reporust_rebootcancel

135,367 Commits over 4,444 Days - 1.27cph!

43 Days Ago
- Show cue - Add line renderer to show where you're aiming
43 Days Ago
fake player improvements
43 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
43 Days Ago
Fixing FPBuild path var in unity tests step in Jenkinsfile
43 Days Ago
penthouse decals cont
43 Days Ago
merge from PlayerRigUpdate2/asset_cleanup
43 Days Ago
Delete old player textures
43 Days Ago
medium apartment collision
43 Days Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
43 Days Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
43 Days Ago
Updating female skinning and cloth sash
43 Days Ago
Quick refactor
43 Days Ago
43 Days Ago
merge from version_log_server
43 Days Ago
merge from traintunlightfixes
43 Days Ago
merge from cargoshipfixes
43 Days Ago
merge from terrain_lowering_nms_large_cave
43 Days Ago
deleted duplicated old reference prefabs
43 Days Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
43 Days Ago
Deleted old hair assets Deleted old hair sets
43 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
43 Days Ago
merge from main
43 Days Ago
Penthouse apartment edge decals and remaining wall textures
43 Days Ago
Subtract navmesh subtraction
43 Days Ago
delete old materials
43 Days Ago
delete old head prefabs
43 Days Ago
Delete old player model fbx and prefab reference duplicates
43 Days Ago
Subtract bad merge
43 Days Ago
Manifest
43 Days Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
43 Days Ago
delete debug player model prefabs, no longer needed
43 Days Ago
Delete old skinset assets
43 Days Ago
Codegen
43 Days Ago
Bunch of compile fixes
43 Days Ago
Merge from main
43 Days Ago
Merge from main
43 Days Ago
Can now walk around the pool table when mounted
43 Days Ago
apartment oven, texture tweaks, prefab setup, lods and collision
43 Days Ago
Merge: from main
43 Days Ago
Merge from main
43 Days Ago
Sync pool mountable locations over the net
43 Days Ago
merge from mismatched_serialized_analyzer
43 Days Ago
analyzer optim, takes approx 40% the time it did before
43 Days Ago
Fixed texture artifacts on Male/N player seed
43 Days Ago
Merge from main
43 Days Ago
Updating skinning for Ballistic and BDU clothes
43 Days Ago
Manifest and phrases
43 Days Ago
Fixed dumb 3am bug I couldn't see
43 Days Ago
Prefabs baseline
43 Days Ago
Merge: from serverocclusion_unittests_fixes - Bugfix: NetworkVisibilityGrid.IsVisibleFrom didn't return consistent to GetVisibleFrom results - Bugfix(tests): fix invalid setup of server occlusion visibility in select tests Tests: ran unit tests