115,233 Commits over 3,959 Days - 1.21cph!
CollectibleEntity and RandomItemDispenser can flag individual items as excluded for the tutorial.
Disable hemp seeds, worms and grubs for Hemp, when in the tutorial.
Minor edit to SceneLoader; formatting
Gave SceneLoader some extra checks and scenes, plus keyboard shortcuts. Removed "Open Bootstrap Scene" from the Rust Editor menu and moved it to the new Scenes menu.
Don't show the tutorial highlight in the crafting menu if the item is in the crafting queue
Refactored the crafting queue UI component to reduce allocations
Fix exception when finishing tutorial
Don't show bag count after placing a sleeping bag
Various typo fixes
Merge HomingMissileLauncher -> Main
Added scene loader script - top menu to quickly load specific editor scene files
Quick compile fix, needs a proper fix
Scene loader script - adds menu to quickly load scene files
Added auto panel closer to start of tutorial panel
Added debug.starttutorial
Merge HomingMissileLauncher -> Main. Adds ADS.
Merge HomingMissileLauncher/ADS -> HomingMissileLauncher
Fixed visual UI swap time
Fixed hunt chicken objective not completing
Shrunk crosshair UI to to better cover the actual lockable area
Homing launcher UI functionality
Merge from detailed_vehicle_dismount_times
Fixed scrap transport seats using boat dismount speed
RHIB seats now use aquatic dismount speed
Workcart and locomotive now use ground dismount speed
Merge from toggle_vending_machines_map
Merge from console_window_improvements
Fixed endless loop when running repeatcommand
Moved where the ADS UI is controlled, since view model has no knowledge of the HeldEntity
Adjusted launcher ADS animation curve
Merge Main -> HomingMissileLauncher/ADS
Added [ThreadStatic] to staticBuffer
Try to use NetRead and NetWrite directly instead of the staticBuffer when serializing protobuf
Add IStreamReader and IStreamWriter, inherit for NetRead and NetWrite
Move Defines to Rust.Data and rename to NetworkDefines
Update references to account for moved Defines.cs
Fixed pivot position on one of the slopes LODs
Created proper LODs and colliders for all 15m tall slope pieces
Added lights to their prefabs
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
When generating rail layout, ensure one rail connects "left" and the other one "right"
Added monument topology to train tunnel entrance (only the test prefab)
GenerateRailLayout uses higher PushMultiplier
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