reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

1 Year Ago
ball prefab adjustments
1 Year Ago
Skin bundle update
1 Year Ago
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1 Year Ago
Anim root file tweaks
1 Year Ago
Support MaterialSetup component
1 Year Ago
New FX for lantern because cozy.
1 Year Ago
Unsaved
1 Year Ago
Crank finger gessture. Fixes and tweaks to existing gesture assets
1 Year Ago
Gravity is now a replicated var as well
1 Year Ago
Grounded layer hookup
1 Year Ago
Oops, don't need Default section on the ServerVars, only the replicated ones
1 Year Ago
Code review, add defaults to the new vars
1 Year Ago
Add ability for a viewmodel to get info of whether the player is sprinting (wantsSprintInfo on the viewmodel prefab) Add ability to suppress the left hand bone camera movement entirely on a viewmodel (suppressMovementHeadBob on viewmodel prefab)
1 Year Ago
Time convar changes following code review
1 Year Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
1 Year Ago
Cherrypick `hackweek_combat_playground`
1 Year Ago
Added "shhh" sounds to shushing gesture - 2 variations. Fixed anim events missing from latest updates + tweaked temp icons.
1 Year Ago
Merge from main
1 Year Ago
Fix compile error
1 Year Ago
Fixed collapse not working with skinned objects, not casting shadows
1 Year Ago
prefab updates
1 Year Ago
ball prefab update
1 Year Ago
update
1 Year Ago
vm sks anim tests, animator updated
1 Year Ago
Fixed broken machine
1 Year Ago
Update manifest
1 Year Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
1 Year Ago
Fix armor scaling convars again so they scale the amount of "extra HP" armor provides (so they act different than damage scaling convars)
1 Year Ago
pooltable asset, textures and materials and balls
1 Year Ago
Added player movement tests: checking basic character controller features like walking, sprinting, jumping and crouching
1 Year Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
1 Year Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up
1 Year Ago
Vendor can now be stopped by a player gesture Used a state machine instead
1 Year Ago
TestParameterSource field and property support
1 Year Ago
wip
1 Year Ago
Setup sell orders properly Add targetting system
1 Year Ago
Added TestParameterSource attribute to allow dynamic parameter sources for tests
1 Year Ago
Codegen
1 Year Ago
Add convars to scale damage by region (head, torso, legs) "Fix" existing armor convars to scale damage instead of armor (50% armor * 2 = 100% armor isn't useful)
1 Year Ago
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1 Year Ago
Final commit, time based fading
1 Year Ago
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1 Year Ago
merge from cargo_stuck_fix
1 Year Ago
merge from ServerBulletRadiusFix
1 Year Ago
More unfucking from library corruption
1 Year Ago
Script fix
1 Year Ago
Folder cleanup. Initial item setup/prefabs.
1 Year Ago
Shush gesture (wip)
1 Year Ago
Various fixes, move to PrefabPreProcess so it gets run once per prefab
1 Year Ago
Minor bug fixing