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106,820 Commits over 3,836 Days - 1.16cph!

1 Year Ago
flipped faces on xmas tree tinsel to avoid shadowing, added fishing village c xmas decor, added lamp post lights to fishing village b
1 Year Ago
Grabbed shader fix
1 Year Ago
Big tree related fixes. Gamemode toggle fixes inside Compound.
1 Year Ago
Fixed bulb shader bug
1 Year Ago
Settings ui
1 Year Ago
Exposed metallic / glossiness constants in material inspector for blend layers
1 Year Ago
fixing broken path to prefabs inside junkpiles
1 Year Ago
Merge from parent
1 Year Ago
Snow machine static sound radius is smaller
1 Year Ago
Server Browser - No server selected, tabs restyle
1 Year Ago
Fixed gap allowing LOS access in coaling tower exit corridor
1 Year Ago
updated test save
1 Year Ago
Excavator S2P
1 Year Ago
Removed un-harvestable tree entities from giant excavator scene
1 Year Ago
Attempt to fix hole in terrain of cave_large_hard - couldn't check the exact seed as procedural map changed since report
1 Year Ago
added xmas prefabs to bandit town and fishing village a and b
1 Year Ago
Fixed cyclic serialization warning
1 Year Ago
fixed powerline_poles baked LODs vertex normals producing incorrect lighting rendition doubled geo and culled backfaces on material
1 Year Ago
Adding more building topology in desert military bases to prevent undesired HAB spawns
1 Year Ago
Fixed some sort of 𝘫𝘦 𝘯𝘦 𝘴𝘢𝘪𝘴 𝘲𝘶𝘰𝘪 problem with modular car chassis import causing a dodgy keyEnterDialog assignment
1 Year Ago
Fixed hole in checkpoint_single_rural mesh Fixed the missing deferred decal script on the prefab This will need S2P
1 Year Ago
Subtracting canvas_disabler_2 - multiple issues, outside of the scope for the upcoming update.
1 Year Ago
Fixed NRE when interacting with armoured cockpit windows
1 Year Ago
Attempt to fix invalid splats for cave_large_sewers
1 Year Ago
WIP ownership checking
1 Year Ago
Compile fix, ignore client emoji folder
1 Year Ago
Cherry pick 77144 (solves overlapping issues and didn't require the TmPro update)
1 Year Ago
Add some padding around each emoji
1 Year Ago
Trying out updating TmPro (3.0.6)
1 Year Ago
Merge from main
1 Year Ago
Various improvements to the large tree
1 Year Ago
Sparks now play once an item has finished crafting
1 Year Ago
Use existing HasADriverSeat method - don't need IsCockpit
1 Year Ago
Wrapped some decor behind GameModeObjectToggle where applicable
1 Year Ago
Fixed central looking looking only at the driver, instead of everyone in a cockpit module, when determining if it should re-enable
1 Year Ago
Merge from main
1 Year Ago
Added LODGroup component to terrain_blend_cube
1 Year Ago
Root merge
1 Year Ago
Root merge
1 Year Ago
Additional player prefab skeletons. Updated menu prefab list
1 Year Ago
Tweaked clone icons to more clearly show berry colour
1 Year Ago
Merge from main
1 Year Ago
Added 'A-pose' clip to cinematic controller
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Added 'ent auth' support to modular cars with code locks
1 Year Ago
Car lift no longer sends lock code to clients
1 Year Ago
Don't show the vehicle lock keycode on the lift at all (prevent others seeing the code because you're probably using the same code for your base, aren't you?). You can always destroy the lock if you forget your code.
1 Year Ago
Added a phrase explaining the lock code being hidden in streamer mode.
1 Year Ago
merge from qol_nov_22