reporust_rebootcancel

106,830 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Apply the updated external wall behaviour to ice walls
1 Year Ago
merge from networkgrid_layers
1 Year Ago
more
1 Year Ago
row tests
1 Year Ago
Update to industrial conveyor module mesh - fixed holes in mesh (where pipes would cover but would be exposed without pipes) - updated LODs (gibs were already fixed)
1 Year Ago
network++ save++
1 Year Ago
merge from main
1 Year Ago
merge from StaticCaboose
1 Year Ago
Fix bouncing off wall frames when climbing up & down netting by adding "block player movement" collider
1 Year Ago
Fixed getting stuck on the top of netting placed in wall frames
1 Year Ago
Root merge
1 Year Ago
Root merge
1 Year Ago
Disable bounds check from earlier, it marks a bunch of stuff as changed incorrectly Gib setups
1 Year Ago
Storage Adaptor prefab setup
1 Year Ago
Conveyor setup, icons, etc Running RecalculateBounds now marks a prefab as dirty in the prefab editor
1 Year Ago
Fixed underwater effect on the lowest quality setting
1 Year Ago
Lake / River normal fix on low quality
1 Year Ago
Developer menu (f1 menu) scales with resolution so it's readable at 4k
1 Year Ago
Crafter material setup
1 Year Ago
Updated CreateMenuPrefabs Added right click script for SimpleBones
1 Year Ago
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1 Year Ago
Merge from main -> steam_auth_tracking
1 Year Ago
Root merge
1 Year Ago
WIP replacing modular car key locks with code locks
1 Year Ago
updated industrial crafter module - split lights off to their own uv to control progress bar - updated lods - updated prefab - added textures and materials for the lights (this may change if/when we get a fix for the standard shader uv1 offset settings)
1 Year Ago
Add IOEntity.debugbudget and IOEntity.debugBudgetThreshold convars, prints out the entities taking up IO budget time if the total takes longer than the threshold Modified LiquidContainer to only update it's drain targets when a circuit changes, not during UpdateOutputs UpdateOutputs generally happens as part of a circuit change so we were doubling up work, this was exacerbated by long chains of water catchers getting drained immediately as water is produced
1 Year Ago
Updated cake tunnel entrance greybox
1 Year Ago
Merge from xmas_2022
1 Year Ago
Root merge
1 Year Ago
Merge from main
1 Year Ago
Merge from water5
1 Year Ago
Merge from quality
1 Year Ago
Fixed quality for normals
1 Year Ago
Fixed env fish above water
1 Year Ago
Final'ish lighting for Outpost
1 Year Ago
cherrypick 76892
1 Year Ago
Early out of everything if water layer is not visible
1 Year Ago
Merge in roof fixes
1 Year Ago
Rearrange checks & add a few comments
1 Year Ago
merge from steam_auth_tracking
1 Year Ago
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1 Year Ago
Rows setup wip
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Created gibs for gingerbread barricades
1 Year Ago
Row/anchor tests
1 Year Ago
Added SlotSize and set it on weapon mount defs
1 Year Ago
adjusting slot sizes
1 Year Ago
set texture import resolution for crafter texture properly