reporust_rebootcancel

115,667 Commits over 3,959 Days - 1.22cph!

1 Year Ago
Fix GPU culling data not being updated when visibility of mesh is changed (to hide windmills & sam site placeholders inside network range)
1 Year Ago
Fix merge issues on weapon worldmodels ColliderInfo component missing on most of these WorldModel component missing on glock and hmlmg
1 Year Ago
Added `global_networked_bases` convar to disable networking of global building blocks server side
1 Year Ago
Rocket trail replacements WIP
1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Log time taken to send all global entities to players
1 Year Ago
merge from hold_to_reload
1 Year Ago
Cleaned up implementation and handled a few extra scenarios.
1 Year Ago
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1 Year Ago
Added parachute canopy art
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Merge from parachute
1 Year Ago
Merge from spinner_tugboat_fix (fix bandit camp wheel rotation)
1 Year Ago
hackweek cliff scene backup
1 Year Ago
Hackweek cliff backup
1 Year Ago
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Merge Main -> Experimental
1 Year Ago
Building grade skin components added to blocks prefabs for frontier skin
1 Year Ago
frontier skin building grade
1 Year Ago
Merge from main
1 Year Ago
Updated prefabs and LODs values to the screwdrivers and suitcase models
1 Year Ago
roof.triangle.up.top.line conditional
1 Year Ago
conditional prefabs linkage pass
1 Year Ago
Fixed parachute throwing collision error on standalone client
1 Year Ago
Weapon rack reload menu option has to be held for the amount of time it would take to manually reload the selected weapon.
1 Year Ago
Added a Glass_Small physic material, identical physics settings to regular Glass but allows us to specify new effects for small glass surfaces Created Glass_Small impact effects and decals, all new effects and decals are prefab variants and decals are scaled down by 15% Applied to bottle_cluster_a, bottle_cluster_b, beer_bottle prefabs (but no S2P so monuments will be missing this effect)
1 Year Ago
New buoyancy option to go kinematic instead of going to sleep. Only using it on Tugboat for now. Rowboat/Tugboat/RHIB now using the On flag for being On, instead of Reserved1. Buoyancy now has an On check that doesn't ever sleep if the vehicle is on.
1 Year Ago
Fixed elevator displaying in inventory that it needs 1 power (it needs 5)
1 Year Ago
Clearer formatting for Buoyancy checks
1 Year Ago
Manifest
1 Year Ago
Added (hidden) item defs for weapon rack lights.
1 Year Ago
Merge from main
1 Year Ago
Potential fix for sleeping bag options persisting on the map screen when changing server
1 Year Ago
quick test of radial menu action hold timers
1 Year Ago
Added hot air balloon name and icon to death screen - for added embarrassment when you're crushed by one
1 Year Ago
Re-added a line removed in 85786 - it's needed.
1 Year Ago
Menu NRE fixes
1 Year Ago
Merge from parachute
1 Year Ago
Server compile fix
1 Year Ago
Improve transitions out of the skydive animation
1 Year Ago
Give parachutes their own protection properties, make them a bit tougher Takes 4 rifle shots to take down, still needs more tuning