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106,829 Commits over 3,836 Days - 1.16cph!

1 Year Ago
added fire mode toggle bind mp and lr have inbuilt burst module burst module lowers aim cone slightly
1 Year Ago
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1 Year Ago
more on bandit town xmas, cloth shader on tree pot rug, ice_roof static prefabs
1 Year Ago
merge from m92_ads_sway_fix
1 Year Ago
Ferry terminal public bench chairs (preview)
1 Year Ago
more on fishingvillage_b_xmas
1 Year Ago
merge from qol_nov_22
1 Year Ago
merge from turret_optimize
1 Year Ago
vm m92 - fix for vertical sway in ADS
1 Year Ago
dog idles and panting anim
1 Year Ago
network++
1 Year Ago
merge from harmony_qol
1 Year Ago
reapplying harmony_qol
1 Year Ago
fishing village b xmas preset
1 Year Ago
Server Selected Panel
1 Year Ago
Implement roof weakpoint fix with Transforms rather than Vector3
1 Year Ago
New Server Browser UI
1 Year Ago
merge from steam_auth_tracking
1 Year Ago
Shopfront compile fix
1 Year Ago
more on bandittown xmas prefab, added some more icicle variants to static prefabs
1 Year Ago
Optimizations
1 Year Ago
updated test save
1 Year Ago
merge from ah_7
1 Year Ago
Reduced the crafting time for embrasures
1 Year Ago
Reduced the crafting time for all grenades
1 Year Ago
temp code for placement effect test
1 Year Ago
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1 Year Ago
merge from nicer_underwater_labs
1 Year Ago
merge from qol_nov_22
1 Year Ago
Regenerated the vehicleediting loot panel. Was throwing errors post-merge.
1 Year Ago
Merge ModularCarCodeLocks -> Main. Replaces modular car key locks with code locks. - At vehicle lifts: Add a code lock (same cost as a key lock was - 75 metal frags), view the code lock's code, change the code, or remove the lock. - Damage a module down to 20% health or less to enable an interaction to break the lock (on the whole vehicle). Or push it to a vehicle lift (note: pushing codelocked vehicles is disabled in safe zones). - Once you've entered the code once, you're whitelisted and don't have to enter it again. - No guest codes, but I'm open to adding them if there's significant demand.
1 Year Ago
Fixed fuel tank interaction not working with keycodes
1 Year Ago
Vehicle keypad entry now supports all interaction types (storage etc), not just mounting
1 Year Ago
Throw-mounting works with new row setup
1 Year Ago
merge from main
1 Year Ago
Player dying while entering a keycode in the vehicle lift keypad no longer locks it into Occupied state
1 Year Ago
Set lock destroy health to 20%
1 Year Ago
Fixed cryptic networking errors when spawning a car. It seems that you can't create new class instances inside a Load method. CarLock was being created there in some situations. Fixed car locks getting errors if the save file had a null lock code.
1 Year Ago
ModularCarLock revert Save changes
1 Year Ago
Fixed the vehicle code lock light state not always being visually correct on loading from save. Modular car now has its own code lock protobuf content. Manifest rebuild.
1 Year Ago
More dressing & some prefab mat tweaks
1 Year Ago
Fixed missing mats on player prefabs
1 Year Ago
Temp hair and skin materials
1 Year Ago
Midi binds link backup
1 Year Ago
Ignore config update
1 Year Ago
Updated CreateMenuPrefabs
1 Year Ago
Additional skeleton prefabs
1 Year Ago
Temp skin materials
1 Year Ago
Use Player folder instead of PlayerMats Improved naming iterator Move materials into Hair, Skin and ItemSkins folder
1 Year Ago
Wrong branch :(