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154,045 Commits over 4,536 Days - 1.42cph!

49 Days Ago
49 Days Ago
enforce mesh renderer is enabled in sculpting gui always
49 Days Ago
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
49 Days Ago
Buildfix: get rid of SkipInit, LLVM optimizes out variable initialization from final asm Tests: triggered compile - no errors in editor. Checked asm against externally stack allocated storage - same asm
49 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
49 Days Ago
Remove debug 15s refresh times lol
49 Days Ago
49 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
49 Days Ago
lod distances tweaks same as TC
49 Days Ago
Change supermarket freezer loot refresh - Reduced loot refresh contents but at a much shorter refresh cycle - Every x many reduced loot refreshes, we get a full refresh with lots and more variety of food - Contents of full refresh cannot be wiped by a reduced refresh unless someone has opened the freezer at least once after the last full refresh S2P supermarket
49 Days Ago
Rock sculpture - cleaned up duplicate textures, renamed for consistency
49 Days Ago
updated temp icon
49 Days Ago
main -> game_room_dlc
49 Days Ago
game_room_dlc -> new_pool_ui
49 Days Ago
Max trail length convar
49 Days Ago
changed name to rock sculpture, added colision and lods
49 Days Ago
do x and z while I'm at it
49 Days Ago
Merge: from pool_leak_experiments - Optim: replace FuzzyPool with LPRQ segment - it can be up to 20% faster and doesn't leak/spill sporadically Tests: unit + perf tests, loaded 2.5k procgen map, checked print_memory - no spills
49 Days Ago
Debug log satellite Y position for my sanity
49 Days Ago
Clean: remove editor-only add/remove fail counters - also cache cell buffer length - jit might already do it automatically, so might be moot Tests: compiles
49 Days Ago
Take the longest route across terrain possible
49 Days Ago
Merge: from lprq Prepping LPRQ segment implementation to use instead of current FuzzyPool Tests: ran unit tests
49 Days Ago
rock sculpture COL
49 Days Ago
Rock Sculpting Pedestal - gibs
49 Days Ago
Experimenting with a super duper long trail
49 Days Ago
Update(tests): expand TestAllocWhenEmpty test slightly to sanity check leaking behavior Tests: ran unit test
49 Days Ago
Trail fade
49 Days Ago
merge from PlayerMaintainedMonuments
49 Days Ago
trail fix
49 Days Ago
Perspective fix
49 Days Ago
Clean: Add general explanation on the pool implementation - remove TODOs - buildfix for non-editor builds - bugfix of setting the wrong epoch for a slot for stale cells Tests: ran unit and perf tests
49 Days Ago
more tweaks
49 Days Ago
set repair and pickup to correct item prefab
49 Days Ago
merge from f1menu_blur_fix
49 Days Ago
Updated BlurManager to use SingletonComponent instead
49 Days Ago
merge from water_surface_nametags_fix again (didn't go through)
49 Days Ago
merge from water_surface_nametags_fix
49 Days Ago
resized rock sculpture textures to 2k
49 Days Ago
merge from paintingui_inputs_fix
49 Days Ago
Added some slight forgiveness to query vis blocked by water check, to fix nametag inconsistencies (not being visible when your teammate is swimming right on the water surface)
49 Days Ago
Fix supermarket freezer causing "MaterialPropertyBlock index 0 is out of range" error
49 Days Ago
Changed painting UI inputs polling to event based, making it framerate independant Should fix the various issues introduced with the input system update
49 Days Ago
49 Days Ago
scale up test
49 Days Ago
Add PostOpaqueDepth component to sculpture camera to fix guide fx, and revert changes to BRZone shader
49 Days Ago
Optim: inline LPRQ segment logic, get rid of the overall queue Perf test is averaging 2.8ms, improvement over FuzzyPool by 20% Tests: unit tests + AllocDeallocMTShortLived(32,False) perf test
49 Days Ago
updated wooden arrow icon
49 Days Ago
Flyover and curve experiment
49 Days Ago
merge from f1menu_blur_fix
49 Days Ago
Crash site remains terrain alignment test