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137,787 Commits over 4,474 Days - 1.28cph!

43 Days Ago
Fix multiple meshes in one lod group not registering as individual meshes
43 Days Ago
Lighting prefab progress
43 Days Ago
43 Days Ago
missing client guard
43 Days Ago
Merge from main
43 Days Ago
Merge from PlayerRigUpdate2
43 Days Ago
Remove sprint controller from L96, transition doesn't look great
43 Days Ago
wip wallpaper inventory model
43 Days Ago
merge from apartment_complex_monument/stove
43 Days Ago
Blocked tin can alarm in the apartment complex monument S2P
43 Days Ago
merge from apartment_complext_monument/stove
43 Days Ago
Merge from main
43 Days Ago
Some cleanup, layers etc
43 Days Ago
Merge from inventoryidle_animfix
43 Days Ago
Small stove effects
43 Days Ago
Small stove entity Some prep work for visual food
43 Days Ago
fixed materials on workshopsource metal shop front
43 Days Ago
merge from workshopskinnable_metal_shop_front
43 Days Ago
merge from prototype -> apartment_complex_monument
43 Days Ago
Fix bucket placement finally, so finicky
43 Days Ago
Filter clan names on the leaderboard
43 Days Ago
Added stove entity, basically an electric BBQ that starts cooking when theres food to cook. No need for power
43 Days Ago
Low dismount ddraw duration from 1000s -> 30s - add convar `debugdismountduration` to control how long the ddraw is shown
43 Days Ago
Implement multi-pass motion blur to match BiRP
43 Days Ago
Fix motion vector global texture name to match BiRP
43 Days Ago
Make CopyAttachmentsPass use AddUnsafePass and publish the result as global textures
43 Days Ago
Merge from clan_bugfixes
43 Days Ago
Also fix for CheckSphere( Realm )
43 Days Ago
Fix BaseMountable CheckCapsule( Realm ) check not correctly filtering entities in CLIENT + SERVER mode - will ignore all entities in client mode instead of only skipping server entities
43 Days Ago
Allow clan members to view score events in the default member role
43 Days Ago
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
43 Days Ago
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP also properly track the prev viewproj for water in RRP
43 Days Ago
Disable rich text and escape characters in a bunch of places
43 Days Ago
More helpful error messages for invalid text given as clan name, rank name, and player notes
43 Days Ago
Add 'raiding enabled' and 'raiding disabled' vitals
43 Days Ago
Make bucket chair use different mount pose
43 Days Ago
Fix Player gizmo when sitting on chair not working for rotation
43 Days Ago
Make the shit bucket in the small apartment mountable - make a new prefab for the chair
43 Days Ago
Swap the prop in the small apartment
43 Days Ago
Switch the large apartment fridge from the normal deployable fridge -> apartment specfic one
43 Days Ago
Fix drink priority being backwards
43 Days Ago
43 Days Ago
Add sink water source in small and medium apartments
43 Days Ago
Allow apartment sinks to show "Drink" first
43 Days Ago
Add code to show "Drink" as the first menu option instead of "Open"
43 Days Ago
games minifridge - textures updated - glass material update
43 Days Ago
Fixed above ground pool being able to be clipped into construction on placement
43 Days Ago
Add water source to the apartment kitchen sink
43 Days Ago
Add basement laundry sink and apartment water source prefabs - putting invisible 'water catcher" inside the apartment sinks so you can fill containers or drink from them & the plumbing sucks so it slowly fills
43 Days Ago
Fix PrefabPreProcess.RemoveChildEntities() throwing an NRE for double nested child entities