reporust_rebootcancel

107,050 Commits over 3,836 Days - 1.16cph!

3 Years Ago
Don't let ESPPlayerInfo entries get stuck in the queue
3 Years Ago
Merge from main
3 Years Ago
Another scene backup
3 Years Ago
updated player keycard override controller with same idle pose as other weapons
3 Years Ago
fixed feet glitch on player attack intros
3 Years Ago
Disable the Magnet Crane Animator when its Rigidbody sleeps. - Fixes the crane mostly not sleeping (wakes soon after it's put to sleep). - May fix the crane doing crazy movements when it does manage to sleep.
3 Years Ago
Fixed Always Sprint affecting sprint-key input on things other than player movement
3 Years Ago
Added physicmaterials to the magnet crane base colliders
3 Years Ago
Magnet crane now using Continuous instead of Continuous Speculative
3 Years Ago
Fixed magnet crane jitter following recent wheel changes
3 Years Ago
Hooked up height sampling better, interpolation between states and frames.
3 Years Ago
Fixed bug introduced in the merge from misc_optimisations2 that causes animals to float visually client-side.
3 Years Ago
North splat backup & related.
3 Years Ago
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3 Years Ago
Slightly darkened BuildingDark, BuildingVeryDark and Building settings to compensate for contrast changes
3 Years Ago
Lowered contrast in temperate biome post process Enabled high definition range on temperate and arid profiles
3 Years Ago
Allow left/right mouse button magnet crane arm movement while driving it
3 Years Ago
More magnet crane driving changes. Adjusted speed and much improved steering ability, based on tests in the junkyard
3 Years Ago
Some adjustments to magnet crane driving/physics behaviour/feel
3 Years Ago
Implement new mesh raycast system, remove old super raycast package Uses commandbuffers instead of a full camera render for improved performance with the same result
3 Years Ago
Suspension edit
3 Years Ago
Lower magnet crane COM to make sure it never spawns and falls over
3 Years Ago
More Thread -> Tread renaming
3 Years Ago
Magnet crane suspension edit. Less wobbly, more stable.
3 Years Ago
Fixed modular car lift panel not opening anymore when interacted with while there's no car on the lift
3 Years Ago
Don't auto select the held item when opening a loot container
3 Years Ago
Remove a log
3 Years Ago
Added more HasOccupant checks (catches if carOccupant is null) to ModularCarGarage.Server
3 Years Ago
Clamping jitterspread
3 Years Ago
Fixing issues with CPU sampling accuracy.
3 Years Ago
Improved magnet crane fuel calculation
3 Years Ago
updated import settings for new music clips
3 Years Ago
Brightened BuildingVeryDark, BuildingDark and Building environment volume types Slightly lowered brightness transition speed between volumes
3 Years Ago
Merge from main
3 Years Ago
Changed gas station environment volume to BuildingDark instead of BuildingVeryDark
3 Years Ago
Build fix
3 Years Ago
Finalizing northern splats WIP
3 Years Ago
Menu options are hidden based on Reflex availability. Implemented requested Reflex changes.
3 Years Ago
fixed loading screen text translation overflow issues
3 Years Ago
Height sampling on CPU updates
3 Years Ago
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3 Years Ago
Iceberg fixes & improvements
3 Years Ago
Fixed a number of overflow issues on the loading screen
3 Years Ago
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3 Years Ago
CodeGen
3 Years Ago
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3 Years Ago
Merge from main