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123,876 Commits over 4,079 Days - 1.27cph!

4 Years Ago
Added ability for trains to destroy barricades by pushing on them
4 Years Ago
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4 Years Ago
Slots emissive effect 2/2
4 Years Ago
Reworking slot machine mats/textures to support emissive 1/2
4 Years Ago
I tried to improve the TunnelDweller AI but made it worse for now
4 Years Ago
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4 Years Ago
Fix artifacts on the train tunnel overlay
4 Years Ago
Adjust sprite material on payout widgets to change intensity based on time of day, they were getting way too shiny when lit by light sources at night
4 Years Ago
Rework the map rendering so we can specify the renderers to use (because the 4-way intersection is set up differently) Fix map views showing dark mode when they have it disabled
4 Years Ago
If a workcart explodes, kill the driver.
4 Years Ago
Merge from main
4 Years Ago
Hook up new jackpot particle effect Spawn particle effect parented to slot machine so it gets aligned properly
4 Years Ago
Merge Workcart -> Experimental
4 Years Ago
Set RunOnCache to true for CollateTrainTracks. Looks like this should get it to run when loading saves.
4 Years Ago
Backlit signs / meshes / textures / prefabs
4 Years Ago
Automatically render the tunnel map
4 Years Ago
Converter tool replaces HTN scientist prefabs with new versions. Relocated new MT scientist prefabs. Manifest.
4 Years Ago
New military tunnel scientist prefabs using new AI setup. Initial MT ai design setup.
4 Years Ago
movement fixes
4 Years Ago
MonumentSign will now automatically find the closest tunnel entrance and then find the monument closest to that MapView switch to tunnel mode in EnvironmentType TrainTunnels instead of Underground
4 Years Ago
AI converter tool now handles HTN spawners/npcs
4 Years Ago
Merge from network_tick_optimization
4 Years Ago
Compile fix. Also fixed NRE for missing rigidbody
4 Years Ago
merge in
4 Years Ago
ai fixes
4 Years Ago
Renamed "Darkness" environment type to "TrainTunnels" so it can be used to specifically identify train tunnels (we can add other environment types that also darken directional light, but they should all have their separate names so they don't toggle the train tunnel map overlay)
4 Years Ago
Merge from network_tick_optimisations
4 Years Ago
merge from main
4 Years Ago
converted some more lights prefabs
4 Years Ago
Train tunnel prevent building volumes
4 Years Ago
Lighting pass on tunnels corridors and stairwells Replaced neon lights for loded flare ones
4 Years Ago
Fix MonumentSignText disabling itself
4 Years Ago
Merge from signage branch
4 Years Ago
unused materials delete
4 Years Ago
Entrance - Added alpha carving to the vent conduit - Expanded the entrance model padding to cover the alpha carve spread in some scenarios - Some splat plainting work and added a new terrain blend map - Fixed LOD3 material not displaying textures Made ladder volume inside vent less awkward
4 Years Ago
Added military tunnel test scene, some initial debugging to help figure out what's going on.
4 Years Ago
Merge from main/Workcart
4 Years Ago
Fixed world not properly spawning on first connect
4 Years Ago
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4 Years Ago
Slot machine effects, light tweaks & texture optimizations
4 Years Ago
Merge from main/Workcart
4 Years Ago
Offset decals to combat decal flickering
4 Years Ago
Fixed incorrect grid snapping on train tunnel entrance mesh (moving too deep into the ground)
4 Years Ago
Merge from main/Workcart
4 Years Ago
Committing everything that changed from a game manifest update (build times)
4 Years Ago
WIP rendering tunnels on the map
4 Years Ago
Disable server side gameobject enabling/disabling every frame on hot air balloons Refactor floating junkpiles to not run buoyancy if no players are nearby (player check is run in object queue so should scale appropriately) Remove some allocations in ObjectWorkQueue
4 Years Ago
Work cart now only gibs if destroyed with explosives (or anti-vehicle). If destroyed any other way, it enters a transitional corpse mode similar to boats or modular cars. The driver is NOT dismounted, but the engine shuts down and cannot be restarted, and if they dismount they cannot re-mount. Dashboard monitor shows SYSTEM ERROR in red.
4 Years Ago
Remove gibbable component (static elevator lift is immortal) Cleaned up some colliders and fixed physics surface
4 Years Ago
Fixed jittering when travelling down in the static elevator