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106,839 Commits over 3,836 Days - 1.16cph!

1 Year Ago
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1 Year Ago
FX tweaks
1 Year Ago
Merge MoreCabooseFixes -> Main
1 Year Ago
Fix project settings defines
1 Year Ago
Testing a fix for some clothing blocking nametags by adding a configurable offset per wearable Fixes core issue but introduces other issues like nametags getting culled early because the check point is off screen Committing anyway, will have a think about a better solution
1 Year Ago
Fixed some material faults with gingerbread impacts
1 Year Ago
Fix NRE when deleting a gingerbread corpse
1 Year Ago
Merge from xmas_2022
1 Year Ago
Added ModelViewer namespace to keep this all contained. Added #if UNITY_EDITOR to everything
1 Year Ago
merge from parent
1 Year Ago
Refactor, fix loot panel name, compile fixes
1 Year Ago
Fixed modular car lockable status change not immediately updating the modular conditionals
1 Year Ago
Texture updates
1 Year Ago
Don't copy clothing to gingerbread man Remove LODGroups on gingerbread gibs (we set up the LOD at runtime) Use Male/Female gibs
1 Year Ago
gingerbread man/woman cinematic models with bone face setup
1 Year Ago
Added gingerbreadwoman gibs
1 Year Ago
Merge from water5
1 Year Ago
NRE fix
1 Year Ago
Added a one second delay between the player's last move and the dealer's play in Blackjack. Gives the final move time to update things before the round is over. New InGameRoundEnding state for card games.
1 Year Ago
Merge from water5
1 Year Ago
Added env fish to asset bundle
1 Year Ago
added broken rusted bogies for caboose added staticcaboose.entity prefab variant added materials and textures for the new broken bogies reduced the size of existing bogie textures
1 Year Ago
only generating / displacing using the correct number of octaves depending on quality settings.
1 Year Ago
tinsel strip, holly, light strip, sleigh bell, new material, first pass
1 Year Ago
proper detail layer on gingerbread men mats
1 Year Ago
gingerbread men high res mats
1 Year Ago
gingerbread woman texture fix
1 Year Ago
more junkpile cover point improvements
1 Year Ago
Fixed junkpile_i cover points
1 Year Ago
Junkpile scientists are now more defensive in behaviour when player is further away. Attack range reduced.
1 Year Ago
Added sneak and non-vision max distance settings to AIBrain
1 Year Ago
Merge from client_ai_state_and_blendshapes
1 Year Ago
Gingerbread men maniacally alternate between happy and angry facial blendshapes when in an aggressive state.
1 Year Ago
merge from xmas22
1 Year Ago
Merge from main
1 Year Ago
Show the power costs of the conveyor and crafter in the inventory
1 Year Ago
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1 Year Ago
Fixed incorrect click boxes on item search widgets (will affect vending machine admin panel as well)
1 Year Ago
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1 Year Ago
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1 Year Ago
Add support for a different material to apply to the extruded parts of the pipe
1 Year Ago
Add a tiling UV pattern to the pipes
1 Year Ago
Added icon for simplelight (admin item)
1 Year Ago
Removed the various LODGroup and RendererLOD scripts from the Caboose Dressing prefab and combined them all into a single new LODGroup. Adjusted the cutoffs.
1 Year Ago
Icon scene backup
1 Year Ago
Added individual icons for NPC wearable items (scientist, peacekeeper, arctic scientist, heavy scientist, bandit guard, dweller jump suits + gas mask)
1 Year Ago
Fixed icon sharpening issues with a few wearable items
1 Year Ago
Merge from main
1 Year Ago
Fixed scrap transport helicopter spawning regular client side gibs as well as server side gibs (broken since we moved Gibbable to a PrefabAttribute) Server side helicopter gibs now use continuous collision detection
1 Year Ago
Enable/disable the caboose window quads with the lights