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145,211 Commits over 4,444 Days - 1.36cph!

46 Days Ago
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes
46 Days Ago
Added female/light player seed Female/light body material updates PlayerModelMouth balance pass
46 Days Ago
network++
46 Days Ago
Setup engineering bench filler/item visuals
46 Days Ago
Crypt building skin store page baseline
47 Days Ago
Add sell order skin support to the marketplace terminals in outpost
47 Days Ago
charm position tweaks
47 Days Ago
Fix all the compile errors
47 Days Ago
main -> vendingmachine_ui_refresh
47 Days Ago
TMP compile fix
47 Days Ago
merge from unity_6.3.11/new_inputsystem
47 Days Ago
Compile fix
47 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
47 Days Ago
More menu items stuff
47 Days Ago
Menu items cleanup
47 Days Ago
update textures for prototype upgrade
47 Days Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
47 Days Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
47 Days Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
47 Days Ago
Stripped out TMP sprites
47 Days Ago
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47 Days Ago
Stripped out TMP style sheet
47 Days Ago
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47 Days Ago
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47 Days Ago
Industrial Storage - WIP textures
47 Days Ago
merge from unity_6.3.11/new_inputsystem
47 Days Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
47 Days Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
47 Days Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
47 Days Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
47 Days Ago
exported edited 3p crouch movement anims
47 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
47 Days Ago
wb3 setup
47 Days Ago
restore wb2 placement mesh ref
47 Days Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
47 Days Ago
Potential fix for "can't call stop on disabled agent" log spam
47 Days Ago
BDU texture updates
47 Days Ago
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47 Days Ago
Hook up t2 filler/upgrade item links
47 Days Ago
Patched TMP shaders to work with soft mask
47 Days Ago
forgot to commit empty filler prefabs
47 Days Ago
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47 Days Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
47 Days Ago
Restored scroll speeds
47 Days Ago
Use absolute path when downloading world
47 Days Ago
added empty states for tier 3 like tier 1 & 2
47 Days Ago
Apartment penthouse brick walls - WIP and material exploration
47 Days Ago
apartment lights collision added
47 Days Ago
apartment lights lods update
47 Days Ago
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