reporust_rebootcancel

106,835 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Reduced underwater labs to 1 from 3
1 Year Ago
Hot Air Balloon storage increase 12 -> 18 Boat storage increase 12 -> 18 RHIB storage increase 30 -> 36 Submarine storage increase 12 -> 18
1 Year Ago
Stone spear cheaper to craft Reduce stone spear crafting time Removed stone spear from elite/hackablee crates Fixed baseball bat available in loot tables
1 Year Ago
merge from main
1 Year Ago
Added new wire colors - light blue - orange - pink - purple - white
1 Year Ago
Added seperate despawn variable to avoid changing rarity (incase) Explosives 20min -> 60min despawn Aiming module 5->60 MLRS rocket 40->60 HE grenades 5->60 Rockets 40->60 Sam site 5->60 Beancan 20->40 Grenade launcher 5->60
1 Year Ago
Made custom icons for each type of berry clone to better differentiate each colour
1 Year Ago
Metal ore 5 min -> 20 min despawn (match metal fragments)
1 Year Ago
HQM ore 5 -> 40 minute despawn but stacksize 1000 -> 100
1 Year Ago
Add a different, slightly darker material to the Hemp ripe stage so it looks different to Fruiting
1 Year Ago
Merge Main -> MoreCabooseFixes
1 Year Ago
Merge Main -> StaticCaboose
1 Year Ago
Fixed badly positioned payout UI on the caboose slot machine
1 Year Ago
The flashlight held entity can now be toggled on/off (uses light toggle key like light attachment)
1 Year Ago
Fixed slot machine NRE if player dismounts during a spin
1 Year Ago
Replaced slots, poker table, and blackjack in the static caboose with new static variants
1 Year Ago
Removed fire barrel on rail platform at Compound
1 Year Ago
Made the static caboose an entity. Fixes RealmedRemove not working correctly on it. Updated Compound with the change.
1 Year Ago
Added static caboose to Compound, ran S2P
1 Year Ago
Þe olde manifest update
1 Year Ago
Fixed static caboose lighting not working
1 Year Ago
Keep authorize UI open when authorizing players on a turret
1 Year Ago
Static caboose dressing prefab minor edits
1 Year Ago
Merge from beltbar_improvements (flashlight/laser attachment icon on belt bar)
1 Year Ago
New static variant of Caboose Dressing ("Caboose Dressing Static"). IsDynamic set to off on all the culling/LOD/etc scripts
1 Year Ago
Re-enable light icon Fix icon persisting after moving item with light enabled
1 Year Ago
Merge from main
1 Year Ago
- Removed StaticTrainCaboose.entity, replaced with TrainCaboose.static that has the latest Caboose work (still not actually a Prefab Variant since it's so different, being a static object). - Various changes to scripts, colliders, etc, to make it a static mesh instead of an entity.
1 Year Ago
Merge Main -> Static Caboose
1 Year Ago
Fixed Caboose not shutting off the lights anymore when there's no-one nearby
1 Year Ago
Add radial option to Harvest/Clone/Clear all plants in a planter Will apply that action to all valid plants in the planter eg, if 2 out of 9 plants are harvestable using Harvest All will only affect those 2 plants The option will only appear if at least one other plant in the planter is at the same stage as the plant being looked at
1 Year Ago
Fixed ability to hit wall in weakspot when a floor or stairs is in the way
1 Year Ago
Show "X days" of upkeep after 72 hours (rather than > 72 hrs)
1 Year Ago
Fix placing walls prioritizing middle of wall sockets rather than top of wall (when building jump ups)
1 Year Ago
Merge Main -> StaticCaboose
1 Year Ago
Fixed deploy offet of press button so it can be placed near the floor
1 Year Ago
Fix right clicking into repair bench not swapping items
1 Year Ago
Cherry pick 76438 (Fix building manager getting cleared in CLIENT + SERVER mode)
1 Year Ago
Can right click armor into locker and have it go to first free row (will not go into a row if it conflicts with other armor in the row)
1 Year Ago
Updated industrial splitter mesh - fixed shader issues Added textures and setup material Replaced current splitter mesh with new mesh in prefab. - updated prefab (Jarryd will have to go through this)
1 Year Ago
Added ability to recolor existing wires in world by pressing "R" on input / output of wire, will apply selected color
1 Year Ago
Fix button so it passes through full power for 0.5s when connected in passthrough mode
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Main square snow machine setup
1 Year Ago
Sam site can passthrough power (use it to detect destroyed sam sites not power multiple)
1 Year Ago
Scene backup. Static always-on snow machine variant without the terrain effect.
1 Year Ago
Removed condition from most electrical entities so they stack easily when picked up (doesn't apply to batteries, solar panels, windmills, turrets, etc)
1 Year Ago
Armored door & double door 800 -> 1000 hp
1 Year Ago
Fix Rust+ throwing errors when starting up twice (mainly on hardcore & softcore)