123,876 Commits over 4,079 Days - 1.27cph!
Fixed fridge door magically opening and closing by itself in the lighthouses
Review diff cherry picking (not great, but best I can do with what we got)
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Show the delivery drone carrying a package on the way back
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WIP making drone not fly through rocks and stuff
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Hapis: Fixed swimming under compound bridge
Fixed a bunch of holes and one actual crater
55% less janky waterfall transparency
Fixed offshore spawns creeping into the newly expanded coastline
Fixed river topos
Nixed old floating desert foliage. (New desert cliffs coming soon)
Fixed Compound Sentry Gun multispawns
Possible fix for MilTun server crash
cleanup sleepers when a puzzle resets
refining greybox set - stairwell and surface building
Further defined player spawn parameters so that you don't spawn on secondary islands, or where you need to run far to bypass cliffs
Disabled miltuns again for debug
Hapis: Fixed a bunch of procedural spawn issues, such as Field/Monument masks being blank
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Don't let delivery drones fly underwater
overgrowth materials color tweaks
Updated dungeon_grid_test scene to also spawn the full intersection
Fixed stairwell code regression that was causing corridors not to connect perfectly
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Tweak speeds, tighten timeouts since they were excessive
Using int shader property ids instead of strings.
Make delivery drone motors spin CW and CCW instead of all the same way
Assign sounds to the other drone so it doesn't spam NREs
Remove conditional networking for market terminal orders (Maybe fix for "waiting for x deliveries" message not appearing?)
Added a DisableWithMainMenu script, added it to the quit and suicide confirmation panels so they close properly if closing the menu with them open.
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