106,830 Commits over 3,836 Days - 1.16cph!
Apply the updated external wall behaviour to ice walls
merge from networkgrid_layers
Update to industrial conveyor module mesh
- fixed holes in mesh (where pipes would cover but would be exposed without pipes)
- updated LODs (gibs were already fixed)
Fix bouncing off wall frames when climbing up & down netting by adding "block player movement" collider
Fixed getting stuck on the top of netting placed in wall frames
Disable bounds check from earlier, it marks a bunch of stuff as changed incorrectly
Gib setups
Storage Adaptor prefab setup
Conveyor setup, icons, etc
Running RecalculateBounds now marks a prefab as dirty in the prefab editor
Fixed underwater effect on the lowest quality setting
Lake / River normal fix on low quality
Developer menu (f1 menu) scales with resolution so it's readable at 4k
Updated CreateMenuPrefabs
Added right click script for SimpleBones
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Merge from main -> steam_auth_tracking
WIP replacing modular car key locks with code locks
updated industrial crafter module
- split lights off to their own uv to control progress bar
- updated lods
- updated prefab
- added textures and materials for the lights
(this may change if/when we get a fix for the standard shader uv1 offset settings)
Add IOEntity.debugbudget and IOEntity.debugBudgetThreshold convars, prints out the entities taking up IO budget time if the total takes longer than the threshold
Modified LiquidContainer to only update it's drain targets when a circuit changes, not during UpdateOutputs
UpdateOutputs generally happens as part of a circuit change so we were doubling up work, this was exacerbated by long chains of water catchers getting drained immediately as water is produced
Updated cake tunnel entrance greybox
Fixed quality for normals
Fixed env fish above water
Final'ish lighting for Outpost
Early out of everything if water layer is not visible
Rearrange checks & add a few comments
merge from steam_auth_tracking
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Created gibs for gingerbread barricades
Added SlotSize and set it on weapon mount defs
set texture import resolution for crafter texture properly