reporust_rebootcancel

134,363 Commits over 4,293 Days - 1.30cph!

1 Year Ago
Generic mission provider can now support multiple missions Added a new mission type where the player has to go and turn on an object, the object requires a long hold
1 Year Ago
Cata airtime & impact WIP.
1 Year Ago
Added an objective Start After Prior Objectives field, bypasses the need to use the old start after completed objectives array
1 Year Ago
Move the scheduling and tutorial systems into a foldout (rarely used, reduces clutter)
1 Year Ago
Catapult flame ammo + lighting + sound emitter.
1 Year Ago
Fixed siege_weapon_ballista_base generating new materials on import
1 Year Ago
Fixed incorrect back bone offset on knight chest piece
1 Year Ago
lunar new year branch and very wip item setup
1 Year Ago
Nuked the legacy source engine RCON code. +rcon.web now just toggles websocket RCON on or off (default on as before).
1 Year Ago
Catapult incen ammo.
1 Year Ago
Fixed potential NRE when using ioentity.debugqueue
1 Year Ago
Disable all scientists in primitive mode
1 Year Ago
Add convars to block NPCs from spawning - `npc_spawn_on_junkpile` specifically for junkpiles - `scientist_spawners_enabled` will disable all scientists spawning (peaceful & hostile)
1 Year Ago
- Rewrote crossbow vm attack and reload code from near scratch - Fixed reloads not working correctly - New animation controller setup - Use Viewmodel Camera
1 Year Ago
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental) Improved spine IK motion again
1 Year Ago
FX progress backup. Small transmission tweak on catapult bucket.
1 Year Ago
▋▆▋█▆▅█▇▌
1 Year Ago
Added ropes when leading horses using FakePhysicsRope Moved FakePhysicsRope logic to LateUpdate Tweaked leading behaviour Fixed players able to stop other players leading horse
1 Year Ago
Ensured reload to reload step is smooth
1 Year Ago
Adding boomerang animation content and initial set up files
1 Year Ago
- Use next free slot rather than shots left for reloading - Disable barrel animation for reloading (just now) - Ensure arrows are visible for the next shot when reloading (eg the one you are dragging into the barrel)
1 Year Ago
Clean: removing no longer relevant comment
1 Year Ago
Update: DemoServer improvements and fixes - All ticks are now accepted - exposed an editor only API to inject ticks (avoid serialization roundtrip) - cleaned away tick logging - it generated too many logs Ticks are now caught, which is nice, but it looks like it's not validating them all outside of demo playback (saw only 2 players doing it on a perf capture). That'll be next. Tests: added temp debug assertions that would catch any discarded tick - played the new demo, and there were no more assertions.
1 Year Ago
Indirect Instancing: Add initial support for sub meshes
1 Year Ago
Fire ammo stuff/backup
1 Year Ago
- Hopper LODS
1 Year Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
1 Year Ago
dropped explosion force multiplier on catapult by a factor of 10
1 Year Ago
towing looks for non-interactive layered collider setup on towable vehicles, no longer get useless towing prompts when you back up to the wrong side of siege weapons
1 Year Ago
Fixed anim events error on flinch anims Restored spine ik when eating and playing idle breaks
1 Year Ago
▄▆▍▅▍█ ▆▆▊▄▊▋ ▇ █▋▍▉▉▍▇
1 Year Ago
Reworked horse spine IK Smoothed eye pos to reduce motion sickness when riding Some leading tweaks
1 Year Ago
adobe fixes
1 Year Ago
allowed better validating from the towed vehicle whether it is in a state to be towed - exposed through virtual in BaseSiegeWeapon at the moment, only the siege tower has cases where it doesn't want to be towed (when it's toppled)
1 Year Ago
UI
1 Year Ago
- skewed UV's fix Hopper
1 Year Ago
▅▆▄▉▆▊ ▉▋▉▋▄█▊ ▉▌▇▇▍█▋▉ ▅▍▉ ▋▆▌▋█▆▉▌██▋ ▄▌▇▌██
1 Year Ago
updated minicrossbow vm anims
1 Year Ago
▉▇▄▍▌▄ ▆▆▅▊▌▄▉ ▄▋█▅▅█▊ ▅▇█ ▉█▇▆▍▊▌█ ▄▆▇▊▍▇
1 Year Ago
Upadting skinning on lower LOD levels for knight armour
1 Year Ago
fixed floaty window collision on shipping container skin
1 Year Ago
Update: DemoServer - split ticks by distance instead of time - Splitting by time didn't guarantee that they were in valid distance ranges - Also handle case where we get positional data while the player is still initializing Getting closer, according to logs most ticks get accepted, but there are still a bunch that get filtered out - investigating. Tests: played the same demo, observed the logs.
1 Year Ago
- Hopper LOD0 Art pass
1 Year Ago
Indirect Instancing: Restored original bounds calculation (because draw order doesn't seem to matter) and other minor cleanups
1 Year Ago
updated mini crossbow 3p anims
1 Year Ago
DANGER: Enable Read/Write on ALL models project-wide
1 Year Ago
DANGER: Enable GPU instancing on ALL materials project-wide
1 Year Ago
Merge from /main
1 Year Ago
Indirect instancing: Add support for potentially any shader derived from Unity Standard, currently enabled for all shaders in the Standard/ folder. Add support for MeshCull, RendererLOD and MeshLOD. Add editor scripts to enable GPU instancing and Read/Write on all assets. Use a nullable value for Color to allow future optimisations for non-coloured objects (most of them). Add the camera component from code, but only once. Rename instanding_id to instancing_handle. Rename IndirectInstancingManager and IndirectInstancing to IndirectInstancing and IndirectInstancingCamera respectively for clariy.
1 Year Ago
Submitting burst cloth knocker for knight armour