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139,332 Commits over 4,383 Days - 1.32cph!

3 Years Ago
Two new icons from Lewis
3 Years Ago
Fixed wood and armoured single doors vehicle phys boxes not parented to the rotating hinge, preventing interactions through the doorway for about a second after a door is opened
3 Years Ago
Don't add the starting delay after placing a sleeping bag when placing the bag on the tutorial island If a player presses the general respawn button respawn them on the island, not the mainland
3 Years Ago
Merge from ghost_sheet_fixes
3 Years Ago
Fixed ghost sheet parachute/arms issue on female player model
3 Years Ago
Added HuntingTrophy_Large model/materials
3 Years Ago
New NoRespawnZone trigger type. Added to oil rigs.
3 Years Ago
Added some info in the inspector for the WaterCatcherCollectRate object, and added the base collection rate there.
3 Years Ago
Fix turret not setting auth dirty when losing target behind LOS for >3 seconds and when turret is first turned on
3 Years Ago
merge from main -> trap_optimize
3 Years Ago
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3 Years Ago
Updated Water Jug to support Charitable Rust 2023
3 Years Ago
Added forward shadow quality mode variants to select shaders and passes
3 Years Ago
Merge from particle-fade-mod
3 Years Ago
Fixed errors and match quality mode to opaque receivers
3 Years Ago
Readied for the new screenspace features.
3 Years Ago
Fix server failing to startup due to heightmap being large
3 Years Ago
Fix cooldown missing from shotgun trap after it fires
3 Years Ago
reduced patterning on brutalist wall segments
3 Years Ago
Tweaked MaxDepth and MaxFloor for caves in World Setup
3 Years Ago
Underground environment volumes now forced underground during placement Underground and building environment volumes now prevent overlaps during placement MaxDepth, MaxFloor, MaxCount are set in inspector
3 Years Ago
More prefab work (dungeon volumes, environment volumes)
3 Years Ago
more prefab tweaks
3 Years Ago
Fixed opacity mask error in foliage-billboard shader caused by recent changes
3 Years Ago
Compile fix
3 Years Ago
Mount point fixes
3 Years Ago
Procedural cave piece tweaks Removed well_a, b and c pieces from procedural caves since they cannot be climbed back up
3 Years Ago
Water catchers now fill much faster when raining, even faster in stormy weather
3 Years Ago
More procedural cave piece prefab setup
3 Years Ago
GenerateDungeonBase / AIInformationZone NRE exception fixes when some stuff isn't set
3 Years Ago
Added procedural cave generation to World Setup
3 Years Ago
Added TerrainPathConnect to procedural cave entrances
3 Years Ago
Added InfrastructureType.Cave
3 Years Ago
Initial socket setup for the cave pieces
3 Years Ago
Initial sockets for procedural cave entrances
3 Years Ago
Removing old cave prefabs, disabling Scene2Prefab on old cave scenes
3 Years Ago
ProceduralMapCave scene
3 Years Ago
merge from tutorial main
3 Years Ago
merge from player-heli-sound-polish
3 Years Ago
merge from HomingMissileLauncher
3 Years Ago
Merge from rail_network_link (to avoid merge conflicts later)
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Better left / right connection in GenerateRailLayout
3 Years Ago
Added a ping for the kayak destination objective
3 Years Ago
Apply same restriction to global building blocks
3 Years Ago
Fixed trees spawned on tutorial islands getting globally broadcast Reduced network group size of tutorial island for easier testing
3 Years Ago
Don't show map controls on right of screen during tutorial While in tutorial map is always zoomed and locked to player with grid turned off
3 Years Ago
Update some paths for other scriptable objects to the correct folder
3 Years Ago
Water catcher collection rates scriptableobject