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157,361 Commits over 4,566 Days - 1.44cph!

38 Days Ago
More sensible placeholder crafting costs
38 Days Ago
Debris removal. Set wood protection instead of stone.
38 Days Ago
Fixed gibs
38 Days Ago
Updating m92 world model rig
38 Days Ago
38 Days Ago
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38 Days Ago
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38 Days Ago
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38 Days Ago
merge from medical_honey_bandage
38 Days Ago
Setup collision/colliders correctly in prefabs.
38 Days Ago
Added honey bandage to primitive and hardcore tech trees
38 Days Ago
merge from carvable_pumpkin_deploy_fix
38 Days Ago
merge from paintball_gun_fixes
38 Days Ago
merge from viewmodelscope_nre
38 Days Ago
merge from static_piano_fix
38 Days Ago
merge from TriangleHatchDeployfix
38 Days Ago
merge from deployanim_fix
38 Days Ago
merge from vehicle_pooling
38 Days Ago
merge from glass_ar_motion_blur_fix
38 Days Ago
merge from new_navmesh_fixes
38 Days Ago
merge from Floating_bandage_fix
38 Days Ago
merge from oilrig_light_fix
38 Days Ago
Merge from main
38 Days Ago
merge from main
38 Days Ago
Renamed deployed entities to include .Deployed per convention.
38 Days Ago
Setup missing socket/checks on gate
Rin
38 Days Ago
merge from mt_snapshot_saving
38 Days Ago
merge from main
38 Days Ago
Merge from main
39 Days Ago
cherry picked martyns rail hide code from changeset 153305 - allows the holosight rail to hide depending on the weapon its attached to.
39 Days Ago
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39 Days Ago
cherry picking 8x scope, handmade sight and holosight refreshes
39 Days Ago
merge from main
39 Days Ago
merge from automated_testing
39 Days Ago
main -> grenade_client_prediction
39 Days Ago
Adjusted and balanced holstered weapon positions to sit closer to chest armour
39 Days Ago
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39 Days Ago
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39 Days Ago
Fixed test runner window not showing the in progress icon on a test running its cases
39 Days Ago
merge from main
39 Days Ago
merge from cookingworkbench_kettle_fix
39 Days Ago
merge from settings_dropdowns_fix
39 Days Ago
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39 Days Ago
39 Days Ago
Fix placement guide rotations. Hookup icon links and generate/assign icons.
39 Days Ago
merge from store_nre_fixes
39 Days Ago
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39 Days Ago
Randomised rooms for train tunnels - UV fixes on boiler room. Started first art pass of Small Room C.