reporust_rebootcancel

123,851 Commits over 4,171 Days - 1.24cph!

56 Days Ago
Some store refactoring and fixes, showcase cart button wip
56 Days Ago
merge from main
56 Days Ago
merge from fogmethod1 (clouds/fog/sky)
56 Days Ago
56 Days Ago
merge from dpv_bone_error
56 Days Ago
re-assigned model root to correct transform
56 Days Ago
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
56 Days Ago
Nuked some low bitrate background videos
56 Days Ago
Fixed clunky animations in the skin viewer when entering and exiting fullscreen repeatedly
56 Days Ago
Tweaked cart item remove button padding
56 Days Ago
Feedback tweak: Cloud shapes
56 Days Ago
Store cart: - Updated button wording and style - Clicking away from the window closes it - Cart item are clickable and open their respective pages - Delete button style
56 Days Ago
Centre connection modal inside the play menu properly Fix notifications blur Fix connection modal blur being a bit strange
56 Days Ago
General tab dividers + add to cart on packs
56 Days Ago
merge from ambiencezone_nre_fix
56 Days Ago
check AmbienceManager instance is valid for AmbienceZone triggers (can NRE when leaving server)
56 Days Ago
setting up 3p thompson anims,entity and and override controller.
56 Days Ago
don't serialize shoreVectorTexture
56 Days Ago
add command to clear report counts
56 Days Ago
merge from projectile_jobs
56 Days Ago
fixed deferred schedule issue in OceanTrace path for when there is no water instance (basically just an issue in the Playground scene) adjusted batch sizes for ocean traces as deferred scheduling seems to act on the capacity of the entire list rather than the count
56 Days Ago
- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script. - Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
56 Days Ago
WIP handling of trigger parenting between edit/final modes
56 Days Ago
Setup ghost ship entity
56 Days Ago
Friends List colour match to UI + blur
56 Days Ago
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56 Days Ago
Bugfix: DemoBuildingsViewer - tag imported spawn markers to allow export Tests: ran the tool
56 Days Ago
Fix more compile errors
56 Days Ago
56 Days Ago
Added stencil buffers to the Standard and Standard-Terrain shaders to support deferred lighting when the Rust Render Pipeline is active
56 Days Ago
Updated the Rust Render Pipeline package to add support for camera-based command buffers
56 Days Ago
Update: DemoBuildingViewer - add ability to import markers from previously exported base - spawn markers now visualize if their override is invalid Makes it possible to do incremental fixups via the editor Tests: used the tool in editor
56 Days Ago
Fix compile error
56 Days Ago
Reduce icon sharpness as well, looks aliased in builds
56 Days Ago
Add SetSailsOpen(distance, flag) debug console command to make testing easier
56 Days Ago
Fix navbar onpress colours
56 Days Ago
Clicked by mistake, missing file.
56 Days Ago
Bunch of stability experiments/hacks
56 Days Ago
Clicking off the social page dismisses it
56 Days Ago
Clicking off the notifications panel will automatically close it Pressing escape will close the notifications panel
56 Days Ago
merge from new_menu
56 Days Ago
Compile fix
56 Days Ago
Restored full screen skin viewer controls on weekly skin modal
56 Days Ago
Disabled owned overlay on weekly skins
56 Days Ago
merge from new_menu
56 Days Ago
Dont do it in editor ^ (aha)
56 Days Ago
Fixed ceiling and floor wp pack release date
56 Days Ago
Dont let flex layout manager run on server - should fix that warning being spammed when headless
56 Days Ago
Fix white flash when transitioning between home menu and others
56 Days Ago
Clean: mark BiomeBenchmark as enabled for build It doesn't have an effect on the build as far as I can see, but makes it clearer to readers that it is included in the build Tests: none, trivial change