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135,641 Commits over 4,474 Days - 1.26cph!

45 Days Ago
Lighting prefab WIP.
45 Days Ago
Initial UI setup
45 Days Ago
merge from consolehistory_fix
45 Days Ago
Trim the \r from console history entries, it confuses the input field and mess everything
45 Days Ago
Fixed broken mannequin material
45 Days Ago
Added merged and static versions of all the floating city mannequins
45 Days Ago
Some renaming
45 Days Ago
Improve the building of the PreserveInfo
45 Days Ago
Phrases
45 Days Ago
Started bowless crossbow store Added bowless crossbow to the skin viewer
46 Days Ago
Update: add StringView.Trim - added unit test Tests: ran unit test
46 Days Ago
Update: implemented StringView.Replace - added unit tests Tests: ran unit test
46 Days Ago
Initial wip on an attempt to refactor the beast that is SprayCan.ChangeItemSkin The idea is that entities handle things they need to persist through reskinning themselves via Preserve and Restore methods
46 Days Ago
merge from censorshipbreast_mountable_fix
46 Days Ago
Added disableBreastCensorshipWhenMounted to BaseMountable, disables the breast censorship cube on female character when mounted Applied to horse, steering wheel and ballista (was already a thing on ballistas, just moved it up to BaseMountable)
46 Days Ago
Shift some small apartment props around too
46 Days Ago
Shift large furniture props into furniture root so they only spawned when rented
46 Days Ago
Move all the contents of the medium apartment into furniture so it's only spawned while rented
46 Days Ago
- Camera now points behind the pool ball (stops any weird angles and needing glasses to see what you're hitting) - Camera points slight up when a ball is in the way - Seperate all the logic over so the pooltable is in control of most of it - Cleanup
46 Days Ago
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
46 Days Ago
updated m16a2 gamemesh
46 Days Ago
Industrial Torch - Updated worldmodel with LODs
46 Days Ago
skins
46 Days Ago
WIP Darts Viewmodels
46 Days Ago
Update manifest
46 Days Ago
Convert more props from medium apartment into entities
46 Days Ago
renamed to industrial decor pack
46 Days Ago
Update manifest
46 Days Ago
Convert double vanity prop in bathroom
46 Days Ago
Redo swapping some of props -> entities in small, medium & large apartment
46 Days Ago
Fix double vanity entity prop positions
46 Days Ago
merge from PlayerRigUpdate2/inventorypreview_improvements
46 Days Ago
merge from PlayerRigUpdate2
46 Days Ago
Added post processes to the inventory player preview, uses the same profiles as the maincamera
46 Days Ago
updated override controller
46 Days Ago
Increased inventory player preview render texture resolution to fix the hair dithering looking bad
46 Days Ago
merge from industrial_dlc (and bowless_crossbow)
46 Days Ago
Fixed BatteringRam.DamageEntities NRE
46 Days Ago
merge from bowless_crossbow
46 Days Ago
Fixed torch fire effect texture compression artifacts
46 Days Ago
Remove furnaces from the cooking queue on destroy, fixes nre when reskinning an electric furnace Also fixed the IO sub entity being respawned over and over when reskinned
46 Days Ago
merge from main
46 Days Ago
medium apartment lod fixes cobwebs cockroaches
46 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
46 Days Ago
Extended legs a bit further up in pants.shorts so transparent skins work
46 Days Ago
merge from game_room_dlc
46 Days Ago
merge from main
46 Days Ago
merge rust_relay_server -> main
46 Days Ago
merge main -> rust_relay_server
46 Days Ago
Ensure FakePlayer at net startup and server occlusion tweak