113,192 Commits over 3,959 Days - 1.19cph!
Send replicated convars to the player when they finish the tutorial, fixes weather not resetting properly
Extremely cool and realistic motorbike with sidecar
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Apply the same fix to the ore tip, it had the same issue
Fix game tip that explains the marker minigame on trees not working in builds. It's literally never worked!
Move TreeEntity.OnAttacked into client+server space so that the client side tree hit counter works in builds
Bike setup work for wheels and chassis visuals + other bits and pieces
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Subtract
93681, wouldn't compile on server and too risky of a change this late
Don't send teammate position if the teammate is doing the tutorial
Don't allow building blocks to decay on the tutorial island
Equip clothing mission step will now check what clothing you have on when it starts
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Added baked LOD4 for brutalist church
Plastic ignore client.serverlist SQLite DB and server_demos folder
Add autocorrect logic for the server.tags convar so it would always be formatted correctly
Simplify bandwidth calculations
Try to upload demo in 5m and any backlogged demos within 15m
Add a few retries when uploading demos
moonpool progress wip, basic test lighting
Easier to fix merge conflicts manually
Merge fix_recording_disconnects -> full_server_demos
Include additional convars required by demo headers: seed, size, level, levelurl, checksum
Added colliders to brutalist church
Save configs when connecting to a server just in case
Find and save endspoints from Steam favorite servers to favorites.cfg so they can auto upgrade to the more reliable DNS-based favorites
Aligned close button to the list
Ensured display of BP items is consitent with other BP displays in game
Set rangefinders to dashes when cast fails
Clamped max distance to 999m
Ensured selector gets drawn above vending machine icons in marketplace
Fix both friends & non friends having blue names
Fix blue name being darker than expected
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Server side optimizations: cap initial egg spawn amount, spread egg spawning over multiple frames to avoid server stalling and cache prefab resource paths
Add `max_upload_concurrency` convar to manually control upload rate
Fix demo disconnects not being saved (due to not having target connections)
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Possible fix for fade out NRE
Brutalist church progress
Eggs client side optimizations: enabled GPU instancing and culling for meshes particles and animations
Hide Poncho - Update for Prefab, Material and Textures
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merge from stone_spear_repair
merge from ui_vendor_fixes_3
merge from BlackjackAbandonUIFix