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136,752 Commits over 4,324 Days - 1.32cph!

4 Months Ago
Add back parent parameter in InstantiateAsync() since it actually works in Unity 6
4 Months Ago
Entered commands always generate a new timestamp
4 Months Ago
Put console command input box at the very bottom of the window
4 Months Ago
- Fixed dodgy scaling on the displayed entries - More flex fixes throughout - Command box clears after running a command
4 Months Ago
- Clear now works - Save correct date/time format when copying to clipboard - Trim <colour> tags when copying to clipboard
4 Months Ago
Console null check, removed unused vars
4 Months Ago
Developer tools tab init fix Console UI NRE fix
4 Months Ago
Pressing enter with the item tab open focus on the search bar Updated search bar styling
4 Months Ago
merge from unity_6.0.58 -> hackweek_pool_refill/unity_6
4 Months Ago
Fixed a bunch of console order of execution errors now that we do init in a different place
4 Months Ago
- Applied Flaviens shelf to fix messed up console init - Ensured instance is set - Merge conflicts
4 Months Ago
Pressing tab with F1 menu open cycle through all the tabs
4 Months Ago
Added HasConsoleInput()
4 Months Ago
Deer skull mask repose
4 Months Ago
Ensure developer tools warms up the console so it doesnt miss any startup messages Setup copy, clear, log and log file commands
4 Months Ago
Clean: get rid of debug logs Tests: none, trivial change
4 Months Ago
giveequip put the item in the inventory main container before moving it to the wear container, otherwise the swap logic doesnt work
4 Months Ago
Final (WIP) values for shirt/jacket/pants on Attire branch of tech tree
4 Months Ago
Update: remember selecter row index between dissasm states Tests: viewed BasePlayer::BoxTest
4 Months Ago
Update: use consecutive int3s to stop decoding Doesn't always apply, but when it does saves a lot Tests: viewed BasePlayer::BoxTest
4 Months Ago
Ensure input is displayed brighter than logs
4 Months Ago
Can now submit console commands to the new console ui - Split off the display from the processing part of the console UI
4 Months Ago
Update: allow inspecting instructions at address-like values Need to improve stream decoding in those cases, as it can run away to 12k lines of assembly even though the method was over on line 10. Tests: viewed BasePlayer::BoxTest
4 Months Ago
Added "Equip" button for wearable items Added giveequip command Works half of the time, it can't swap existing items currently
4 Months Ago
simple modders red puzzle prefab
4 Months Ago
Final cliff placement.
4 Months Ago
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
4 Months Ago
Floating cities scene2prefab
4 Months Ago
merge from vehicle_large
4 Months Ago
merge from boat_building
4 Months Ago
slick ball arcade game updated the game board and tweaked light positions and added sunken submarine backlit lights prefab balls per game increased
4 Months Ago
compile fixes
4 Months Ago
breaking BaseSculpture down into multiple files, getting unmanageable
4 Months Ago
merge from pointgrid_to_sdf
4 Months Ago
small cleanup
4 Months Ago
Slightly broken attempt at parallelizing ball collisions
4 Months Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
4 Months Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
4 Months Ago
4 Months Ago
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
4 Months Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
4 Months Ago
Clean: logic refactor in prep for multiple view support Tests: viewed BasePlayer::BoxTest
4 Months Ago
4 Months Ago
Snow jacket has armor inserts, buffed cold and melee resistances so it's a somewhat meaningful choice
4 Months Ago
merge from boat_building
4 Months Ago
merge from vehicle_large
4 Months Ago
Steering wheel deployment volume improvements
4 Months Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
4 Months Ago
manifest
4 Months Ago
loud static phonebooth