115,887 Commits over 3,959 Days - 1.22cph!
Further display clarity improvements.
Analog TV filter resolution increase for better large-screen clarity.
Rocket crosshairs and text indicators aren't the wrong kind of HDR yellow anymore.
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Fixed the gunner compass being fubar
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Add crafting recipe for small backpack
Remove "move items from backpack container to backpack item"
Add buoyancy point to fix buoyant dropped items
Added ability for items to inherit the player's rotation (so backpacks always face away from the player when dropped)
creates gibs for each weapon rack with the exception of the standing rack which already had some.
zeroed prefab
updated gibs script with the new gib meshes respectively
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Further volume chnages to prevent wall rack stacking and certain exploit behavior
Add `buoyancy` option to WorldModel that will add Buoyancy script and assign the rigidbody
Switch RendererLOD to LodGroup for smallbackpack worldmodel
Fix empty backpack not accepted in backpack slot
PLay zipper sound when backpack is dropped but not quite working
Fixed indirect lighting in the scene view not matching play mode
Add yellow & orange variants of small backpack (via different textures)
Weapon stand angle check stricter
Fixed ClearAlpha being all whack on the gunner cam
small backpack .item changes
Added small backpack skinned model/prefab
merge from weapon_racks - DLC
Allow rotation of weapon rack stand
Weapon rack pass - crafting, icons, HP, protection, desc, name, no longer appears in loot tables, volumes and sockets
Got the double-layer model interaction when using the skin viewer in the item store working correctly
Updated minicopter and scrap heli repair sounds
Fixed gunner UI showing up for the driver
Add zipper sound when dropping backpack
Allow empty backpacks inside normal inventory & chests
Merge Main -> Attack Helicopter. Now with a merge that doesn't even crash Unity!
Add blue backpack icon the backpack item (instead of saddle bag placeholder)
Add backpack button to drop backpack on the '~' key (backquote)
Must hold button for >0.5s
Change backpack to resizable loot panel (from generic)
Change test backpack size to 24
Cherrypick
85726 (water NRE in editor)
Don't UpdateRenderTarget when the editor is paused (throws NREs)
Reimplement inventory slot for backpack
Fixed "Missile Silo computer station kills you on mount"
merge from campfire_tugboat_visual_fix
merge from water_component_stacking
Change backpack container to a dedicated slot for the backpack instead of the contents of the backpack
Merge from hackweek_backpacks -> hackweek_backpacks_2