reporust_rebootcancel

106,830 Commits over 3,836 Days - 1.16cph!

1 Year Ago
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1 Year Ago
Added electric furnace gibs
1 Year Ago
Updated weapon rack gallery creation test script to work with new setup
1 Year Ago
Hooked up row prefab data in inspector
1 Year Ago
Basics working
1 Year Ago
mid refactor
1 Year Ago
more wip row stuff
1 Year Ago
fixed missing xmas_tree_rug material and textures
1 Year Ago
merge from main
1 Year Ago
merge from save231 - Staging wipe
1 Year Ago
Added diesel spawns at water treatment plant, power plant, military tunnels, junkyard, airfield
1 Year Ago
Added debug dof option to modelviewer
1 Year Ago
Merge from main/xmas_2022
1 Year Ago
Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)
1 Year Ago
Scene backup
1 Year Ago
Fixed some UI issues
1 Year Ago
Don't allow inserting fuel into electric furnace Fixed pickup/repair targets Fixed IO connection points on electric furnace
1 Year Ago
Getting the keypad entry dialog working as a sub-dialog of the vehicle lift UI panel
1 Year Ago
Replaced tree PH with the real thing. Optimized a small bunch of textures and materials.
1 Year Ago
Make crafter loot panel a prefab, not S2P
1 Year Ago
Fixed directional lines not working on pipes
1 Year Ago
Merge from parent
1 Year Ago
Subtract wrong merge
1 Year Ago
Added LOD scripts to gumdrop lights.
1 Year Ago
Merge from parent
1 Year Ago
Prefab finalization sans new big tree
1 Year Ago
More crafter prefab setup
1 Year Ago
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1 Year Ago
Code-entry dialog works at the vehicle lift. Other bug fixes. Opening a UI dialog from another doesn't work too well, so I'll likely try integrating the keycode dialog into the vehicle lift one.
1 Year Ago
Added support for industrial pipes having ridge sections at distance intervals
1 Year Ago
Setting up ability to set and change code from a vehicle lift
1 Year Ago
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1 Year Ago
merge from qol_nov_22
1 Year Ago
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1 Year Ago
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1 Year Ago
Apply icon material and LOD settings to conveyor
1 Year Ago
Added a UI warning when inserting blueprints into an industrial crafter that's attached to a workbench at an invalid tier
1 Year Ago
Merge from main
1 Year Ago
Quit dialog
1 Year Ago
Fix scrollable view, adding tabs to player screen
1 Year Ago
Brought throwable snowball impact effects in line with effects from snowball gun
1 Year Ago
Option to destroy a lock on a modular car now becomes available at 25% module health (was 15%). Still WIP, ported all basic code lock functionality to modular car locks.
1 Year Ago
Fixed not being able to drag non-cassette items onto the portable boom box
1 Year Ago
Fix streamed radio audio looping incorrectly if the players performance drops below 10fps There is likely still some stuttering but it should recover once performance improves
1 Year Ago
Added null check on the conditionals list in ConstructionSkin.SpawnGibs
1 Year Ago
Added canvas scaling to a bunch of other dialogs - modified codelock scene* - electrical branch prompt - counter - RF reciever - RC camera - rust+ notification - draw pumpkins - spraycan skins - timer prompt - drone marketplace
1 Year Ago
Gathering icons and weapons box
1 Year Ago
Fixed more UI too small on 4k screens - codelock - assign sleeping bag - rename sleeping bag
1 Year Ago
large xmas tree static
1 Year Ago
Creating player view ui with stats