary to compensate for the collision on the pylon so it's no longer an invisible wall
3 Years Ago
Color corrected excavator and diesel engine LOD textures
3 Years Ago
Excavator scene2prefab
3 Years Ago
Almost fully finalized mid area
3 Years Ago
prefab/movement tweaks
3 Years Ago
Merge from powerline_zipline
3 Years Ago
Testing out easing the player into position on the zipline instead of snapping into place (looks ok in first person but a bit rough in third)
3 Years Ago
Automatic coupling when train cars collide
3 Years Ago
Tweaking settings updates the water live.
3 Years Ago
TrainCar.Collision class formatting to match the others
3 Years Ago
Coupled/uncouple visual difference on the client. Sync the flags.
3 Years Ago
Functional uncoupling interaction
3 Years Ago
Fix duplicate powerline node helpers on platforms, fixes powerlines not getting properly generated between platforms Change "Mount" interaction name to "Use Zipline"
3 Years Ago
Added a train coupling piece prefab and put it on my test trains.
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed zipline handle not getting cleaned up if the player is dismounted and has no valid dismount Added an extra dismount point with a raised height to reduce the chance of the player getting killed if the zipline hits terrain
3 Years Ago
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3 Years Ago
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