reporust_rebootcancel

106,840 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Enable/disable the caboose window quads with the lights
1 Year Ago
Merge from xmas_2022
1 Year Ago
Bday09 scene + material backup
1 Year Ago
Basic lightbulb shader & related files
1 Year Ago
Added the abilty for GIbbable components to create gibs with continuous collision detection Scrap transport helicopter gibs are now using primitives and continuous collision detection to prevent falling through floor
1 Year Ago
Potential fix for NRE when clearing console on a fresh boot
1 Year Ago
Fixed the caboose ceiling light bulb being nigh on invisible when off
1 Year Ago
gingerbread man gibs lods
1 Year Ago
Fixed caboose bug causing lights to not work anymore
1 Year Ago
Improved handling on the small screen for having too many cards as well
1 Year Ago
Blackjack - Main screen handles the dealer having >7 cards
1 Year Ago
gingerbread man gibs
1 Year Ago
Merge Main -> MoreCabooseFixes
1 Year Ago
▋▄▇▌█▋▇██▇█▍▆ ▆█▍▉ "▌▅▅▌▌▋█▅▆" ▊▄▄▊▌▄▌ ▄▉▌ ▉▍▆▉+
1 Year Ago
Added cleaned static decor xmas prefabs for dressing purposes
1 Year Ago
EntityComponents can now be serialized. BaseAIBrain now serialises and syncs current AI state client-side if SendClientCurrentState is enabled. Added PlayerModel.SetBlendShapesMode() Gingerbread men now toggle between idle/angry face blendshapes. ProtoBuf / codegen. Gonna merge this tomorrow morning after I've doubled checked it all.
1 Year Ago
Cleanup & naming
1 Year Ago
Removed RendererBatch script for water junk piles
1 Year Ago
Mats & scene backup
1 Year Ago
Merge from water5
1 Year Ago
Removed temp folder
1 Year Ago
run protobuf gen
1 Year Ago
For matt
1 Year Ago
Scene backup
1 Year Ago
Fixed supply drop red siren (light) animator culling close range
1 Year Ago
Junkpile bushes now block AI line of sight.
1 Year Ago
Possible fix for Shreddable_PickupTruck causing fly hack violations and kicks
1 Year Ago
Fixed door controller and bucksin typos
1 Year Ago
Updated fuel and food crate loot panel title
1 Year Ago
tweaked colour values, wip
1 Year Ago
Fix for TakeCover state when no entity in memory. Used last attacked from position instead of just returning.
1 Year Ago
Removed car parts spawns from non vehicle junkpile spawns
1 Year Ago
Slightly lowered NPC junkpile chance
1 Year Ago
Made a MaterialPropertyBlockInspector to try and diagnose hair colouring issues
1 Year Ago
Merge Main -> MoreCabooseFixes
1 Year Ago
model_setup_2 importer preset
1 Year Ago
Bday09 scene + assets backup
1 Year Ago
Icon
1 Year Ago
Tarps, halloween prefabs/textures backup
1 Year Ago
Book models backup
1 Year Ago
Cleanup
1 Year Ago
Fix 'Cannot set the parent of the GameObject' error if client disconnects while near a modular car with glass damage decals on its windscreen
1 Year Ago
Gingerbread man NPC, inventory loadout, item def WIP BlendShape controller for face animations
1 Year Ago
Fixed vehicle module damage conditionals updating via the base vehicle's Load method instead of the module's one. Was causing parts not not fall off anymore etc.
1 Year Ago
Further material tweaks for fringe lighting situations
1 Year Ago
1 Year Ago
Tweaks
1 Year Ago
Scene backup / farm stuff Icicle & snowman material iteration
1 Year Ago
Add BrightSoftCake and DarkSoftCake physic materials (all of these materials have the same physics properties as concrete)
1 Year Ago
Add gingerbread physics material