reporust_rebootcancel

135,947 Commits over 4,474 Days - 1.27cph!

48 Days Ago
Switch apartment elevator doors from the rusty ones -> normal ones
48 Days Ago
Radial menu functionally works, need better floor icons than "up" and "down" - or maybe we put a keypad in, we shall see
48 Days Ago
Register button namse using the actual display name, so they're keyboard layouts aware
48 Days Ago
merge from fix_industrial_efurnace_io_port
48 Days Ago
fix pooling leak
48 Days Ago
Improve comment
48 Days Ago
Change the RPCs for elevator - reimplement old -1,+1, bottom, top with relative & absolute floor parameteters - implement new target floor with absolute floor parameter
48 Days Ago
merge from fix_industrial_efurnace_io_port
48 Days Ago
fix industrial electric stove ports, by making new io subent variant. changed the reskinning logic to work with new io subent (copied from computer station)
48 Days Ago
Merge from powerplant_powergrid
48 Days Ago
Merge from main
48 Days Ago
Separate out settings for requiring power to be functional and having different stats with power on recycler
48 Days Ago
Start adding support for elevators to go to a specific floor instead of being limited to -1, +1, bottom, top) - send lift of floors available in the elevator shaft so the client can create a radial menu
48 Days Ago
rebuilt industrial auto turret as prefab variant , still needs lods of ent toggle cover
48 Days Ago
tweaked turretmountpoint on bow entities
48 Days Ago
Removing duplicate anims from player animator - delicate process so doing in stages
48 Days Ago
Sized down because not used.
48 Days Ago
Industrial furnace lighting & material stuff.
48 Days Ago
update apartment_complex_monument/prototype
48 Days Ago
Fix interior apartment doors showing the room number on the door when they weren't the front foor of the apartment
48 Days Ago
Fix apartment doors having a TMP submesh inside causing errors at runtime
48 Days Ago
industrial garage door; - Assign panner chain material to busy state model
48 Days Ago
Skinning industrial door
48 Days Ago
Fixing skinning and position offset for industrial door LODs
48 Days Ago
industrial garage door; - created panner material for the chain
48 Days Ago
Adding extra chain material for industrial garage door
48 Days Ago
Merge from main Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
48 Days Ago
setting up 3p M16a2 anims
48 Days Ago
disable_ping_estimation_again -> main
48 Days Ago
Turn off ping estimator again. Will prevent ICMP tranmssion errors on some Windows Servers. Unix is unaffected.
48 Days Ago
Compile fix
48 Days Ago
merge from drawcolliders_improvements
48 Days Ago
Fixed skinning for industrial garage door
48 Days Ago
Codegen
48 Days Ago
Extracted item/skins info from the item modal into its own component Added skin info to fullscreen skin viewer
48 Days Ago
Subbing industrial torch burst cloth mat(missed from my last checkin)
48 Days Ago
Fix shader error
48 Days Ago
merge from main
48 Days Ago
merge from barrel_conveyor_fix
48 Days Ago
Fix forceShowInConveyorFilters not overriding redirect check Show industrial barrels too
48 Days Ago
merge from main
48 Days Ago
Merge from indirect_instancing
48 Days Ago
Merge from main
48 Days Ago
merge from workshop_emission_fix_again
48 Days Ago
Add WorkshopEmissionToggle to basic furnance Add guard in EmissionToggle to not work while in the workshop (breaks emission colour selecting) Added workshop emission controls for miner hat, fix error with miner hat in workshop not displaying player model
48 Days Ago
Adjusting mannequin position to fix feet clipping
48 Days Ago
Industrial Autoturret - Updated LOD0 with individual shield piece for bow support
48 Days Ago
merge from spraycan_reskin_refactor 🎨
48 Days Ago
Updating mannequin skinning
48 Days Ago
Refactored the entire method / file now that reskinning is feature complete and all on the new system Clear steps, organized validation logic, comments, ripped out redundant stuff, etc. Allow reskinning while noclip flying