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136,635 Commits over 4,474 Days - 1.27cph!

44 Days Ago
Merge from main
44 Days Ago
Merge from parent
44 Days Ago
Merge from main
44 Days Ago
Merge from mortar_prototype (fixes mortar animations)
44 Days Ago
Fix editor only NRE when playing first person sounds
44 Days Ago
Merge from main
44 Days Ago
Fix
44 Days Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
44 Days Ago
Fix static xylophone and drumkit being offset in monuments after they were converted to prefab variants in 142496 and 142494 Manually restore their old positions in Music_Stage and Casino Barge prefabs S2P Outpost + Floating Cities
44 Days Ago
exported updated 3p jump and jump midair anims
45 Days Ago
Fixed old bug where the desert military base `desert_dwelling_single_j` (the big silo) could have another dwelling spawn inside of it after server restart. Added a simple box collider at the anchor point where spawn checks were made. Tested in editor
45 Days Ago
Lazy create the IOCircuitSystem when registering the first io entity Converted computer station, digital clock and command block
45 Days Ago
merge from main
46 Days Ago
change industrial auto turret inventory handling sound
46 Days Ago
deploy/open/close sounds for industrial storage and furnaces
46 Days Ago
industrial auto turret sounds
46 Days Ago
morph cache add dye sets to hair sets
46 Days Ago
conditional hair setup (pointing to midlength meshes for now)
46 Days Ago
add to hair sets
46 Days Ago
Fixed missing skeletonskins
46 Days Ago
merge from crew_cut_setup (to avoid hair set conflicts)
46 Days Ago
shadow lods
46 Days Ago
rough dye set pass
46 Days Ago
Female conditional meshes
46 Days Ago
Cobalt Statue - Added latest progress on the mesh and prefab, which includes the fully UV'd and textured pedestal with its corresponding materials.
46 Days Ago
Conditional meshes
46 Days Ago
Updated render meshes on prefab
46 Days Ago
Ponytail cleanup
46 Days Ago
Initial setup
46 Days Ago
Ponytail fixes
46 Days Ago
Ponytail hair update
46 Days Ago
commit missed texture metas
46 Days Ago
merge from wiretool_cave_fix
46 Days Ago
Added some network override volumes in cave_small_hard and cave_large_sewers_hard Fixes not being able to wire stuff from cave to surface S2P both caves
46 Days Ago
rebased darts_game branch
46 Days Ago
Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.
46 Days Ago
merge from consoleinputfield_fix
46 Days Ago
Fixed console input field not being selected automatically when using consoletoggle 0
46 Days Ago
Fixed pooltable NRE'ing on spawn
46 Days Ago
Codegen Manifest
46 Days Ago
Second set of cherrypicks
46 Days Ago
merge from resourcedispenser_allocs
46 Days Ago
Delete a bunch of old useless assertions that allocate
46 Days Ago
First set of cherry picks from game_room_dlc old because of plastics 'issues' up to 151245
46 Days Ago
Bowless crossbow skin viewer update
46 Days Ago
merge from main
46 Days Ago
Allowed mounting with ballistic helmet
46 Days Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
46 Days Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
46 Days Ago
Subtract the custom network group for the apartment building & floors because default 5s update rate is too slow & even if it updates quicker it will cause more lag spikes and be more complicated than simply improving the culling