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123,863 Commits over 4,079 Days - 1.27cph!

4 Years Ago
Fixed case where inaccurate spins remaining would display in slots UI
4 Years Ago
Added a new foot IK anchor trigger that locks the foot IK to a specific transform and updates every frame While standing in this trigger we can use the anchor's transform instead of physics raycasts so it should actually increase performance Added the new trigger to the static elevator lift
4 Years Ago
updated train barricade art fixed slow walking NPCs not playing footstep sounds TunnelDweller NPC will not longer roam far from it's initial spawn position
4 Years Ago
- Added spline for the new station middle rail. - Added ability to specify a spline as forced secondary, making it not be the default route. The middle rail siding was being calculated as the straightest and being assigned as the default.
4 Years Ago
- Added a button to the spline inspector to go straight to the shared splines prefab
4 Years Ago
Fixed GenericSpawnPoint class not compiling in CLIENT mode
4 Years Ago
Fix new track spline components no longer getting set up correctly when fist added
4 Years Ago
Remove my temp "boarded up" window object from the work cart
4 Years Ago
updated workcart lights + added cover
4 Years Ago
merge from main
4 Years Ago
revamped random rotation for spawngroups, can now specify an angle snap (45/90/180 etc) added new NPCDwelling underground navmesh now uses 50% less memory
4 Years Ago
Prefabs for signs that show the name of a nearby monument (needs art tweaks + placement)
4 Years Ago
More bespoke puzzle things.
4 Years Ago
Allow HDR colors on TMP_Text (and RustText)
4 Years Ago
remove debug ddraw
4 Years Ago
barricade setup
4 Years Ago
workcart sounds first pass
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Fixed single frame buoyancy issue when a corpse spawns in a WaterVisibilityTrigger NPCDwellings now filter out and add their own dynamic cover/move points if validated Improved HumanNPC aiming behavior HumanNPCs no longer bunch together at the same cover points Fixed lack of impact effects in WaterVisibilityTriggers Profiling
4 Years Ago
Added side tracks to stop transition pieces
4 Years Ago
merge from noise branch and some improvements
4 Years Ago
removed window from workcart door so the door can be interactable.
4 Years Ago
oilrig/junkpile design updates
4 Years Ago
wip listen senses and noise sources.
4 Years Ago
Reapplying 58855 since it was probably not causing any problems after all
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Allow train tunnel entrances to spawn next to desire trails as well as side roads (just not the main ring road)
4 Years Ago
Spawn up to 20 tunnel entrances
4 Years Ago
Fixed bug in PlaceMonumentsRoadside and PlaceMonuments scoring mechanism that would significantly break min / max distance modes Added additional road type modes to PlaceMonumentsRoadside
4 Years Ago
Better tunnel entrance road nodes for slightly more distance to the road itself
4 Years Ago
Slightly better tunnel entrance splat map (still programmer art)
4 Years Ago
Better tunnel entrance terrain anchors
4 Years Ago
Better grid snapping for dungeon entrance
4 Years Ago
Fixed GenerateDungeon edge case where it would introduce an incorrect offset shortly before the end
4 Years Ago
Two new red keycard locations. Inner Site C keycarded.
4 Years Ago
Setup assets for more existing gestures Holster the current weapon when starting a gesture and deploy that weapon at the end of the gesture Added support for specifying the layer of a gesture Fixed up some misconfigured animations on the player animator
4 Years Ago
Comment out the hazard code for now until I fix a next/prev track stack overflow bug Adjust work car speeds again
4 Years Ago
Slow down the work cart top speed
4 Years Ago
Fix badly aligned Workcart cabin colliders
4 Years Ago
Work cart driver takes 50% reduced damage of all types
4 Years Ago
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4 Years Ago
Don't resize player collider when in the work cart seat, it doesn't need it. Remove a couple of no-longer-used glass window vars.
4 Years Ago
Remove work cart window glass entirely (Helk request)
4 Years Ago
Door collider adjustment
4 Years Ago
Show work cart mount option only when looking at the door. A temp box now also "boards up" the window in the door, making the interaction less confusing.
4 Years Ago
Fixed not being able to spin on slot machine if it had scrap in it before the client connected
4 Years Ago
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