reporust_rebootcancel

106,839 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Extend Xylophone MIDI range (now C4 to C7)
1 Year Ago
Merge Main -> StaticCaboose
1 Year Ago
Fix errors when using StaticTrainCaboose.entity
1 Year Ago
Add busted bogies mesh and LODs added ao variant to prevent random looking black spots (where it was previously covered over)
1 Year Ago
Extend trumpet MIDI range (now A#2 to F#6)
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
missing file
1 Year Ago
baseline
1 Year Ago
snow_pile_3x6 model and prefab
1 Year Ago
Set temp menu icons to stop icon warning spam. Codegen.
1 Year Ago
Merge from parent
1 Year Ago
1 Year Ago
centred lights on light strips
1 Year Ago
merge from parent
1 Year Ago
committed to correct branch. Scaled up lights 40%, added varied colour version
1 Year Ago
Added LookAtWeaponRack. Move and refactor some related hackweek code.
1 Year Ago
scaled up bulbs 40% and added varied colour version
1 Year Ago
Merge from water5
1 Year Ago
Bug fixes
1 Year Ago
Rename scripts. Fix NRE with throw mounted weapon sounds. Codegen.
1 Year Ago
Folder cleanup. Manifest.
1 Year Ago
model import settings
1 Year Ago
Added building pieces with fixed pivot rotations. Added to new folders so they don't overwrite the existing ones.
1 Year Ago
Delete the stuff I added but don't need from Tom's previous hackweek branch.
1 Year Ago
merge from main, new branch
1 Year Ago
Updated xmas tunnel uvs
1 Year Ago
Candy trim texture
1 Year Ago
Junkpile scientist take cover for longer when attacker is far away
1 Year Ago
Deleted custom chase state and reverted to BaseChaseState. Not needed for gingerbreads.
1 Year Ago
Move blendshape control stuff from GingerbreadBrain to GingerbreadNPC
1 Year Ago
Refactored GingerbreadNPC so it doesn't override Scarecrow, ready for future changes. Switch Gingerbread NPC to use ginger bread brain. Added separate ginger bread AI design file.
1 Year Ago
Added GingerBread brain. Removed temp code from ScarecrowBrain. Moved ScarecrowNPC and ScarecrowBrain to new Gingerbread folder. Added gingerbread custom states.
1 Year Ago
Chocolate trims texture WIP Added chocolate bars and candy canes to all tunnel meshes Updated tunnel prefabs
1 Year Ago
Flute now has MIDI notes from C4 - B6 Fixed some issues when pitching notes down
1 Year Ago
Unsaved acoustic guitar changes, raise note range to B5
1 Year Ago
Jerry can guitar now goes from E2 to B5 Fixed some editor UI issues when clearing assigned notes
1 Year Ago
Extended MIDI note range on acoustic guitar (now covers E2 - D#4)
1 Year Ago
Merge from main
1 Year Ago
Merge from xmas_2022
1 Year Ago
Backups
1 Year Ago
Fixed NRE when playing an invalid MIDI code
1 Year Ago
Added LODGroups to primitive cubes (for modders) that didn't have them. The only one I've left without an LODGroup is terrain_blend_cube, as that seems likely to be used in a way that's large-scale and needed at a distance.
1 Year Ago
Filled in MIDI bass guitar notes up to D#4 (range is now E1 to D#4)
1 Year Ago
Added framework for adding extra MIDI notes to an instrument by pitch shifting existing notes Fixed G#2 missing it's MIDI note on bass guitar
1 Year Ago
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1 Year Ago
Increase time between dealer moves to 1s
1 Year Ago
Show neutral dealer face in a standoff
1 Year Ago
Add a wait between each of the Blackjack dealer's moves
1 Year Ago
merge from xmas_monuments