reporust_rebootcancel

154,630 Commits over 4,536 Days - 1.42cph!

50 Days Ago
Can aim precisely on the pool table with mouse left/right. A/D are larger movements
50 Days Ago
merge from sails_culling_fix
50 Days Ago
Increased culling distance of sails
50 Days Ago
Machete Refresh viewmodel, worldmodel, textures, LODs
50 Days Ago
merge from PlayerMaintainedMonuments
50 Days Ago
merge from airfield_maintainable_features
50 Days Ago
upped weight of Chinook DropCrate AI State when the call is active (6 -> 10,000)
50 Days Ago
apply prefab to scene, S2P airfield
50 Days Ago
added black/uncoloured variant of security door for airfield powergrid doors added powergrid indicators to tower door and terminal room in airfield maintainables prefab removed press button from airdrop terminal
50 Days Ago
merge from PlayerMaintainedMonuments
50 Days Ago
Swap to using leg animator for ik support
50 Days Ago
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
50 Days Ago
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
50 Days Ago
Merge from satellite_crash
50 Days Ago
Threadsafe time
50 Days Ago
corrected hexagonal pyramid and cone shape guides not matching
50 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
50 Days Ago
Merge from main
50 Days Ago
Merge from satellite_crash
50 Days Ago
Small computer screen now shows the cooldown message.
50 Days Ago
Fix a missing physics impact material on wood planks used in the water producer
50 Days Ago
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50 Days Ago
Merge from satellite_crash
50 Days Ago
Change thruster button labels from Letter-NumberNumber to Number-NumberLetter to make them clearly not related to map grid
50 Days Ago
added sleeping bag world model and lods updated .item prefab to reference world model now drops a rolled up sleeping bag instead of a burlap sack
50 Days Ago
set max brush size limit based on max sculptable bounds
50 Days Ago
merge from main
50 Days Ago
Compile fix
50 Days Ago
big merge from main
50 Days Ago
merge from automated_testing
50 Days Ago
Resolve all of the cases testlist
50 Days Ago
Fix gib mesh readable test not working correctly, now matches how gib mesh colliders are created at runtime, finds the known issue with Fuse_Heavy_LOD2 and ~20 more cases
50 Days Ago
Fix 3p animation issue on dart throws
50 Days Ago
merge from main
50 Days Ago
Cow react, vm and 3p animations added
50 Days Ago
merge from vehicle_parts_crate_pass
50 Days Ago
Advanced vehicle parts crate as gas station is now visually distinct (tray color) from the regular one Removed low quality parts from it, only spawns medium Made underwater labs vehicle crate and advanced vehicle crate prefab variants Fixed the parts clipping on the model, and their quality now visually matches what's inside Gas station S2P, manifest https://files.facepunch.com/cipeax/2026/August/03_13-12-AustereGoose.png
50 Days Ago
editor-only command to export a sculpture you're looking at as an fbx
50 Days Ago
merge from main
50 Days Ago
added ladder world model and lods and .worldmodel prefab hooked up world model to .item now drops an actual ladder instead of burlap sack.
50 Days Ago
Merge from satellite_crash
50 Days Ago
Also hide electrical FX/sparks with satellite
50 Days Ago
merge from batteringram_hitdetection_fix
50 Days Ago
Merge from main
50 Days Ago
Battering ram tests
50 Days Ago
added satellite icon for death screen hooked up to .entity prefab information script
50 Days Ago
Add satellite remains protection (same setup as heli remains) Show health bar for remains.
50 Days Ago
replaced icons in sculpting gui