8,836 Commits over 1,735 Days - 0.21cph!
Merge Arctic Bases -> Aux
Larger "don't set free" box for snowmobile puzzle
Merge Snowmobile -> Arctic Bases
Set engine_on animation default weight to zero (generic snowmobile)
Fix snowmobile engine shake playing in incorrect situation
Match previous modular car behaviour exactly
Give modular cars some anti-roll back (they lost it due to snowmobile sim changes)
Snowmobiles: Only clip check the player's head, hopefully stop getting booted off for hitting rocks and stuff
Set up the generic snowmobile for increased ski suspension travel
Set up Tomaha dashboard lights + other snowmobile light setup
Allow mount interaction to proceed if the unmounted player is looking at another player that is mounted to the mountable
Adjusted snowmobile passenger mount pos back a little
- Fixed snowmobiles not controlling correctly when a passenger is mounted
- Stopped snowmobile passenger being able to access fuel storage
Merge Arctic Bases -> Aux
Give spawning snowmobiles 20 fuel
Merge Arctic Bases -> Aux
- Don't destroy snowmobile when puzzle resets if it's moved
- Snowmobile spawn now works with save and load
Merge Snowmobile -> Arctic Bases
Steering and driving phsyics
Corrected system for ignoring roll when calculating ideal snowmobile angle in the air
Don't try to match terrain roll, only pitch
Entity.proto edit to better match what's on Aux (help with merging)
Merge Arctic_Bases -> Aux
Disable "Play On Show" for snowmobile ski smoke ParticleSystemCull script
Added support for hard surface ground FX for wheels (make snowmobile FX wheely good)
A snowmobile now spawns in the arctic base hangar, with 20 fuel inside.
Merge Snowmobile -> Arctic_Bases
Arctic base roads are now snow material instead of dirt, will work well with snowmobiles
Reduced max steer angle further at high speeds