reporust_rebootcancel

124,503 Commits over 4,171 Days - 1.24cph!

2 Years Ago
Remove the backpack indicator from the item icon prefab
2 Years Ago
Fixed parachute not going into the parachute wear slot on right click
2 Years Ago
Merge from parachute
2 Years Ago
Merge from main
2 Years Ago
Updated attack heli gunner UI to show both current rocket ammo before reload, and the total rocket ammo available
2 Years Ago
Unpacked parachutes now start decaying after an hour, takes an hour to fully decay
2 Years Ago
Don't show ammo value on the attack heli monitor UI preview, since it's not actually set
2 Years Ago
more scene and lighting setup, added all current twitchdrop run items with innitial pass
2 Years Ago
Merge from main
2 Years Ago
Completed refraction baseline and integration (except ray misses)
2 Years Ago
attack helicopter sounds
2 Years Ago
Performance upgrade & visual progress WIP.
2 Years Ago
more lighting setup, starting to set up double barrelled shotgun
2 Years Ago
More rocket launcher viewmodel FX polish against erratic player movement.
2 Years Ago
parachute anim update
2 Years Ago
Clear up performance text Remove instanced triangles from performance text as we don't know on CPU how many meshes will be rendered post GPU culling
2 Years Ago
Merge from rocket_trails
2 Years Ago
Merge from save249
2 Years Ago
Change slider range of instanced rendering from 500-1500 Default instanced rendering distance 1000m Convar still can go from 500-2500
2 Years Ago
Change clans to soft delete instead of fulling purging from the SQLite database Add clan score value with a new table for tracking clan score events Incrememnt clan DB version because migrating the unique index for clan names to a partial index was too complicated (sorry anyone who started using clans already)
2 Years Ago
Categorize mesh renderers based on prefab the mesh came from Add commands to toggle rendering of certain meshes: `instanced_toggle_buildings`, `instanced_toggle_cliffs`, `instanced_toggle_other` Rename `instanced_rendering` to `instanced_toggle_all`
2 Years Ago
Timing fixes
2 Years Ago
Polish
2 Years Ago
Viewmodel prefabs & naming
2 Years Ago
cherry pick from 86211, tweaked lighting working on final render settings
2 Years Ago
Ensure all instancing classes have instancing namespace
2 Years Ago
Launcher viewmodel FX backup
2 Years Ago
twitch drop render setup, added all my reference models, ordered folders, test with AR
2 Years Ago
2 Years Ago
Merge Main -> Save241
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
loose mats that were not committed
2 Years Ago
loose mats that were not committed
2 Years Ago
merge from art generic props
2 Years Ago
▇█▅▇█ & ▋▅▋▍▅█▅▇▅▇▇▅
2 Years Ago
merge from main
2 Years Ago
Merge from quarry_desployable_refresh
2 Years Ago
Mining quarries monuments S2P
2 Years Ago
Merge from global_networked_bases
2 Years Ago
Removing unused MeshAllocator instance in VirtualMeshScheduler Use the correct CellAllocator instance when computebuffer_setdata_immediate is false
2 Years Ago
Merge from airpatch_media
2 Years Ago
Merge from parachute
2 Years Ago
Merge from airpatch_media
2 Years Ago
Expose the slot in the inventory screen in a better, maybe less horrific UI layout Only show the extra backpack slot if there is a backpack equipped or a backpack in the main inventory
2 Years Ago
Fixed rocketsSinceReload compile issue
2 Years Ago
Merge from airpatch_media
2 Years Ago
Fixed hazmat suits, more cleanup