115,069 Commits over 3,959 Days - 1.21cph!
Patrol heli ignores tutorial players.
AIBrainSenses can now ignore tutorial players.
CH47 scientists/passengers ignore tutorial players.
Disable game tips when starting the tutorial so they don't look like instructions for the current task/mission.
Resume game tips when tutorial is completed.
Call OnTutorialEnded in NotifyTutorialCompleted so time override gets disabled and tips resumed.
Reworked TimeChange to also return the new time after the change.
Tutorial missions now track the current time.
Each island saves its own time.
Serialise tutorial time.
Restore the time for players when resuming a tutorial.
Protobuf.
Merge from main/excavator_props_fix
Merge from main/console_window_improvements
Merge from main/HAB Door gib fix
Merge from main/texel-density-fix
Merge from main/wall_debris_fix
Merge from main/siren_light_fixes
Merge from main/mini_push_fix
Merge from main/attackheli_turret_parent_fix
Merge from main/incendiary_fall_fix
Merge from main/detailed_vehicle_dismount_times
Merge from main/conveyor_locker_clothing_fix
Merge from main/ExtraDismountCheck
Merge from main/underwater_labs_floor_fix
Merge from main/global_networked_bases
Merge from main/map_markerlist_fix
Merge from main/ghost_sheet_fixes
Merge from main/reflective-material-type-fix
Merge from Attack Helicopter/kill_attribution
Added translucency to corn plants
Excavator yaw prefab - fixed some props not having IsDynamic
Fixed broken hazmat prefabs (since backpack changes)
Fix build targets not reinitialising properly after loading a save mid mission
Added a few gestures from the old system (chicken, drink, item drop/pickup). Updated player anim controller.
Fixed broken tutorial container reference on load
Fixed mission loading work from yesterday
Flush the players network group after loading the tutorial, a bit hacky but gets saving/loading working
Don't start initial conversation when loading a save
Added PathFinder.PushPointsAdditional and PathFinder.BlockedPointsAdditional
Better handling of multiple connection points close to each other when generating rail layout
Added monument topology to the entrance scene
Lingering smoke atlas with termination baked in, probably better than all this shader fuckery.
Train tunnel entrance scene
Missed a misaligned indent
Quick cleanup/refactor after merge