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134,043 Commits over 4,444 Days - 1.26cph!

Rin
50 Days Ago
Vanilla and hardcore tech tree placements
50 Days Ago
Fixing player male legs skinning
50 Days Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
50 Days Ago
merge rust_relay_server -> main
50 Days Ago
merge main -> rust_relay_server
50 Days Ago
tweaked relay server restart method
50 Days Ago
Mortar animation and camera updates
50 Days Ago
Merge from workbench_upgrades
50 Days Ago
Upgrade items initial inventory sounds
50 Days Ago
Adding military idle animation set
Rin
50 Days Ago
Initial Mortar Ammo damage pass
50 Days Ago
merge from fields_mismatch_cleanup
50 Days Ago
missing nonserialized attribute
50 Days Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
50 Days Ago
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
50 Days Ago
field dump ignores struct types that aren't serializable (false-positive)
Rin
50 Days Ago
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
50 Days Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
50 Days Ago
exported updated 3p ak47 and rock run anims
50 Days Ago
Merge from main
50 Days Ago
merge rust_relay_server -> main
50 Days Ago
merge main -> rust_relay_server
50 Days Ago
made AttemptRestart a little bit more robust
50 Days Ago
merge from automated_testing
50 Days Ago
Test list
50 Days Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
50 Days Ago
merge main -> rust_relay_server
50 Days Ago
ensure sendThread can start up if disabled from start
50 Days Ago
better property mismatch logging
50 Days Ago
merge from main
50 Days Ago
merge from automated_testing
50 Days Ago
CI testlist
50 Days Ago
Excluded some prefabs from BaseCombatEntity tests Test list
50 Days Ago
Test list
50 Days Ago
Sprinkler tests cleanup and fixes
50 Days Ago
added shell fragmentation texture bc variant, added variant icon updated fragment mortar prefab linking new icon
50 Days Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
50 Days Ago
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
50 Days Ago
Reapply AnimatorOverrideUpdater Create a new 3p_idle_unarmed_pose - a single frame version of 3p_idle_unarmed Use that on the upper body idle, update all of the overrides accordingly
50 Days Ago
Subtract 150051 (introduced stepping issues)
50 Days Ago
binoculars_fix -> main
50 Days Ago
Ensure range transform respects ui scale
50 Days Ago
Shader uses a grab pass rather than using OnRenderImage (fixes issues like being able to see through water) - Tick lines now use a fixed pixel size rather than using uvs under the hood - Main lines now base their pixel size of the lens circles
50 Days Ago
Fix invisible collider on mortars blocking mounting/restricting movement, Fix first person animations on mortar, override eye position to fix animators moving it back in Update.
50 Days Ago
Player seed work
50 Days Ago
Added a new Animator Override Updater tool to batch update overrides when replacing an animation on the base player animator Since overrides work by overriding clips (not states) replacing the clip breaks every override that was referencing that clip This automates the process of hooking them all up Replaced the stance-idle clips in the Idle/Aiming blend tree with 3p_idle_unarmed and then ran the updater, updated 141 override controllers
50 Days Ago
Adjusted mortar guidemesh to face the correct way
50 Days Ago
merge from automated_testing
50 Days Ago
Auto turret target death and item giving fixes
50 Days Ago
Skip items that have already been removed in RustTestFixture::KillSpawnedItems