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107,031 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Train FX code edits
2 Years Ago
Updated vehicle collision effect code, fixed the warnings re SubmarineDuo
2 Years Ago
Merge WorkCartUpdate -> Main
2 Years Ago
Rename freespray item
2 Years Ago
Increased the culling distance for trains and wagons, and set the wagon LOD groups to all match in their transition points. Improved my CopyLODValues script to manage culling points appropriately on LOD Groups that have a different amounts of LOD levels.
2 Years Ago
More setup
2 Years Ago
Decal skin setup
2 Years Ago
Don't run Alt topos in the corners.
2 Years Ago
Remaining cliff masks, give or take
2 Years Ago
Almost all cliff zones masked.
2 Years Ago
player anim, entity and world model animator updates, added anims for world weapon, added separate ammo box model and lods, effect setup
2 Years Ago
Slightly reduced the intensity of the headlight emissive
2 Years Ago
New headlight and tail light materials that have a texture when the lights are turned off
2 Years Ago
Autospawn improvements WIP
2 Years Ago
train lods update and progress prefab update
2 Years Ago
reapplying fps counter option menu
2 Years Ago
merge from main
2 Years Ago
Updated work cart gibs to reflect changes Synced gibs in work cart prefabs
2 Years Ago
subtracting 70830, will reapply once fixed
2 Years Ago
Updated work cart LODs Material tweaks Reworked baked LOD materials to minimize pop-in
2 Years Ago
L2-3 custom navmesh data, spawns, patrol, move & cover points.
2 Years Ago
Fixed a bunch of desert spawn rules. Added stables. Fixed some floaters.
2 Years Ago
L1 cover points. Added AICoverPointEditor custom inspector script with buttons to quickly rotate cover points +/- 90 degrees
2 Years Ago
Comment only. Added info on Hierarchy
2 Years Ago
PathList has Hierarchy variable that can be set to determine type (0 = ring road / rail, 1 = side road / rail, 2 = dirt trail / rail siding)
2 Years Ago
▅▊▍▊▋ ▊ █▊▅▉▍▄▄▇▍▍▋▊▉█ ▍▋▆▍ ▊▉ ▇▄▉▉▅▄▍▄▄▆▉▊▉, ▄▋▆▋▋ ▄█▆▋▇▇█▋ ▌█ ▆█▇▍ (▄▅▆ █▄▊ ▇▌▅▄▇▊█▅▄). █▊▊▄▉ ▍▆▇▊▋▆▄█ ▆█▌'▊ ▍▉▊▇ ▌▇▆ ▅▇▅ ▆▆█▊▌▇ ▋█▌▉ █▌▄▌▌ ▊▊▋▉▍▊▊ ▆▊▋, ▍▉▊▉▆ █▍▆ ▋▍▄▅ ▄█▋▊ ▋▊▆ ▆▅▉▌▉▆▊█ ▉▇ ▉▊▄▌▍▍▌ ▄▌▉▄▉▉▆▌ ▋█▊▇▌▇ ▌▍▍█▉ ▇▋▅▇ ▊▍▇▍ ▆▇▄▇▄▉▌▉ ▍▅▅▋ ▉▆▍▋▋▄. ▅▋▍▊▊▅█ ▇▉▅ ▍█▍▅▅▊▄█ ▋▅▉ ▌▍▋▍ ▌▋▊▄▅▋▇▊▊▋▊▍▉▋ ▌▌▋ ▍▋ ▊█▆▄▉, ▌▅█ ▍▉█▇▋▆ ▊▌▇▋▇▇█ ▉▌▇▇█▋ █▋ ▌ ▆▌▌▆▄▉▉ ▋▅▅▄ ▆▇ ▄▅█▍▊▍▍▉▅█ ▊▇▄▉▍ ▊▄▅▊▋▄▆▉▉ █▅▅▆▊▊ ▅▇▅▅▋ ▅▍ ▉▄▉-▌▇▅ █▆ ▍ ▄▍▉▄▄▄▇ ▉▇▋▉▍. █▉ ▌▊ ▌▉▆▆▅▌▋▌ ▋▉▅▄▌ ▋▅▅ ▆▉ ▅▅▊▉▊, ▅▍▊ ▌▄▉▄▄▉▋ ▆█ ▊▆▍▋▆▅.
2 Years Ago
L1 custom navmesh data, patrol route, move point, spawns.
2 Years Ago
2 Years Ago
Forgot Hapis map bundle assignment
2 Years Ago
Level 0 test spawner & patrol. Set NPC stat override values for level 0. (no s2p yet)
2 Years Ago
merge from main
2 Years Ago
merge from hapis_conversion
2 Years Ago
network++
2 Years Ago
reenabled Hapis scene in build
2 Years Ago
More work on shot compatibility, fixing stuttering and incorrect offsets when exiting shots
2 Years Ago
Fix demos UI public variables inside CLIENT blocks
2 Years Ago
▇▋▌▍▍▆ ▊▄▉▋▇▍▄ ▊▌▌▇▉▅▇▆ ▉▄█▇▆▆▄▍▄▇▊▋▋▉▋▋▌▇▋▋▊▆ ▆▅▍▌▉▄▉▍ ▍█ ▌▊▌ ▋█▉▊▄▊ ▅█ █▋▆▇▄ ▅▅▉▆█▉▉ ▆▌ ▆█▇▊▍▇ ▅█▆ ▍▄▋▍▇▆ ▊▊ ▅▉▌ ▌█▋██▍█ █▋ ▍▆▄▉▍ ▅▅▆█▋. ▋▇▍█▇ ▇▇▅ ▋▆▉▌█▄█▍▋ ▊▍▅▍▍ ▊ ▋▆▊▄▅▄▅▅▇▆ █▌█▌▍ █▅▅ ▌▊▅▅▅▋ ▄▅▍█ █▇▆ ▋▋▋▅ ▆▊ ▆ ▆▄▊▅▅▉▍▅ ▄▄▋ ▆▌▄▅ ▆█ ▉▅▍▍▄▅▋▊▄▍▋▄ ▋▋▋▌ ▌▍▋ ▄▄▄▉▋▍▄▌ ▊▆▉▆▉▉▆.
2 Years Ago
Hook up world animator field so weapon animations play Copy eject shell effect over to ensure effects are playing correctly
2 Years Ago
Always make the leader role have all permissions
2 Years Ago
Show a better error message when the clan leader tries to demote themself
2 Years Ago
Update FP.Nexus Implement the remaining IClan methods
2 Years Ago
Match the WorkCart rear lights to their old colour
2 Years Ago
Mark the new rail sidings as secondary paths, make sure they're not selected by default, and set them to be the new wagon spawn areas
2 Years Ago
Merge from spraycan_merge2 (NRE fix)
2 Years Ago
Spraycan flags NRE fix
2 Years Ago
Removed unused light script
2 Years Ago
Updated WorkCart lights
2 Years Ago
Fixed not being able to set camBone by name
2 Years Ago
Updated all WorkCart colliders to match the updated model
2 Years Ago
Merge from main