106,955 Commits over 3,836 Days - 1.16cph!
Added lighthouse of the ferry terminal (preview)
progress on grounds - sidewalk
turning tests, adding layer & param to animator
merge from locomotive_flicker_fix
set import mesh compression to low
update to decal and locomotive mesh
Fixed reflection probe / ambient light updating slower than intended
Fixed two of the water treatment plant cylinders making the environment super dark when standing inside them
Catch some issues with non grounded destinations
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Blackjack bets are submitted properly. Don't show the pot UI.
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Fixed error in LoadMapFile when importing terrain of different dimensions than the existing terrain
merge from locomotive_flicker_fix
updated prefab with material changes to decal mesh
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Translated some more parts of the mesh to the decal FBX
updated locomotive fbx respectively
adjust some geometry.
Fixed regression bug where poker was no longer paying out correctly in some situations where the player's stack was already at or above the normal max stack size
Scene terrain fix, updated sav file
Bet/Raise UI improvements. Fixed up/down input showing in poker when Reveal Hand was active. Formatting - changing some card game files to Rust standard code formatting.
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Improved the clarity of the increase/decrease bet interface
Speed & light iteration.
Vertex color tweaks.
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Minor unsaved scene tweaks
Final'ish fireplace fx/light revamp
Merge LocomotiveFlickerFix -> Aux2
Fixed ServerMgr compile after merge from Main
committing here now that i know i haven't broken the locomotive:
- separated out all of the decals and some of the yellow strips
- updated lods and prefab
- added decal renderer and decal cull to the decals
no idea if fix works yet
Light animations & tweaks.
Motion vector atlas size optimization
Fireplace lighting setup & cleanup
Fx iteration
New sprite sheets & scene backup.
Bespoke mesh file for fireplace fx iteration
Scene backup
Some file renames/moves for consistency/organization
GetInheritedProjectileVelocity comments
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