reporust_rebootcancel

122,985 Commits over 4,048 Days - 1.27cph!

4 Years Ago
Remove some redundant spectator checks
4 Years Ago
Simplify access to first person spectator state, remove IsFirstPersonSpectating and IsLocalPlayerSpectateAware Check against the actual values instead (FirstPersonSpectatorMode.FirstPersonSpectatePlayer and LocalPlayer.EntitySpectateAware
4 Years Ago
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4 Years Ago
Merge Main -> VehicleUpdates
4 Years Ago
save++ protocol++
4 Years Ago
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4 Years Ago
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4 Years Ago
Arctic research base scene progress
4 Years Ago
Placeholder meshes and prefabs for new portacabin variants / added roof units
4 Years Ago
Wire fence placeholder meshes and prefabs
4 Years Ago
Snowy material and texture variants of various assets
4 Years Ago
Arctic base modules / custom meshes and prefabs
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
cherrypicking 66864 - fixed hazmat suit displaying the incorrect VM
4 Years Ago
4 Years Ago
Revert the accidental revert of the revert. Subtracts 66868.
4 Years Ago
Reapplying all the vehicles merges (so they can be tested in local builds)
4 Years Ago
Reverting all the vehicle merges (let's test this on a branch first)
4 Years Ago
Ocean renderer optimizations, trace optimizations
4 Years Ago
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4 Years Ago
Fixed prefab preprocessing never running on entities that spawn as child entities / nested prefabs (this will need testing for vehicles after loading a save and for map entities after wiping a server)
4 Years Ago
last few prefabs, manifest.
4 Years Ago
Handle bones that don't exist on the server in BoneDictionary transform lookup
4 Years Ago
merge from main
4 Years Ago
manifest
4 Years Ago
more
4 Years Ago
more
4 Years Ago
more
4 Years Ago
NPC rename/reorganizing in stages because plastic got confused last time.
4 Years Ago
More scene backups
4 Years Ago
Screenshot camera prefab tweaks
4 Years Ago
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4 Years Ago
Snowmobile WIP code, protobuf setup etc
4 Years Ago
Rework relative midi knob bindings
4 Years Ago
More scene backups
4 Years Ago
Revert 66868. Was causing trouble with PrefabAttributes that tried to double-process when already destroyed.
4 Years Ago
Merge from main
4 Years Ago
Scene & playable backups
4 Years Ago
Allow prefab pre-processing to include sub-entities. Fixes nested entities on vehicles not stripping client/server-only components. Need André to review this.
4 Years Ago
Merge Main -> Snowmobile
4 Years Ago
Merge misc_improvements -> Main
4 Years Ago
cherrypicking 66864 - fixed hazmat suit displaying the incorrect VM
4 Years Ago
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4 Years Ago
Merge IntegrateVehicleSubEnts -> Main
4 Years Ago
Fix ProjectSettings set to CLIENT
4 Years Ago
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4 Years Ago
Merge MLRSUpdates -> Main
4 Years Ago
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