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129,489 Commits over 4,232 Days - 1.27cph!

47 Days Ago
Floating city S2P, fixes a OOB error with static water catcher
47 Days Ago
Merge from naval_missions
47 Days Ago
Fix compile error
47 Days Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
47 Days Ago
Fix all of the weird rotation issues
47 Days Ago
Swap to quaternions - getting gimbal lock already
47 Days Ago
Stop the turret from flipping the equipped weapon
47 Days Ago
updates to apple visuals and mat settings on model
47 Days Ago
merge from boat_stability
47 Days Ago
compile fix
47 Days Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
47 Days Ago
merge from retrotc_lod_distancefix
47 Days Ago
merge from marker_teleport_reset_fix
47 Days Ago
mereg from boat_stability
47 Days Ago
merge from bed_icon_fix
47 Days Ago
use the same buoyancy sleeping behaviour as tugboat
47 Days Ago
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47 Days Ago
merge from meta_shift
47 Days Ago
merge from mesh-guide-shader-improvements
47 Days Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
47 Days Ago
merge from main
47 Days Ago
merge from deployguidecolourtweaks
47 Days Ago
client guards
47 Days Ago
tweaked neutral guide colours to be more orange
47 Days Ago
reduce anti-beaching accel
47 Days Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
47 Days Ago
blunderbus 3p aim attack anim clip edited
47 Days Ago
tweaking light int and radius, killing shadows
47 Days Ago
Eoka anim updates
47 Days Ago
assorted small fixes: - fix workshop weather spamming log - fix gun information header padding - fix "GUID is empty" error in workshop
47 Days Ago
merge from deployguidecolourtweaks
47 Days Ago
checking in floating city 2
47 Days Ago
initial lighting pass on security prison barge
47 Days Ago
Merge: from main
47 Days Ago
added prop render script and aligned to old bed icon, re-rendered icon
47 Days Ago
Forgot to hook LOD3 up in prerfab whoops
47 Days Ago
LOD3s for casino elevator
47 Days Ago
Rebase on /main (save 271)
47 Days Ago
Move auth code to PlayerBoat.Auth partial
47 Days Ago
Update: don't build UI bundle for server bundles Tests: none, trivial change
47 Days Ago
Clean: get rid of StoreTakeover internal warmup count It never goes past 1 since we fixed open order of store Tests: stuck an assert and validated poked at different menus
47 Days Ago
deploy guide asset colour and emissive tweaks
47 Days Ago
47 Days Ago
entity, hold type and animation updates for a selection of tool updates
47 Days Ago
initial lighting pass on medical barge
47 Days Ago
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
47 Days Ago
Fix the seat mount spawning us at weird angles (removed eye override)
47 Days Ago
watertreatment plant single pickup BP fix
47 Days Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
47 Days Ago
moved dome puzzle box blocking door