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119,180 Commits over 4,018 Days - 1.24cph!

2 Months Ago
Setup look anim and spine anim
2 Months Ago
Setup tiger gait speeds
2 Months Ago
Add one-shot anims to animator
2 Months Ago
Create tiger skeleton assets (ragdoll not setup)
2 Months Ago
Incapacitate blindness tweaks
2 Months Ago
Restore incapacitate UI
2 Months Ago
Allow spawn.report command to pass true/false for detailed (to print off number of each prefab it spawns) and also pass a string filter (so you can return only ore populations)
2 Months Ago
Fix high tier loot spawning in loot containers as the server starts up - refresh all loot on the server when the era is changed
2 Months Ago
- Basic blockout for beehive
2 Months Ago
Spawn 50% of the sulfur nodes in primitive era
2 Months Ago
Add support for float weights for spawn populations Add support to give prefabs different weights based on the era of the server
2 Months Ago
update branch from prim
2 Months Ago
Fix view model spamming errors
2 Months Ago
Hook tiger model to prefab
2 Months Ago
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
2 Months Ago
Rename and move tiger protection asset
2 Months Ago
Set up crocodile required gameplay assets
2 Months Ago
Use FastDebugDraw to draw debugging information of IndirectInstancing
2 Months Ago
Merge from /fast_debug_draw
2 Months Ago
Merge from /main
2 Months Ago
First iteration of the FastDebugDraw component, shader and material
2 Months Ago
Collect debug information about whether the color supplied by RendererBatch matches the color in the material property block
2 Months Ago
Restructure handling of debug code in IndirectInstancingCamera
2 Months Ago
Indirect Instancing: Initial support for material propery blocks (only _Color so far)
2 Months Ago
- Media Cloth
2 Months Ago
Fix shader compilation issue in Particles/Pixel Lit 6-Point shader
2 Months Ago
Submitting tiger rig fbx with fur LODs
2 Months Ago
Fix compilation error in StandardLayers.cginc
2 Months Ago
Renname ConVar.Batching.renderers → ConVar.Batching.enabled
2 Months Ago
Fix pass by reference in IndirectInstancingRenderer
2 Months Ago
Refresh RendererLOD, MeshLOD and MeshCull individually to reduce side effects
2 Months Ago
Set battering ram seat to mobile, changed dismount hold type
2 Months Ago
Merge from main
2 Months Ago
Improve and clarify Add() and Remove() handling in RendererBatch
2 Months Ago
Implement GetActiveComponent() to avoid processing disabled components when refreshing LODs
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Pass instancing handle by reference to ensure it's always up to date
2 Months Ago
Rename LODCell.Timestamp → LastRefreshTimestamp
2 Months Ago
Pass instancing handle by reference to ensure it's always up-to-date
2 Months Ago
Make LODComponent's Hide() and Show() public
2 Months Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
2 Months Ago
Delete unused tiger static mesh
2 Months Ago
Merge from wip_quality_size
2 Months Ago
Missed files
2 Months Ago
Finished off quallity based slots, fixing some bugs and refactoring.
2 Months Ago
Make LODComponent's Hide() and Show() public
2 Months Ago
Update manifest
2 Months Ago
Generate root motion data for existing anims
2 Months Ago
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)