128,703 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
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                patrol_heli_revision_2 -> main
                
                
                
                
             
         
        
            
            
            
                
                Increased size of patrol helicopter map icon
Made flee map marker more visible
Made flee map path more visible
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for scientists not opening doors sometimes
                
                
                
                
             
         
        
            
            
            
                
                merge from frontier_external_fixes
                
                
                
                
             
         
        
            
            
            
                
                main -> patrol_heli_revision_2
                
                
                
                
             
         
        
            
            
            
                
                populate_heli_path_nre_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Additional check in map view
                
                
                
                
             
         
        
            
            
            
                
                Fix scientists shooting super fast
                
                
                
                
             
         
        
        
            
            
            
                
                removed stray damage volume
                
                
                
                
             
         
        
            
            
            
                
                moved Frontier gate sockets match closer to the model making wall placement easier and alinged 
added temporary barbwire and hurt volumes
added prevent building volumes to walkways
                
                
                
                
             
         
        
            
            
            
                
                Dont render heli flee map path if the flee marker is useless
Nuke flee marker if it still exists on heli death
                
                
                
                
             
         
        
            
            
            
                
                syncvar_none_compile_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix compile mode None throwing errors in syncvar generated classes
                
                
                
                
             
         
        
        
        
            
            
            
                
                Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
                
                
                
                
             
         
        
            
            
            
                
                Merge from toolgun_deploy_fix
                
                
                
                
             
         
        
            
            
            
                
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                Fixed missing toolgun deploy sfx
                
                
                
                
             
         
        
            
            
            
                
                Merge from nametag_streamer_fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
                
                
                
                
             
         
        
        
            
            
            
                
                Converted the mission info panel to a flex element
                
                
                
                
             
         
        
            
            
            
                
                Add a mission complete screen (pretty wip right now)
                
                
                
                
             
         
        
            
            
            
                
                Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
                
                
                
                
             
         
        
            
            
            
                
                merge from party_system -> main
                
                
                
                
             
         
        
            
            
            
                
                Added a tab interface to the mission inspector
Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
                
                
                
                
             
         
        
        
            
            
            
                
                Add document spawn points to other fishing villages
                
                
                
                
             
         
        
            
            
            
                
                merge from party_system -> main
                
                
                
                
             
         
        
        
        
            
            
            
                
                Add context menu option to invite users to the party
- create a party automatically when inviting someone
                
                
                
                
             
         
        
            
            
            
                
                Merge from compiled_field_fixes
                
                
                
                
             
         
        
            
            
            
                
                Fixed serializable fields being compiled out in:
CommunityEntity.UI.FadeOut
CommunityEntity.UI.Countdown
DDraw
FPSLogger
EggUpdater
ItemStoreItem
                
                
                
                
             
         
        
            
            
            
                
                Add context menu to party members
- UI to kick and promote members to party leader
Add ability to promote other players to party leader
                
                
                
                
             
         
        
            
            
            
                
                Update party invite modal to look less WIP
- add profile picture
- improve colors
- wait up to 2 seconds before showing party invite to give time for profile picture to load
Update HttpImage to expose whether the image is currently loading or finished
                
                
                
                
             
         
        
            
            
            
                
                Ignore party invites from non steam friends
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> party_system
                
                
                
                
             
         
        
            
            
            
                
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                Update: AutoTurret - rewrite rotations via matrices instead of TRS
- Delete all TRS related stuff (turns out you can't do non-uniform scaling with it :/)
- Incorporate transform hierarchy up to gun_yaw
This should be slower, but different PC - will re-bench once home
Tests: spaend a turret and caused it to rotate different ways
                
                
                
                
             
         
        
            
            
            
                
                trawler ship hull material vcol blends progress, more uving
                
                
                
                
             
         
        
            
            
            
                
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                Add command to join party by ID
                
                
                
                
             
         
        
            
            
            
                
                separate volume slider for UI sounds
                
                
                
                
             
         
        
            
            
            
                
                fix reproj artifact when camera rotation snaps far