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123,779 Commits over 4,079 Days - 1.26cph!

1 Year Ago
Compile fixes
1 Year Ago
Merged death clipping fix
1 Year Ago
Small fixes. Ready to merge.
1 Year Ago
Replaced junkyard crane prefab with the new mesh
1 Year Ago
merge from electricity_power_fixes/2/doorcontroller
1 Year Ago
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1 Year Ago
Fixed elevator buttons not working (silo and train tunnels)
1 Year Ago
Prevent buiilding volume tweaks
1 Year Ago
Fixed elevators preventing door controller deployment
1 Year Ago
Fixed parented wires not being updated correctly, for real this time
1 Year Ago
Target returning dummy data if no player outside of zone detected
1 Year Ago
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1 Year Ago
4k sks texture sets and materials
1 Year Ago
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
1 Year Ago
created a residential hinged door from previous residential building door
1 Year Ago
Removed whitespace
1 Year Ago
Removed debug spam
1 Year Ago
network++ save++
1 Year Ago
Fixed parented wires not being updated when opening/closing the door when wiring
1 Year Ago
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1 Year Ago
powerlines ziplines prefab rebuilt
1 Year Ago
updated textures for legacy crate
1 Year Ago
Fixed heat haze artifacts on incendiary rocket explosion
1 Year Ago
fixed cargo ship harbor container displaying further than the others
1 Year Ago
Restored a method widely used by plugins
1 Year Ago
subtract 96396 bradley_scientists_changes until my Unity starts working
1 Year Ago
Implementing some of QA's first round of feedback on radtown redux S2P
1 Year Ago
primitive colliders for generic doors and windows frames
1 Year Ago
merge from huntingtrophygibs
1 Year Ago
merge from harbor_crane_ramp_fix
1 Year Ago
merge from bradley_scientists_changes
1 Year Ago
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1 Year Ago
merge from mission_improvements_may_24
1 Year Ago
merge from storage_adaptor_parent_fix
1 Year Ago
merge from physical_keys
1 Year Ago
Set use physical keys back to off, was possibly enabled as part of the 2022 upgrade
1 Year Ago
Functional motorbike kickstand, some refactoring
1 Year Ago
Crossbow & legacy bow fire arrow visual upgrades.
1 Year Ago
Compound bow 3rd/1st fire arrow updates.
1 Year Ago
Comment out PingEstimator spam
1 Year Ago
Fire arrow projectile visual revamp Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway Arrow now illuminates a little bit around it mid-flight.
1 Year Ago
Isolate EffectParent changes to the flamethrowers via a new separatedEffect field, should only be used if animators are causing interference
1 Year Ago
Fixed flamethrower vms getting strangely offset particle effect spawn positions Not entirely sure how but they seemed to be getting affected by the parent animator in a negative way, so they now live in a separate hierarchy and I've updated the EffectParent script to handle this situation
1 Year Ago
Tracking down a very weird NRE that we can't reproduce. Modified SpawnScientist in CH47HelicopterAIController
1 Year Ago
Fixed water bucket VM fluid sim not working with viewmodel camera Also did some general cleanup of the fluid sim script
1 Year Ago
Fixed sleeping bags preventing door controller deployment
1 Year Ago
Reworked fire arrows on hunting bow viewmodel
1 Year Ago
Recache viewmodel renderers on molotov
1 Year Ago
S2P both harbors
1 Year Ago
Merge from main (needed for S2P)