128,703 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Wall Storage - Updated prefab setup with a proper one, working LODs, Gibs, IO ports and lights
                
                
                
                
             
         
        
        
            
            
            
                
                M15 Pistol - Small fixes to world model LOD3
                
                
                
                
             
         
        
            
            
            
                
                add separate shadow density scale for cloud atmosphere shadowing
                
                
                
                
             
         
        
            
            
            
                
                ▍▍▊█▄███▉ ▄▍▊▅▋ ▉█ ▊▄▍▉▇▆ ▋▄▄▅▅▌▋ ▋▌▉▍ ▊▍ ▌▅▆▇ █▋▍██▉ ▅▍ ▉▅▊▍▇▌▋▉ ▋▅▊▇▍▇▊▋ ▋▆█▊▉ ▋▋▆█▋▉▌
- █▋▇█▍ ▅▊ ▊▄▋█▊.▆▄▅▋▉.▌▇▄▄▅▊ ▅▅█ █▋██ ▉▊▆▍▅▍ ▌▅▇▌▋▄▊
                
                
                
                
             
         
        
            
            
            
                
                configurable cloud haze with height falloff, attempt improvement to sun-moon transition
                
                
                
                
             
         
        
            
            
            
                
                M15 Pistol - Added final world model and LODs FBX, tweaked attachment positions
                
                
                
                
             
         
        
            
            
            
                
                - Removed indirect_instancing.enabled toggle (was broken)
- Reverted all modifications to MeshLOD, MeshCull, RendererLOD, RendererBatch and other LODComponents
                
                
                
                
             
         
        
            
            
            
                
                fixing erosion issues waterside and stripe artefacts
- corrected slope angle calculation that was causing striped carving at low 
- introduced procedural carving limit that eliminates waterside carving and just limits max-depth elsewhere
                
                
                
                
             
         
        
            
            
            
                
                day-switch oddity mitigation with gradients (code fix needed for highlight hotspot)
                
                
                
                
             
         
        
            
            
            
                
                VC TOD gradiation of ambient and scattering during sunsets.
                
                
                
                
             
         
        
            
            
            
                
                - Fixed and optimise debug diagnostics
- Use an array instead of a dictionary to store RenderKeys
- Added various toggles for controlling which parts of the system run during profiling
                
                
                
                
             
         
        
            
            
            
                
                InstancedDebugDraw: Fix performance issue when re-adding instances each frame
                
                
                
                
             
         
        
            
            
            
                
                merge from abyss_containers
                
                
                
                
             
         
        
            
            
            
                
                 merge from frontiergatewalldesc
                
                
                
                
             
         
        
            
            
            
                
                merge from viewmodel_camera_anim_v2
                
                
                
                
             
         
        
            
            
            
                
                 merge from combatknife_sfx_drop_fix/woodtea_drink_sfx_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from resourcedispenser_stacksize_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from grass_skirt_legs_fix
                
                
                
                
             
         
        
            
            
            
                
                New StaticMissionItemDispenser entity, acts like a static storage container that fills itself with whatever loot is required by the mission when interacted with.
Saves us having to scatter a heap of mission points around monuments that will then get cluttered over time, this allows us to have a single item dispenser that can be used by missions
Added to fishing village A, updated safe zone unlock mission to fit
                
                
                
                
             
         
        
            
            
            
                
                Fix response buttons being clickable when animating
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to repeat non-repeatable missions
                
                
                
                
             
         
        
            
            
            
                
                S2P compound 
Add a spawn point fishing village a, S2P
Create a new CompoundSpawning test scene
                
                
                
                
             
         
        
            
            
            
                
                Merge from outpost_spawning
                
                
                
                
             
         
        
            
            
            
                
                Fixed the conversation screen layout jumping around as the responses and text is animated in, making it hard to click on things
Panel is now presized and won't resize at all mid conversation stage (will still resize at the start of each stage)
                
                
                
                
             
         
        
        
            
            
            
                
                Document icons
Add support for showing non item rewards
                
                
                
                
             
         
        
            
            
            
                
                Switched outpost scientist npc to a generic mission provider
Added support for generic dialogue handling when there are no available missions
Generic mission process is now alloc free
                
                
                
                
             
         
        
            
            
            
                
                Safe zone spawn unlock mission boilerplate
                
                
                
                
             
         
        
            
            
            
                
                Very rubbish first attempt at wall snapping when placing deployables
                
                
                
                
             
         
        
            
            
            
                
                Merge from party_system -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix another NRE when connecting to a server in a party
                
                
                
                
             
         
        
            
            
            
                
                ▇▉▇▍▍▊▉▌█▍_▌█▉▆▆▌▄▊▊▉▌_▆█▍ -> ▆▉▍█
                
                
                
                
             
         
        
            
            
            
                
                ▌▆▊'▋ ▉▋▄▇▇▊▄▊▌ ▋▉▅▊▄▊▅▋▍▇.▉▅▍ - ▅▌▍█▇▇▌▇ █▋▋ ▅▋▄▇▄ ▌▋▅▄ ▍▋▆▄▅▌█▉▉▌▍▅
                
                
                
                
             
         
        
            
            
            
                
                patrol_heli_revision_2 -> main
                
                
                
                
             
         
        
            
            
            
                
                Removed logs
Ensure heli can crash at airfield?
Extend flee monument search range
                
                
                
                
             
         
        
            
            
            
                
                Clicking link in steam chat will add you to the party
                
                
                
                
             
         
        
            
            
            
                
                ▆▋▅▊▆ █▌▌▊ ▋▇▋_▇▄▄▄▉▍█_▆▄▋█▌▊▋▌▋▉ -> █▉▄▌
                
                
                
                
             
         
        
            
            
            
                
                ▊▍▄ ▄▍▋█▇▇ ▊▅▇▇ ▉▍ ▅▇▄█▄▊▄▍▋▇ ▋▆▌▊ ▄▇▆▊▅▊▇ ▄▊▇ █▅▌▆▌▍▄ ▆▉ ▉▄▆▆ ▊▍▍'▊ ▍▇▊▅▉ ▊▊ ▇▆▍ ▋▅▌▊▄▊ ▋▍ ▌▌▋ ▄▋▇▉▊ ▇▊ ▋▅▉▊▆ ▄█▋▄
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                Patrol helicopter flee map marker matches rotation
Patrol helicopter flee map marker shows an estimated to flee location
                
                
                
                
             
         
        
            
            
            
                
                Reduce button width
More phrase support for interaction modal
Show 'cant connect to steam' error popup as an interaction modal instead
                
                
                
                
             
         
        
            
            
            
                
                trawler ship hull material vcol blends progress, more uving
fixed oilrig mask seams
                
                
                
                
             
         
        
            
            
            
                
                add tod gradients for some cloud parameters
                
                
                
                
             
         
        
            
            
            
                
                M15 Pistol - Texture update, world model + rebaked texture set
                
                
                
                
             
         
        
            
            
            
                
                Updated textures and prefab setup
                
                
                
                
             
         
        
        
            
            
            
                
                fixed broken skinning on male grass skirt legs lod 3
                
                
                
                
             
         
        
            
            
            
                
                Layout changes
Ensure bootstrap page has the same interaction modal as main menu
                
                
                
                
             
         
        
            
            
            
                
                merge from party_system -> main
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug preventing the title from taking up all the space if the subtitle is empty
Codegen
Test method