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137,448 Commits over 4,474 Days - 1.28cph!

43 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
43 Days Ago
apartment complex S2P
43 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
43 Days Ago
removing left over greybox from apartment core prefab
43 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
43 Days Ago
fixed statue collider import options
43 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
43 Days Ago
Auto fill monument info scriptables based on whats inside the monument prefab
44 Days Ago
Merge from shield_disconnect_fix
44 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
44 Days Ago
Typo fix
44 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
44 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
44 Days Ago
Added framework for blocking some items in rentable store inventory
44 Days Ago
Merge from demo_cfg_frame_0
44 Days Ago
Adjust timing so this runs after replicated vars are applied
44 Days Ago
Merge from PlayerRigUpdate2
44 Days Ago
Don't run the sprint sub system on npc's
44 Days Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
44 Days Ago
Merge from melee_subsystem_weapons
44 Days Ago
Some more mild sub system editor speed ups
44 Days Ago
Bring in both arms on the attack state
44 Days Ago
Fixed SetParameterLerpAnimatorBehaviour not working
44 Days Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
44 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
44 Days Ago
Merge from parent
44 Days Ago
Removed on phone animator state and parameter (now handled by subsystems)
44 Days Ago
Merge from main
44 Days Ago
Merge from phone_handle_fix
44 Days Ago
Fixed phonebooth handset position as well
44 Days Ago
Add PNG sequence/MP4/Prores demo exporter
44 Days Ago
Add linear/cubic spline camera math utils/jobs
44 Days Ago
implement atmopshere volumes (bandit camp fog) in RRP
44 Days Ago
Add demo controls UI
44 Days Ago
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
44 Days Ago
merge from prototype -> apartment_complex_monument
44 Days Ago
fix AnimalFur shader missing g-buffer stencil write
44 Days Ago
Fixed RustIconEditor text align buttons not working since the tmp update
44 Days Ago
Initial keyboard prefab setup + folder organisation - all very WIP
44 Days Ago
Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque
44 Days Ago
merge from fix_deepsea_teleport_consistent -> main
44 Days Ago
small backpack prefab and material setup
44 Days Ago
Speculative fix for players not consistently being teleported into the deep sea - grab list of players before PreTeleportEntity() so they are guarenteed to have PostTeleportEntity() called if they unparent when going to sleep before transition
44 Days Ago
Fix elevator not showing the top floor in the radial menu because the top floor doesn't contain itself inside the list of floors
44 Days Ago
Update phrases
44 Days Ago
Change phrase name for apartment breaking in
44 Days Ago
FlexElements allow negative gaps
44 Days Ago
Monument info popup baseline
44 Days Ago
Set display floor number for basement elevator
44 Days Ago
Set floor display numbers in the apartment elevator shaft