123,863 Commits over 4,079 Days - 1.27cph!
Fixed train tunnel entrance not having the correct position and rotation in the standalone client
Merge Workcart -> Experimental
Update work cart parenting volume coverage
Train tunnel corridors and stairwells final models /LODs/Colliders/Prefabs
S2P tunnel entrance scene
Train track barricade mesh / collider and gibs
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fixed tunnel colliders not having read/write set
updated tunneldweller weapons
fixed issue with NPCs using semi automatic weapons sometimes double-firing
NPCs set their obstacle avoidance priority based on velocity (slower moving NPCs now get out of the way of fast ones)
Stop horse from marking transform changed every frame on server. No longer necessary to use this to improve client interpolation as it's handled in BaseEntity.Server now.
updated dwelling bounds, use proper scale for GenericSpawnPoint gizmos
merge from attack range multiplier changes
merge from flame_turret_opt
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SetDirty vs. SavePrefabAsset (ItemDefinition.DoPrepare)
Attack range multiplier (and related attack events) test changes.
junkpile_a cover point tweaks
merge from misc_fixes_feb21
Fixed fridge excessively large prevent building volume
fixed XL neon signs blocking windows
TakeCover state triggers StateError event if no valid cover point found
Holding RF Transmitter no longer flags the player as hostile
Allow small box placement under mixing table
Fixed wind generator volume prevent building and deploy volume mismatches causing confusing behavior
Workcart red colour variation:
-red variant materials use a simple _Red suffix to differentiate; these are the only ones that need to be used for the variant.
-removed ao from where the glass window and frame used to be on the door.
Stricter large swimming pool volumes - exploit fix
fixed RFBroadcaster stackable #2
More foot ik work:
Remove new trigger added this morning
Fixed foot placement IK ray mask hitting incorrect vehicle layers
IK position is now stored in local space so it's smoother when going up and down in elevators (no prefab changes required)
This also fixes crouch foot dithering in while standing on vehicles and should improve IK stability in scrap transport heli's and modular car trays
Updated test map barricades
Set up spline for mirrored station piece
Lowered the dismount points on the work cart and added more possible dismount points on the train platform
Fixed hand IK grip targets in workcart cabin
Add foot IK trigger to workcarts
Fix foot ik changes not applying while parented (whoops)
Moved the warning beep audio source into the cockpit
A better place to stop the proximity loop
Fixed proximity alert loop audio source not being 3D, and fixed it not stopping when the train engine stops
Re-enabled proximity warning after refactoring