124,265 Commits over 4,171 Days - 1.24cph!
15% increase in wheel size
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Water purifier processes water twice as fast
Water purifier holds a lot more water
Sprinklers no longer decay while in use
restore testridablehorse after conflict and reapply Helks changes
bandit produce exchange now buys trout
adjusted compost amounts of human meat
Composter tick rate is now 5 minutes instead of 15
slightly increased landmine bounds
landmines prevent building in a larger radius
horses now trigger landmines
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renamed airfield cctv to AIRFIELDHELIPAD
[D11] [UI] Auto-sprint now works through radial menus.
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Delete duplicate composter icon
[D11] - T2368 - Viewmodels are Low Quality. - Fix
[D11] T2381 - Water Purifier Specular Broken - Fix
Increased dung rate to 3 DPH
Renamed fluid switch to indicate it's also a pump
Added nonPlanterDeathChancePerTick server convar to give plants not planted in a planter a chance to die each tick.
[D11] Altered the spread on the gunshot audio source. Gunshots will now be heard from the right direction.
[D11] Old optimised collision stuff taken out.
[D11] [UI] Fixed Pie Radial Menu Visuals looking blurry/low-res.
Standardised autofill amounts with max flow amounts displayed in UI on water catchers and the water barrel (just made the variables the same, safer than actual code changes)
[D11][UI] Main menu and ingame overlay changes - checked by G
Added useMinimumPlantCondition server convar to toggle overall quality calculation method
[D11][Gameplay][#3920] Auto-sprint stopped by backpeddling
Hardiness gene now also contributes to water condition
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Check for null lodZeroRenderer
Fixed navmesh_2 layer mask adjustment (broke certain monument navmeshes)
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Dropped items with genetics now only combine if they have matching genetics
reduced sprinklers bounds
Slightly reduced sprinkler collision so it's easier to walk under/over
+ Added the underwater plain to the Ocean
moved airfield CCTV camera so it's not over looking recycler
[D11] Updates to footstep definition and footstepeffects to play landing sounds