reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

12 Months Ago
Fix tropical1 terrain size (fixes foliage assert), and hopefully stop issue from happening again when adjusting prefabs
12 Months Ago
Added a new unscaled time invoke handler, uses standard invoke API and is accessible on all FacepunchBehaviours (InvokeRepeatingUnscaledTime, CancelInvokeUnscaledTime, etc) CoverageQueryFlare uses realtime invoke handler so that it can work as expected in a paused demo CoverageQueries now updates in unscaled time Fixes spotlights not hiding/showing based on occlusion in paused demos
12 Months Ago
Redo confetticannon.deployed renderer simplification
12 Months Ago
Merge from main Stomped launch site and confetticannon.deployed changes from main, will need to redo
12 Months Ago
Merge from mute_dialog_warning_fix
12 Months Ago
Merge from heli_fixcars_changes_2
12 Months Ago
Merge from cargoship_updatemovement_nre_fix
12 Months Ago
Merge from deleteentitiesbyshortname_fix
12 Months Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
12 Months Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
12 Months Ago
Fix MountedWeaponSeat client compile error
12 Months Ago
Small ramp will stop if it detects a blockage on the construction layer
12 Months Ago
Use no displacement version of ground plants for floating city pot plants
12 Months Ago
Add a vehicle world collider to the plank
12 Months Ago
Fixed some floating city colliders with negative scale, S2P all of them
12 Months Ago
Added new map icons for ghost ships and floating cities Added a deep sea mode to the map shader, shows terrain as greyscale Removed deep sea island icon entirely, they look a lot better in greyscale
12 Months Ago
- Re-setup, will need wes to fix the rest
12 Months Ago
naval_update -> Cannon_Animation
12 Months Ago
Add reset trigger support
12 Months Ago
pt_boat_polish_pass_2 -> naval_update
12 Months Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
merge from deepsea_generation_tweaks
12 Months Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
12 Months Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
12 Months Ago
S2P + HLOD all floating cities
12 Months Ago
Merge from floating_cities (stomped prefabs, will need to S2P)
12 Months Ago
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
12 Months Ago
Remove boat door from tutorial
12 Months Ago
Tweaked deep sea generation, entities are more clustered
12 Months Ago
merge from naval_update
12 Months Ago
merge from boat_building
12 Months Ago
compile fix
12 Months Ago
Merge from extended_decay
12 Months Ago
Reset decay when converting to editable
12 Months Ago
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12 Months Ago
WIP on standardized object health display conditions
12 Months Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
12 Months Ago
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12 Months Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
12 Months Ago
naval_update -> pt_boat_polish_pass_2
12 Months Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
12 Months Ago
Scene2prefab
12 Months Ago
Fixed mounting issues on sofa in the casino
12 Months Ago
Boat damage cooldown fix
12 Months Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
12 Months Ago
merge from main/naval_update
12 Months Ago
Optimized improvised walkway LOD2 meshes (support variants only)
12 Months Ago
merge from boat_building
12 Months Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat