reporust_rebootcancel

141,156 Commits over 4,383 Days - 1.34cph!

50 Days Ago
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50 Days Ago
- Fix console not pushing logs after inputting - FIx autocomplete command list flex snapping at random intervals - Expose current override value rather than default value
Rin
50 Days Ago
merge from io_exploit_fix
51 Days Ago
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51 Days Ago
Fixed vending machine deploy regression
51 Days Ago
Update(tests): add 8 players perf test to UpdateSubscriptions - add some TimeWarnings to parallel UpdateSubscriptions - got rid of caching all Visible sets, just reuse 1 per task from pool Tests: ran tests
51 Days Ago
Update(tests): Pump up those rookie network streaming range numbers in unit tests (1,2 -> 4,8) to match real servers - rewrote spawning logic in UpdateSubscriptions unit tests to ensure we spawn within main layer 128 player perf test is now showing much better results: Serial - 10.3ms, Parallel - 1.7ms Tests: ran unit tests
52 Days Ago
Budget the main thread part of navmesh building
52 Days Ago
Fix binary saving overwriting the beginning of the previous save but leaving without truncating the end
52 Days Ago
naming conventions, small tweaks
52 Days Ago
manifest, bounds fixes, guide fixes
52 Days Ago
apartment wood stove
52 Days Ago
Loadouts tab baseline
52 Days Ago
updated item definition on bunny suit
52 Days Ago
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52 Days Ago
Optim: run gather network groups in parallel - changed dimensions of net grid in DummyServer, now it's using a 512 grid with 64 cells 128 players: 0.54ms vs 1.15ms of serial. Relies on a prealloc hack, need to support it properly Tests: ran unit tests
52 Days Ago
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52 Days Ago
exported latest salvaged axe v model anims
52 Days Ago
Fixes
52 Days Ago
Updated BunnySuit
52 Days Ago
Updating krieg backpack skinning and burst cloth
52 Days Ago
Remove _CommandID shader property to not ever confuse any shader compilers
52 Days Ago
Fix incorrect cleanup on load fail
52 Days Ago
Better logs, fix out of bounds tile index, fix incorrect warning when loading a navmesh from a save
52 Days Ago
Camping Cooker update
52 Days Ago
fix animator after merge conflicts, fixed wheel rotation and mount positioning
52 Days Ago
Reduced PacketArrayPool's length to the max value, reworked GetHashCode, removed unneeded second Close in ResetSocket, Use GameManifest.Current instead of loading from disk again
52 Days Ago
Bunny Suit item update
52 Days Ago
Bunny Suit setup
52 Days Ago
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52 Days Ago
fix water SSR flickering when TAA was enabled, was especially pronounced at grazing angles
52 Days Ago
Started cleanup
52 Days Ago
fix server build
52 Days Ago
Fix tilesLoaded never being incremented, causing loading to fail
52 Days Ago
Fix crash
52 Days Ago
Updating krieg skeleton asset
52 Days Ago
Fixed modular car fuel tank not connectable to anything
52 Days Ago
Add missing lod2 to emission toggle
52 Days Ago
Render single-draw commands through Graphics.RenderMeshIndirect()
52 Days Ago
Remove the placeholder "cancel" menu option.
52 Days Ago
Updating krieg hazmat burst cloth and skinning
52 Days Ago
Add item name & icons to radial menu. Only show radial menu if there's more than one item that responds to lighttoggle. Run lighttoggle instantly on press if there is only one item. Misc fixes/functionality. Ready to start refactoring and cleaning up.
52 Days Ago
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
52 Days Ago
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52 Days Ago
Enabled LZ4 high compression
52 Days Ago
Finish refactor to have individual navmesh instances instead of a singleton, todo fix crash on destroy
52 Days Ago
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52 Days Ago
Exposed rebar texture
52 Days Ago
moved relay send thread start to first packet enqueue, implemented missing Equals and GetHashCode methods
52 Days Ago
Bugfix: ServerOcclusionGroups - handle null net group when player goes through custom flow - renamed branch to *_reinit (as limit networking turned out not to be related at all) Tests: ran all unit tests, they pass