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137,696 Commits over 4,474 Days - 1.28cph!

47 Days Ago
delete leftover file from tropical 4, plastic somehow forgot it
47 Days Ago
Bugfix: accidentally used ducked instead of ducking modelstate, whoops Tests: ran consisntecy unit tests
47 Days Ago
Cobalt Statue - Added colliders and modified prefab settings
47 Days Ago
Optim: ServerCachePlayerInfo - stop caching isDucking Tests: AH consistency unit tests
47 Days Ago
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
47 Days Ago
Fixed the final bloom pass's render texture size
47 Days Ago
Optim: ServerCachePlayerInfo - don't cache isOnLadder Tests: ran AH consistency unit tests
47 Days Ago
47 Days Ago
demo_compatability_layer -> main
47 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
47 Days Ago
Also set telephones to be always powered - was setting them to not require power but that was only applying on the server
47 Days Ago
Implement camera motion vectors
47 Days Ago
Empty compat file so it gets included in builds
47 Days Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
47 Days Ago
Set fridge as powered by default inside apartments
47 Days Ago
Prevent players from picking up deployables inside monuments when they require building permission to pickup (aka all the beautiful entities I spawned inside apartment rooms)
47 Days Ago
Bugfix: missed a couple places where ModelState.Blocking is updated Tests: none, trivial change
47 Days Ago
merge from attachment_charms
47 Days Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
47 Days Ago
vending_stats_text_fix -> main
47 Days Ago
Stop the text going blurry in the vending stats page
47 Days Ago
office light prefab & related files
47 Days Ago
Clean: fix up formatting crimes in BasePlayer-SaveLoad.cs Tests: none, trivial change
47 Days Ago
Update: duplicate ModelState.flags and ducking properties into their own arrays, keep them in sync with incoming model states Will allow me to removed caching of 5 properties in ServerCachePlayerInfo Tests: booted craggy
47 Days Ago
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
47 Days Ago
- Rewrite of the demo compat system - General cleanup - Couple of weird editor only bugs fixed
47 Days Ago
Fix new mountable tests having the "Deployables" category, breaking deployable tests Minor cleanup, testlist
47 Days Ago
Set up (empty) camera motion vector pass
47 Days Ago
Merge from satellite_crash
47 Days Ago
Enable map zooming on the targeting map. Codegen.
47 Days Ago
Fix per-object motion vector pass
47 Days Ago
Add teleport2satellitecrashsite
47 Days Ago
main -> demo_compatability_layer
47 Days Ago
merge from main
47 Days Ago
Glowing Wallpapers - Ceiling stars WIP
47 Days Ago
camera_flash_fixes -> main
47 Days Ago
Optim: ServerCachePlayerInfo - don't cache IsCrawling, it can be deduced from PlayerFlags Tests: ran speed consistency unit test, ran around craggy, crawled while wounded - all's gud
47 Days Ago
Compile errors
47 Days Ago
Assign bed to apartment owner after the furniture is spawned in the room (when room is rented)
47 Days Ago
Use the new method in SleepingBagCamper too
47 Days Ago
Refactor SleepingBag so code can reassign bags outside of RPC calls
47 Days Ago
Set upkeep terminal to only accept scrap (in the prefab)
47 Days Ago
Fix NRE from static list of client apartment buildings not being cleared when disconnecting - put it inside EntityRealmClient so it's cleared along the main list of entities
47 Days Ago
apartment_complex_core prefab set dressing progress
47 Days Ago
merge from main
47 Days Ago
simpler solution using space transformation without creating a new sim-space - root motion stored as a snapshot and lerped rather than using accumulated deltas, true stability - root motion of 0 now behaves perfectly with rotation, helping keep VM much more stable
47 Days Ago
merge from automated_test_entity_bounds_fixes
47 Days Ago
Refresh test list for merge
47 Days Ago
Clean: remove JobHandle IsValid extension This was a workaround for a Unity issue that was fixed in 6.3.14f1 Tests: none, trivial change
47 Days Ago
Optim: ServerCachePlayerInfo - only recache positional state if position changed from last call Tests: ran around on craggy, sawm, crouched. retried connecting couple times