106,830 Commits over 3,836 Days - 1.16cph!
Splitter fbx file that got missed out for some reason
Added LODs to all modules
Added GIBs to all modules
- updated prefabs with LOD'd meshes
Moved meshes into appropriate folders
Fixed shreddable pickup truck server collider errors
merge from qol_nov_22/debris
Debris layout improvements
Debris HP tweaks
Switched to PrefabUtility.InstantiatePrefab to keep prefab links
Added an editor script to to automate spawning enough weapon racks for all weapons, mounting the weapons and then applying their configs, to make setup and testing faster.
Added weaponrack gallery scene.
Updated gingerbread barricades textures
External wall debris despawn time is 120s instead of debrisdespawn convar (DebrisDespawnOverride time added to DebrisEntity)
Implemented "Eat" radial menu option for player grown foods too.
Initial pass on external wall and gate debris blockers - prevents spamming down new external walls/gates during raids
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zeroed transforms on 3 industrial assets
- sorry jarryd, i swear it doesn't always happen.
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External walls and gates can now be rotated 90° instead of 180° before deployment
Further heli crate loot tweaks:
Removed single MLRS rocket, now has a chance to spawn within the rocket ammo collection instead
Removed chance of 1 low-end attachment loot spawn
Reduced the chance of lower tier weapon spawns
Garage door no longer requires a hammer to be equipped to be picked up, still requires building auth and lock removed - In line with other doors.
Changed building blocked message to tell the player when they are trying to build on a building they don't own the TC on
Industrial splitter setup
Industrial crafter prefab setup, icons, etc
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Removed flashlight/laser sight sfx from viewmodel effects (these can be spawned at the entity)
Added the option for EffectMount to block the off sfx when disabling, prevents the off sfx playing when holstering a weapon with an active light
Fixed override for MotorRowboat MountMenuVisible
Oops, another fix to the mount check
Fixed virtual -> override
Don't allow initially mounting a boat if it's flipped
Snow machine static fixes.
Scene.
Rowboat now dismounts the player if it's inverted, even if not clipping into anything.
Also fixed betting wheels being able to get the same terminal twice
Scene backup.
Related prefab tweaks & some new xmas dressing ones.
Betting wheel terminals now make sure they're only assigned to a maximum of one wheel - whichever wheel is closest to them
Fixed player name label not showing when obscured by snowman headwear, pumpkin headwear, nomad suit backpack, arctic suit backpack etc
Fix doorways, door frames & windows snapping to the floor rather than the top of walls when building jump ups.
Also allows floors to connect to the middle of the above blocks (but provide no stability)
Merge MoreCabooseFixes -> Main
Move light icon behind item sprite on item icon
Failure to input a move before turn timeout in Blackjack no longer boots the player from the game by default. Instead, it tries to input a SubmitBet or Stand if possible, letting them still complete the round. If the player continues to give no inputs for four minutes, they'll then still be booted from the game. Four minutes is now the no-inputs timeout in poker as well.
Added "Take All" radial menu option
Add the 10 closest players within 25m to the feedback report when reporting offensive content