reporust_rebootcancel

154,182 Commits over 4,536 Days - 1.42cph!

49 Days Ago
Add a way to minimize options/sandbox panels, fix some demo2ui not using phrases.
49 Days Ago
Whoops, that should be stage 3 Also applied to small oil rig
49 Days Ago
Oil rig now requires stage 2 power plant level (50%)
49 Days Ago
Remove satellite event chat log
49 Days Ago
Unsaved
49 Days Ago
Fixed power icon on satellite computer
49 Days Ago
Push up phrases too, oops
49 Days Ago
Add copy/paste for timeline keyframes
49 Days Ago
Merge from main
49 Days Ago
Added clan events: Turned on oil rig switch Turned on water treatment plant (awarded when the gear is consumed) Inserting a heavy fuse in power plant Launching a satellite Looting a satellite crate Scores wip
49 Days Ago
Add double clicking keyframes to snap to their time. (+ a context menu button)
49 Days Ago
Fix demos not loading, blur manager NRE
Rin
49 Days Ago
network++ save++ persistance++
Rin
49 Days Ago
merge from sculptures
Rin
49 Days Ago
merge from game_room_dlc
49 Days Ago
merge from main
49 Days Ago
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Rin
49 Days Ago
No longer hidden 100 Wood 200 Stone Increased protection values (Subject to change)
49 Days Ago
Removed strings in entity names of airdrop rate terminal and chinook call terminal This will break saves, better to do it before force wipe Demo compatibility layer should ensure demo compatibility
49 Days Ago
Doubled cull distance of airfield terminals
49 Days Ago
Merge from water_treatment_plant_maintainables
Rin
49 Days Ago
Dart board HP 200 > 100 150 wood Pool Table HP 400 > 150 200 wood
49 Days Ago
Merge from main
50 Days Ago
Expose where to implement an analytics event for fuse inserting
50 Days Ago
merge from editor_cfg_parallel_import -> main
50 Days Ago
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50 Days Ago
Set standby import worker count to 0 and set shutdown delay to 10s - prevents out of process import processes from sticking around and eating RAM
50 Days Ago
Add some better tooltips depending on what you pot
50 Days Ago
Minor colour changes
50 Days Ago
merge from waterwell_stock_decrease -> main
50 Days Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
50 Days Ago
Create tests to confirm waterwell stock is correct
50 Days Ago
Cleanup method that returns max stock
50 Days Ago
Fixed fuel tanks missing from HLOD at dome S2P SceneToPrefabTag inspector will now only show the SpecificLOD field if UseSpecificLOD mode is enabled
50 Days Ago
Fix the maxStock for NPC vending orders being confusing - it used to only change the initial stock and then refill to the maximum of the vendor - now it just sets a different max stock for that individual vending order
50 Days Ago
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50 Days Ago
Poolball Shadows, highlights, stripes etc
50 Days Ago
Merge from boombox_volume_interact
50 Days Ago
Icons
50 Days Ago
Codegen
50 Days Ago
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
50 Days Ago
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
50 Days Ago
dartboard bullseye and win effect sounds
50 Days Ago
fix missing pool table deploy sound
50 Days Ago
Unsaved wip from yesterday
50 Days Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
50 Days Ago
merge from sculptures - stone sculpture update
50 Days Ago
stone sculpture icon
50 Days Ago
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50 Days Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode