reporust_rebootcancel

106,840 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Turned arid biome into lava biome by tweaking terrain config Some basic lighting and dressing of the core with temp meshes
1 Year Ago
wip
1 Year Ago
Fixed build errors
1 Year Ago
Camera position and rotation can be copied between plays (even if it doesn't look like it). Scene updates
1 Year Ago
Cherrypicking 76478
1 Year Ago
Handle some errors when using paste component values, skydome rotation can be stored
1 Year Ago
Cake wall textures
1 Year Ago
ModelViewer scene settings match default Rust settings
1 Year Ago
can now throw weapons onto racks
1 Year Ago
Another attempt to fix phrases
1 Year Ago
WIP support for servers to provide their own emoji's, still not working
1 Year Ago
Mark more LOD as dynamic so they update while moving
1 Year Ago
Reduce iterations through full emoji list Don't use the wood icon if the given string doesn't match any emoji's
1 Year Ago
Precache all possible emoji's for faster runtime use
1 Year Ago
Automatically set layer of objects in Model holder so they don't show up in reflections, updated scenes
1 Year Ago
Added sky settings
1 Year Ago
Gingerbread slash/bullet/blunt FX prefabs. Snow machine refresh WIP
1 Year Ago
Added options for NGSS softness, added canvas prefab for overlays, added glock scene
1 Year Ago
ModelViewer scene updates
1 Year Ago
Added bloom and tonemapping options
1 Year Ago
Cherrypicking 76373 76405 76422 76449
1 Year Ago
Remove mono.cecil loading & resaving debug symbols, instead don't load .pdb
1 Year Ago
subtract 76412
1 Year Ago
Added sharpness/vignette settings
1 Year Ago
Merge from main -> harmony_qol
1 Year Ago
Added distortion options (chromatic aberration and barrel/pincushion)
1 Year Ago
Setup vertical mount weaponrock colliders
1 Year Ago
Phrase fixes
1 Year Ago
Can now take weapons directly from the rack
1 Year Ago
Added dof settings
1 Year Ago
Clamp the aspect ratios
1 Year Ago
Merge from main
1 Year Ago
Added existing overlays (rule of thirds, golden ratio, crosshair, aspect ratio) and new safe frames overlay
1 Year Ago
Fixed some foam issues, added normal scaling to lake / river shaders
1 Year Ago
Fixed caustics projector error
1 Year Ago
WASD movement, in case anyone uses it
1 Year Ago
Set switch LOD to dynamic
1 Year Ago
Add seperate gameobject with rigidbody, apply forces to that and copy position back over
1 Year Ago
Added server.netprotocol convar that prints the server protocol tag (rak for raknet or sw for steamworks)
1 Year Ago
Frame selected on start, some cleanup
1 Year Ago
Properly encapsulate bounds of target object and FOV to frame selected
1 Year Ago
horizontal mount weapon rack
1 Year Ago
initial maincamera parameters
1 Year Ago
renaming
1 Year Ago
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1 Year Ago
Merge from SteamNetworking_ByDefault
1 Year Ago
Don't allow MissionPoints to drop to ground until the server has finished loading, this should prevent mission objectives being placed under the ground during the treasure hunt mission
1 Year Ago
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1 Year Ago
Disable render batching convar & noclip protection
1 Year Ago
Fix building manager getting cleared in CLIENT + SERVER mode