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134,904 Commits over 4,444 Days - 1.26cph!

1 Year Ago
Setup collision & layers when finishing boat building, fixes a bunch of issues and player built boats now interact with other physics vehicles. Test changes on just hull_square for now. Added BoatBuildingBlock.
1 Year Ago
Refactoring, added store item grid
1 Year Ago
Code refactor: - Changed to using string interpolation instead of concatenation. - Use StreamWriter instead of File.appendAllText. - Moved string creation process from LateUpdate to StopLogging to reduce GC. - Call StopLogging in OnDestory().
1 Year Ago
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
1 Year Ago
syncvar_fixes -> main
1 Year Ago
Added back SpatialEnvironmentVolumePass changes after merge
1 Year Ago
added new spoiled produce model, lods and textures updated prefab
1 Year Ago
Continung placing floating walkways into level
1 Year Ago
Merge from main
1 Year Ago
Continuing work on floating walkways kit. Adding floats, first pass texture exploration.
1 Year Ago
Subtractive Merge: 122426 (New environment volume lodding was causing issues on world gen, reverting for now)
1 Year Ago
Floating city greybox update
1 Year Ago
missed some files
1 Year Ago
Changed EnvironmentVolume back to a MonoBehaviour and added a separate component EnvironmentVolumeLOD to control the culling
1 Year Ago
spotlights blockout and prefabs
1 Year Ago
General store grid setup, overlay page spawn
1 Year Ago
Setter protection (catches null value set on the client)
1 Year Ago
iv stand meta files and texture tweaks
1 Year Ago
Enable convex colliders and create custom placeholder collision where needed, to eliminate rigidbody issues/warnings.
1 Year Ago
Spamming wooden barriacdes in front of trains no longer grinds them to a hault
1 Year Ago
More intelligent weaving behaviour - if in client mode then skip the process entirely.
1 Year Ago
New reset method to reset syncvars back to their default values Called on ResetState (when entering pool)
1 Year Ago
merge from industrial_blue_light (phrases)
1 Year Ago
added blue light to industrial lights sitem description and updated phrases
1 Year Ago
General store grid
1 Year Ago
merge from main
1 Year Ago
shotgun ammo crate and rifle ammo crates prefabs, lods and collision now using the relief mapping technique
1 Year Ago
merge from wallpaper/floor
1 Year Ago
added updated header webm video and pack icon for floor and ceiling pack to ingame store
1 Year Ago
Fix construction guide not appearing
1 Year Ago
Merge from environment_volume_lods
1 Year Ago
Only registering spatially aware environment volumes to be processed by the SpatialEnvironmentVolumePass
1 Year Ago
General store page wip
1 Year Ago
merge from main
1 Year Ago
Converted the EnvironmentVolume class to a LODComponent rather than having a separate component for it
1 Year Ago
merge from naval
1 Year Ago
Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle
1 Year Ago
merge from wallpaper/floor
1 Year Ago
Localized store page desc, reenabled mask
1 Year Ago
merge from main
1 Year Ago
Fixed HBHF config buttons not working, broken on 121245
1 Year Ago
Merge from main
1 Year Ago
Handle foliage grid in tutorial island
1 Year Ago
Reduced amount of rad pill in jungle crates
1 Year Ago
Waterwell vendor now sells advanced harvesting and crafting teas
1 Year Ago
Offically allow small wooden box placement on wall shelves, small box placement eased
1 Year Ago
MP5 durability/condition increased
1 Year Ago
merge from turret_nurf
1 Year Ago
Bow and blow weapons now have reduced damage and increased reload times when placed in turrets
1 Year Ago
Logs