115,780 Commits over 3,959 Days - 1.22cph!
Fixed wheel loading in invalid rotation if saved before
85774
Wheel will now always be reset to default position on server boot (although we could revert this behaviour after the wipe if needed)
Merge Attack Helicopter -> Main
Increased the Cathode effect general sharpness as far as possible
Merge Attack Helicopter -> Main
Better turret interaction
New fixcars loadout modes (Paddy request)
Don't allow driver inputs while in auto-hover move
Post-process volume off by default
Gunner view is now higher resolution and less blurry/dusty
Don't network contents of backpacks, only network the backpack (so it can be shown on other players)
Cycle the inventory when a backpack is added & removed (so backpacks update like clothing when added to sleepers)
Merge from airpatch_media
Merge from main/Attack Helicopter
Optimized F15 texture sizes.
Cheap F15 afterburner FX.
Prevent items being added to backpacks when in normal inventory
Show a different icon when the backpack is empty vs has items in it
Added null check in AttackHeliGunnerSeat AllowHeadLook
Fix normal items having a "Hold E" to pickup off the ground
Remove `IsBackpackWithItems()` and ensure volume system produces same results
Assign "itemVolumeWhenFilled" of backpack to "2"
Add "containerVolume" and "itemVolume" to represent how only empty backpacks can go into normal inventories
Item default volume 1
Container default volume 1
Only right click into your own backpack when it is open: don't right click into the backpack of the player you are looting
Don't prioritize right clicking items to backpack when it is full
Fixed players being unlootable again
Add backpack container when looting
Support moving backpack to corpse when dying (default it pops off you)
Update player lootpanel with backpack slot
Additional fixes to indirect lighting in the scene view not matching play mode
Fix players being unlootable from leftover v1 backpack code
Only show backpack inventory when clicking on your own backpack
Make the backpack panel resizable (so it only shows the slots it has capacity for)
Configure a List<Gameobject> to hide & show when backpack is selected instead of specific gameobjects
Texture files.
UV fixes.
Scene backup.
▍▋▆▊▌ ▇▉▆▋ ▅▌▆▅▄▍_▆█▉▅▋▆▄▌▉▌▌▋▊▆▌_▊▅█
██▉█▇█▅▋▊▋▅██ ▉▆▊▍▌▅_█▅▌▋▆▋▆▌▍▍▄▆▍▄▄_▍▌▌
▇▌▅▍█▊▆▋ █▄▊▌▄█ ▌▇ ▅▊▄▊▌ ▇▇▉ ▉▍▅▋█ █▉█ ▆▍▆ ▋▅▍▆▅▊▉▆▇
Merge from main -> hackweek_backpacks_2
▋▇▊▍▆▇ ▍▆▌ ▅▍ ▍▊▌▇▆▄ ▉▍ ▊▆▅▉▋▄▋▌▊▄█▊▄▆▌.█▉▄▉█▇▌▅▇▋▌▌▋▍▍
▆▅▍▋ ▋█▉ ▋▊▌ "▆▆▍▇▊ ▊▊▍ ▍▇ ▄▌▇█▍" ▅▄▄▋▊▇▌▌▌▅█
Add ServerRPC with 6 arguments
Include "if backpack is open" bool when right clicking items since the client doesn't actually loot the backpack when "opening" it
Implementing ideal container for backpack so right clicking items will go to backpack when it is open
AH Gunner: Disabled the 3 mouse icons. Probably unnecessary to constantly remind you that LMB is fire.
Drop backpack when you are wounded or die
Move "DropBackpack" method from PlayerBelt on client to PlayerInventory and work both on client or server
frontier convex roofs re-export
fixed some netting collision between armor/basket
fixed incorrect metal albedo in LOD bake
HAB armor prefab with client/server distinction for colliders
specific collider mesh for HAB door