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106,957 Commits over 3,836 Days - 1.16cph!

2 Years Ago
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2 Years Ago
Rotation fix
2 Years Ago
Hopeful workaround/fix for VFACE semantic returning wrong values
2 Years Ago
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2 Years Ago
speed tweak
2 Years Ago
made changes to decals on the caboose added decal renderer & decal cull scripts.
2 Years Ago
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2 Years Ago
fixes for random Unity weirdness. separate stopping distance for owner. more tests.
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
merge from FixTWC
2 Years Ago
Scene tweaks
2 Years Ago
Action flags fix
2 Years Ago
Merge Main -> Blackjack
2 Years Ago
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2 Years Ago
Renamed cinematic prop prefab
2 Years Ago
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2 Years Ago
Spline rebuild
2 Years Ago
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2 Years Ago
Scene backup
2 Years Ago
Set up ProceduralMapTesting to also generate a small underground rail network, and a harbour monument to provide access to it
2 Years Ago
Asset farmed up all the other fire props. Campfire tweaks. Pfx scene backup.
2 Years Ago
rigidbody NRE fix
2 Years Ago
Revert the revert
2 Years Ago
progress on grounds - wip
2 Years Ago
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2 Years Ago
merge from ParentVelocityInherit2
2 Years Ago
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2 Years Ago
Fixed Coconut_underwear item description spelling mistake from "form" to "from", fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate" 🐎
2 Years Ago
distance based update rate
2 Years Ago
set query filter when switching.
2 Years Ago
only switch navmeshes if the distance saved is worth it
2 Years Ago
Fixed props rotations in level highly wip grounds
2 Years Ago
Subtracted 74440 (TrainWorkContinued) server startup issues.
2 Years Ago
MiniCopter inherits velocity to passenger projectiles, but only in projectile forward direction (no projectile sideways drift)
2 Years Ago
experiment applying agent type changes across navmesh types
2 Years Ago
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2 Years Ago
Updated LODs for ferry terminal props
2 Years Ago
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