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123,631 Commits over 4,079 Days - 1.26cph!

1 Year Ago
S2P both harbors
1 Year Ago
Merge from main (needed for S2P)
1 Year Ago
Remove kinematic rigidbody from client side cotnainer pickup crane, seems to fix strange mobility issues on stair ramps Also cleaned up the prefab a bit to clear out a bunch of unused transforms on the server Will need a S2P on both harbors once merged to main
1 Year Ago
Automatically spawn players at random points on the map every half second (and then kill them)
1 Year Ago
missing kickstand model
1 Year Ago
separated kickstand from the main rig to allow for the sidecar connections
1 Year Ago
Fix triangle foundations not lining up after building outwards due to side sockets being 0.01m offset
1 Year Ago
Remove more PingEstimator spam
1 Year Ago
Automatically kill players 20 seconds after spawn, unless they're the local client player
1 Year Ago
Fixed all hunting bow arrowheads so they don't render on the middle of the arrow shaft in 3rd person. Reworked the fire arrow flames so that it doesn't bug out and stretch on vehicles. Also added a tiny light source to it and made it look and perform better.
1 Year Ago
Merge NudityNREFix -> TrackDownRagdollStalls
1 Year Ago
Cherry pick 96364 as there were other changes on that branch that aren't ready for main
1 Year Ago
Fixed errors when using server-side corpses and pixellated censoring in editor, or changing cencoring mode in editor with server-side corpses present
1 Year Ago
Fixed the timer box staying active when a mission doesn't have a timer
1 Year Ago
Fix Socket_Specific_Female not getting parented to the target entity if parentToBone is false, fixes storage adaptors not getting parented properly and preventing industrial setups from working
1 Year Ago
added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
1 Year Ago
Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
1 Year Ago
Arctic Pack typo
1 Year Ago
Update texture mipmaps
1 Year Ago
Fix NRE in BaseViewModel.HideSightMeshes()
1 Year Ago
legacy crate model, lods and gibs materials and textures
1 Year Ago
Fix TC showing "Clear Authoirzed List" when no players are authed on TC
1 Year Ago
Fix more client errors
1 Year Ago
Fix client compile errors
1 Year Ago
added gibs for hunting trophy large, small and fishing
1 Year Ago
Add ability to auth friends on TC (similar to turrets) - rename `AddSelfAuthorize()` -> `AddAuthorize()` - both "auth self" and "auth other" use same RPC - must assign "PickAFriend" dialog to tool cupboard entity for it to appear as an option in the radial menu - enabled on both TC & retro TC skin
1 Year Ago
merge from Tier3CrateRotationFix
1 Year Ago
merge from cargo_double_dock
1 Year Ago
merge from hobobarreliconfix
1 Year Ago
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1 Year Ago
merge from fix_uncompressed_tags
1 Year Ago
merge from teslacoil_igniter_damagepickup
1 Year Ago
merge from nexus
1 Year Ago
merge from fix_storage_adapter_blocking_looting
1 Year Ago
merge from helk_qol_01
1 Year Ago
fixed black line at top of hobobarrel icon
1 Year Ago
merge from helk_qol_01
1 Year Ago
fixed muted spread of incendiary rockets, updated visuals
1 Year Ago
sks holster position updates
1 Year Ago
3p sks updates
1 Year Ago
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
1 Year Ago
reduced cost of incendiary rockets and slightly increased damage reduced gear cost in HMLMG removed tech trash from drone crafting cost
1 Year Ago
Line anchors now updated based on a client side event
1 Year Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
1 Year Ago
Updated mesh and materials
1 Year Ago
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
1 Year Ago
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo
1 Year Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
1 Year Ago
Fixed PostProcessVolume reference in "effects - explosion" breaking radial blur and lens dirtiness
1 Year Ago
reduce hv ammo gp cost