128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Reduce button width
More phrase support for interaction modal
Show 'cant connect to steam' error popup as an interaction modal instead
                
                
                
                
             
         
        
            
            
            
                
                trawler ship hull material vcol blends progress, more uving
fixed oilrig mask seams
                
                
                
                
             
         
        
            
            
            
                
                add tod gradients for some cloud parameters
                
                
                
                
             
         
        
            
            
            
                
                M15 Pistol - Texture update, world model + rebaked texture set
                
                
                
                
             
         
        
            
            
            
                
                Updated textures and prefab setup
                
                
                
                
             
         
        
        
            
            
            
                
                fixed broken skinning on male grass skirt legs lod 3
                
                
                
                
             
         
        
            
            
            
                
                Layout changes
Ensure bootstrap page has the same interaction modal as main menu
                
                
                
                
             
         
        
            
            
            
                
                merge from party_system -> main
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug preventing the title from taking up all the space if the subtitle is empty
Codegen
Test method
                
                
                
                
             
         
        
            
            
            
                
                Fix `kickparty` not correctly checking if the person kicking is the leader
                
                
                
                
             
         
        
            
            
            
                
                Interaction Modal can now be enabled/disabled with static methods
Can output translations rather than raw text
Buttons can be wired up to whatever we want when starting the popup
Custom layout is setup on call for whatever the user wants
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Folding Wicker Bed Blanket Textures
Removed Fourth Blanket Varaiation Textures and Materials
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE when connecting in party
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> party_system
                
                
                
                
             
         
        
            
            
            
                
                skinned bone for magazine follower to m15 pistol rig so it pops up when magazine is empty
                
                
                
                
             
         
        
            
            
            
                
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                set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
                
                
                
                
             
         
        
            
            
            
                
                Fix incorrect height calulation on new flee point
Remove logs
                
                
                
                
             
         
        
            
            
            
                
                Create map marker at the position the helicopter will flee to
Create a dotted line from current position to the flee position
Use a syncvar to handle the map routing
                
                
                
                
             
         
        
        
            
            
            
                
                merge from decor_lighting_dlc/merge_resolve
                
                
                
                
             
         
        
            
            
            
                
                added test wall_storage prefab and built manifest
                
                
                
                
             
         
        
            
            
            
                
                T1 SMG view model camera update
                
                
                
                
             
         
        
        
            
            
            
                
                main -> patrol_heli_revision_2
                
                
                
                
             
         
        
            
            
            
                
                Fix errored netread logic
                
                
                
                
             
         
        
            
            
            
                
                syncvar_vector_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                moved some TerrainTopologyMap job utility methods into own class and also promoted local function to a static method, burst seems to hate local functions in this case
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick syncvar vector fix
                
                
                
                
             
         
        
            
            
            
                
                syncvar_vector_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Ensure the same references are generated throughout
                
                
                
                
             
         
        
        
            
            
            
                
                Fix syncvar generator not working properly with Vector3 and Quaternion
                
                
                
                
             
         
        
            
            
            
                
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                ▄▋▋▊ █▌▆▆█▅▅▅▌▄▉▆ ▄██▅▅▇ ▋▊▇█▇▆ ▌▄▌▆▊▇▉ ▆█ ▊▄▊▍▌▄▋ ▍▊▋██▉▌▋▇ ▆▉▊▍▅▇▍▉▍ █▇▆▌██▉▇▋█ ▇▌▆▆ ▆▄▊▊▋▌▋▇▅▄ ▍█▌▌▆▆ ▆▅▄ ▍▇▊ █▅▅▇▍▅▋
                
                
                
                
             
         
        
        
            
            
            
                
                Changed wood teas slurp SFX to match other teas
                
                
                
                
             
         
        
            
            
            
                
                M15 Pistol - updated textures
                
                
                
                
             
         
        
            
            
            
                
                viewmodel m15 pistol rig skinning and animation edits
                
                
                
                
             
         
        
            
            
            
                
                removed uneeded burst compatibility test attributes from methods, caused the owning class to be tested for burst compatibility
                
                
                
                
             
         
        
            
            
            
                
                fixed editor-only memory leak in shorevectors that would happen with domain reload
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from steering_wheels
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added ability to adjust weighting of items globally in loot spawns per game mode
                
                
                
                
             
         
        
            
            
            
                
                Fixed vending machine restrictions not being properly applied if era is default