reporust_rebootcancel

115,842 Commits over 3,959 Days - 1.22cph!

1 Year Ago
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1 Year Ago
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1 Year Ago
Add ServerRPC with 6 arguments Include "if backpack is open" bool when right clicking items since the client doesn't actually loot the backpack when "opening" it Implementing ideal container for backpack so right clicking items will go to backpack when it is open
1 Year Ago
AH Gunner: Disabled the 3 mouse icons. Probably unnecessary to constantly remind you that LMB is fire.
1 Year Ago
Drop backpack when you are wounded or die Move "DropBackpack" method from PlayerBelt on client to PlayerInventory and work both on client or server
1 Year Ago
Dynamic ribbon stuff
1 Year Ago
frontier convex roofs re-export
1 Year Ago
fixed some netting collision between armor/basket fixed incorrect metal albedo in LOD bake
1 Year Ago
HAB armor prefab with client/server distinction for colliders
1 Year Ago
manifest
1 Year Ago
specific collider mesh for HAB door
1 Year Ago
HAB armor files
1 Year Ago
merge from main
1 Year Ago
merge from texture_copy_editor_error
1 Year Ago
merge from jackhammer_3p_fix
1 Year Ago
merge from industrial_assetpool
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
merge from Attack Helicopter
1 Year Ago
Merge Attack Helicopter -> airpatch_media
1 Year Ago
Also show the "no ammo" crosshair if there's no gun at all
1 Year Ago
Disabled the damage texture renderer for attack heli as somehow the _EmissionColor and _DetailColor are linked, causing the headlight emission and the damage level to affect each other(‽)
1 Year Ago
Crank up the "tape dust" briefly if just took damage
1 Year Ago
Increase cathode "tape dust" effect based on heli health fraction
1 Year Ago
Small mouse button icons added to the attack heli UI
1 Year Ago
UI plane distance fix
1 Year Ago
Subtract previous commit, doing a simpler fix
1 Year Ago
Created modified shaders for everything the attack heli gunner UI uses, disabling the Z test. Applied those shaders to all the images and text in the UI. Allows us to use a world-space UI (needed for the CRT FX to work properly) without very close world objects clipping through the UI. UI stays on top.
1 Year Ago
Fixed the standard rocket UI diamond no longer showing up. Fixed HV and Incendiary rocket diamonds no longer showing in the correct location.
1 Year Ago
More attack heli UI fixes
1 Year Ago
Attack heli range indicator now always functions
1 Year Ago
Show backpack inventory when selecting the backpack Add `hideSelectionPanel` to `ItemDefinition` to prevent the center panel from showing for certain items (aka backpacks) Add new itemcontainer type: `BackpackContents` Allow players to move items into their backpack from within their inventory Add backpack panel to UI where the player is
1 Year Ago
Removed most of the junk on my test map
1 Year Ago
Moved test map spawn point
1 Year Ago
Fixed broken attack heli monitor effect - assign main cam to canvas
1 Year Ago
Fixed WeaponRack compile and simplified code
1 Year Ago
Mesh candidate. Scene backup.
1 Year Ago
Add `PlayerInventory.GetAllWornItems()` to handle backpack having it's own ItemContainer but still worn Add backpack container to CRC hash when switching clothing Taadaa now it shows on your back!
1 Year Ago
Fixed AH compass strip material issues. Fixed godrays post conflict. Few more gunner UI tweaks.
1 Year Ago
Prevent held entities from parenting to backpacks (rock attachment is cool but no thanks)
1 Year Ago
Hold E to pickup backpack instead of opening the radial menu
1 Year Ago
merge from main
1 Year Ago
merge from BoatsAtWorldEdge
1 Year Ago
protobuf conflict fix
1 Year Ago
merge from main
1 Year Ago
materials and texture setup basic mesh setup
1 Year Ago
merge from main
1 Year Ago
merge from spinner_tugboat_fix
1 Year Ago
merge from clan_chat_emoji_fix
1 Year Ago
cherrypicking convex roof corners fix