reporust_rebootcancel

143,511 Commits over 4,413 Days - 1.36cph!

45 Days Ago
unskinned_windmill -> main
45 Days Ago
Missing instanced mesh filter
45 Days Ago
- Ensure transmission rotates again with the vanes - Rebuild deployable prefab to follow the windmill.prefab instead of doing its own thing - Small overall cleanup
45 Days Ago
main -> unskinned_windmill
45 Days Ago
merge from tincanalarm_v2
45 Days Ago
colliders for the previous batch of prefabs
45 Days Ago
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45 Days Ago
merge from fillmounts_horse_fix
45 Days Ago
merge from main
45 Days Ago
merge from wallpaper_nre_fix2
45 Days Ago
merge from adminui_health_fix
45 Days Ago
merge from Electric_Furnace_Workshop
45 Days Ago
merge from crypt_building_skin
45 Days Ago
Fixed server admin ui player panel health rounding issues, it matches the health vital now
45 Days Ago
Wallpaper OnFrameWhileHeld nre fix attempt
45 Days Ago
Merge from main
45 Days Ago
Merge from main
45 Days Ago
Fixed automatically generated report offensive content screenshot appearing blurry
45 Days Ago
Fixed kapok branch colliders on wrong branch, preventing vine descending
46 Days Ago
Ladder hatch open/close sounds now use small sounds template (was medium)
46 Days Ago
Player model will now switch to swimming animations once water factor is at 0.65 (was 0.5) This matches the internal player movement behaviour - if the water factor is >= 0.65 we apply swiming movement Updated conditions on player animator match (Walk <-> Swim)
46 Days Ago
Burst compile GeneratePipeMesh Add 26 tests for the new pipe merging feature Add debug.spawnPipeStressTest convar, spawns a grid of connected industrial conveyors batching.refresh_pipe_groups will now force a reset of all pipes to the current system
46 Days Ago
Merge from heightmap_bake_fix
46 Days Ago
Use RGBA32 for heightmap baking
46 Days Ago
Fix pipe merging conflicting materials
46 Days Ago
Subtract 147642 (we want duplicated jog animations for better player responsiveness)
46 Days Ago
Merge from main, no conflicts
46 Days Ago
Add test for meshes used by particle systems having RW enabled Improve the mesh collider test
46 Days Ago
merge from main
46 Days Ago
apartment complex windows/doorframes and glass lods and prefabs
46 Days Ago
concrete debris and rebar lods and prefabs
47 Days Ago
Male hairset light No transmission on buzzcut materials
47 Days Ago
Added male midlength style
47 Days Ago
Enable hair caps on male head materials
48 Days Ago
Male buzzcut/buzzcut curly Male head materials haircap setup Male hairsets
48 Days Ago
Added UV1/2 channels to rest of male heads + averaged head shape
48 Days Ago
Added UV1/2 channels to male heads a-e Male heads a-e use averaged head shape
48 Days Ago
Fixed blurry texts in the crafting queue, converted to RustText
48 Days Ago
merge from easter_fixes_2026
48 Days Ago
Added UV1/2 channels to all female heads Female heads use averaged head shape Updated hair sets and dye sets for all female heads Updated Playground.Hair
48 Days Ago
merge from flexvirtualscroll_nre_fix
48 Days Ago
merge from hackweek_techtree_multi_unlock
48 Days Ago
merge from world_rendermap_fix
48 Days Ago
merge from console_autocomplete_fix
48 Days Ago
merge from droppeditem_improvements
49 Days Ago
merge from PlayerRigUpdate2
49 Days Ago
Dye sets and materials
49 Days Ago
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49 Days Ago
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