reporust_rebootcancel

106,383 Commits over 3,806 Days - 1.16cph!

1 Year Ago
merge from HAB_armor
1 Year Ago
network++
1 Year Ago
merge from save241 - Staging wipe
1 Year Ago
Fixed issues with industrial crafter placement on workbench 2 and 3
1 Year Ago
Merge from main
1 Year Ago
Fixed NRE when attempting to inspect or unlock homing missiles (null item in additional unlocks array)
1 Year Ago
Fixed a warning log getting spammed every time a blueprint is selected in the inventory
1 Year Ago
Fixed variable name
1 Year Ago
Don't allow looting attack heli storage if there's a driver
1 Year Ago
If either player fires any weapon on the helicopter, both players are now marked hostile regardless of whether the weapon hurts anyone
1 Year Ago
Update attack heli storage naming, for additional clarity
1 Year Ago
Added storage interaction to the collider near where the flares come out
1 Year Ago
A few edits for pilot flares
1 Year Ago
HasValidParachuteEquipped safety checks
1 Year Ago
Stop hitting yourself
1 Year Ago
Don't keep firing flares at ultimate speed if the player holds down the flare fire button
1 Year Ago
Simplified pilot flare obj
1 Year Ago
Attack heli pilot flares are now functional vs homing rockets (not just visual)
1 Year Ago
Merge from main
1 Year Ago
Adjust peg placement for homing missile launcher on gun racks
1 Year Ago
Merge AttackHeliFlares -> HomingVsPlayerHelis. Getting the whole gang together.
1 Year Ago
Merge HomingMissileLaungher -> HomingVsPlayerHelis
1 Year Ago
Merge Main -> HomingVsPlayerHelis
1 Year Ago
Merge from HomingMissileLauncher
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Merge color_overrides -> global_networked_bases
1 Year Ago
Fix multidraw convar so it defaults false Player controlled color for construction skin actually works now
1 Year Ago
Merge from weapon_racks/remerging
1 Year Ago
Weapon racks item setup
1 Year Ago
Cherry pick 86331, 86332, 86335, 86342 The merge from main in 86816 undid the last set of changes, so hopefully reapplying them here Putting on a branch in case things get too weird
1 Year Ago
Semi-implemented the safe zone and owner protection stuff for HAB purchasing
1 Year Ago
Merge from main
1 Year Ago
▍▍▌█▍▋▅▍ █▇▄▄▅▉ ▄▆▉▆▊ ▊▊▄▆ ▊▆▌▉▋▌ ▆▉ ▆▆▇▄ █▍█ ▌▋ ▍▉▌█▋ ▅▍ ▅▊ ▋▊▌▄▄▅▌▊▆ ▅▄▆█▅ (▆▌ -> ▌▋)
1 Year Ago
Adjust when hand IK kicks in during deploy
1 Year Ago
Fixed bone retargets not getting properly reverted in some cases, fixes NRE's when changing view mode while parachuting
1 Year Ago
S2P bandit camp scene
1 Year Ago
Rewrote conversation_airwolf_response_interested from "I'd like to buy a helicopter" to "I'd like to buy an aircraft"
1 Year Ago
Added support for spawning non-vehicles at Air Wolf. VehicleSpawner now uses a new IVehicleSpawnUser interface instead of BaseVehicle. BaseVehicle and HotAirBalloon now both implement IVehicleSpawnUser.
1 Year Ago
Scrap heli doesn't need this fuel override
1 Year Ago
Merge multidraw convar fix
1 Year Ago
Some fixes Leave "random color based on position in world" to shader until we get the "color set by players" working
1 Year Ago
HAB now has a proper icon and name on the death screen
1 Year Ago
Merge Main -> HotAirBalloon DeathScreen
1 Year Ago
Alternate door option: Shared health with main balloon/armor. Added ChildDoor - a standard door with extra options to redirect damage and protection to parent. Switched HAB door to use ChildDoor.
1 Year Ago
Default multidraw to false on 2019 (for editor) as it only works in 2021 and causes nothing to render when enabled
1 Year Ago
More work on getting colors working
1 Year Ago
HAB armor door is no longer immortal, has own health.
1 Year Ago
Manpad FX files
1 Year Ago
merge from main
1 Year Ago
merge from main