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144,178 Commits over 4,444 Days - 1.35cph!

47 Days Ago
Part2
47 Days Ago
Part 3
47 Days Ago
Apartment complex b LODs/baked LOds/prefab setup and colliders
47 Days Ago
More beard setup
47 Days Ago
Fixed players being able to access TC through the vending machine
47 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
47 Days Ago
merge from fix_hover_loot_attachments -> main
47 Days Ago
merge from fix_privaddfriend_vis
47 Days Ago
add usedistance range check
47 Days Ago
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
47 Days Ago
merge from main
47 Days Ago
Short beard setup wip
47 Days Ago
merge from workshop_emission_intensity
47 Days Ago
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
47 Days Ago
merge from fix_cui_drabble_nre -> main
47 Days Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
47 Days Ago
updated mortar animation idle pose
47 Days Ago
merge from fix_forceaddtoteam -> main
47 Days Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
47 Days Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
47 Days Ago
merge from fix_itemcontainer_take_leak -> main
48 Days Ago
Industrial Large Furnace - updated model, textures Updated manifest and localization
48 Days Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
48 Days Ago
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
48 Days Ago
Fix smoke grenade manager returns driving me crazy
48 Days Ago
transformchanged_cleanup -> main
48 Days Ago
Support food on corpses again
48 Days Ago
Save a few pennies in SmokeGrenadeManager::Move
48 Days Ago
main -> vendingmachine_ui_refresh
48 Days Ago
transformchanged_cleanup -> main
48 Days Ago
Space
48 Days Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
48 Days Ago
Lower mortar deploy angle check to only allow placement on flat ground
48 Days Ago
Salvaged Icepick inventory sounds and weapon audio polish
48 Days Ago
Add mortar deployment guide prefab
48 Days Ago
merge from mortar_prototype
48 Days Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
48 Days Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
48 Days Ago
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
48 Days Ago
- Deselect support - Format changes
48 Days Ago
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
48 Days Ago
added a little low wall to the penthouse greybox separating kitchen/living
48 Days Ago
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
48 Days Ago
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48 Days Ago
Merge from workbench_upgrades
48 Days Ago
industrial electric furnace - reduced AO to 512
48 Days Ago
io workbench visual point setup
48 Days Ago
industrial electric furnace - game model - updated prefabs - Added stand in textures - Setup IO on off states in prefab - Added off and glass material
48 Days Ago
Some setup on io.table.deployed
48 Days Ago
industrial electric furnace - rename material to on state