reporust_rebootcancel

154,848 Commits over 4,536 Days - 1.42cph!

50 Days Ago
workbench upgrade world models each workbench upgrade item has its own world model now instead of a burlap sack in some cases, i've created simplified versions of an upgrade so they visually make sense as a dropped item
50 Days Ago
Can connect wires to the new powerline IO even without building privilege
50 Days Ago
Add vertical scrolling to the timeline
50 Days Ago
set up events to hide flare when thrown in 3p
50 Days Ago
Disable being able to swap heavy fuses from the power plant fuseboxes. Get zapped for trying
50 Days Ago
elite, bradley and large wooden crate + variants now all have gibs. greatly improved the gibs on the basic crate and the visuals.
50 Days Ago
Merge: from mt_snapshot_saving - Bugfix for exception when saving ApartmentRooms in Jobs 4 mode Tests: rented a room in Jobs 4 mode, verified with debugger that code was hit and no exception produced
50 Days Ago
Bugfix: use transform handles when saving ApartmentRoom.GetDailyUpkeepCost in Jobs 4 mode Bypasses transform access which avoids tripping up on unity MT checks Tests: rented a room in Jobs 4 mode, had a breakpoint in the code - no exceptions
50 Days Ago
merge from main
50 Days Ago
merge from fix_reload_anim
50 Days Ago
scaled masterkey in source, now proper size and rotation. zero'd out the .worldmodel prefab.
50 Days Ago
merge from sculpt_admingui_fix
50 Days Ago
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50 Days Ago
Merge: from main
50 Days Ago
Basic spline setup for new stations
50 Days Ago
Apply roll when switching from dolly view to editor
50 Days Ago
Fix dof not showing up hi-res screenshots.
50 Days Ago
Fix sandbox clone NRE
50 Days Ago
merge from unixtimestamp_boundary_fix
50 Days Ago
update from main
50 Days Ago
Fix clan leaderboard never refreshing after it loads once
50 Days Ago
Fix reload animations not working on remote players
50 Days Ago
Fix some incorrect pooling in RentableShop and DeepSeaManager
50 Days Ago
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
50 Days Ago
fixed snapping in 3p hatchet aiming anim
50 Days Ago
- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab
50 Days Ago
fix stupid auto inserted using
50 Days Ago
merge from main
50 Days Ago
merge from hackweek_parented_ddraw
50 Days Ago
Updated DDrawCommand wrapper to include the new optional entityId and identifier arguments
50 Days Ago
- fix broken deferred decal culling (cull distance was being scaled up by integer object quality value rather than percentage, so cull distance became way too far for any culling to happen) - avoid redundant localToWorld calculation in the same frame for each deferred decal
50 Days Ago
Merge from PlayerMaintainedMonuments
50 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
50 Days Ago
Powerplant new loot fixes
50 Days Ago
merge from main
Rin
50 Days Ago
Increased Stone Sculpture protection properties
50 Days Ago
merge from main
50 Days Ago
Stone sculpture store page media
50 Days Ago
Allow player to alt look around while unlocking the door
50 Days Ago
merge from PlayerMaintainedMonuments
50 Days Ago
merge from airfield_maintainabled_features
50 Days Ago
Add airfield call check to StateThink of DropCrate, so it can now interrupt dropping in other monuments Ingore drop timeout timer when airfield call is active and unassigned
50 Days Ago
New Darts UI: - New setup for controls, leaderboard etc - New instruction setup (still to add leaderboard entries)
50 Days Ago
merge from PlayerMaintainedMonuments
50 Days Ago
S2P launchsite again
50 Days Ago
merge from main
50 Days Ago
merge from balance
50 Days Ago
Phrase update
50 Days Ago
Another fix for keys being held up to unoccupied doors Fix changed serialized field name losing reference in master key prefab
50 Days Ago
Set thruster_module_min_condition to 0.2, so even if you use up all burns, the harvested thrusters will still have some value