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135,716 Commits over 4,474 Days - 1.26cph!

47 Days Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
47 Days Ago
Merge: from buildcommand_allocs - Optim: reduce alloc count from building Arg commands from 20+ to 2 on average - Update: expanded StringView API, Tests: unit tests and running a bunch of different console commands
47 Days Ago
added prefab exporter
47 Days Ago
m16a2 textures update
47 Days Ago
Mortar animation update to use the player update content
47 Days Ago
update: m16a2 textures , shading fixed on worldmodel
47 Days Ago
Merge: from main
47 Days Ago
Initial conversion of fuel count display from just text to blocks.
47 Days Ago
Fixed drone config screen inputfield config type
47 Days Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
47 Days Ago
Merge from main
47 Days Ago
Prefabbed up larged apartment parts for nesting and replaced over meshes in main prefab. Baked LODs for large apartment parts, plus LOD setup (transitions need testing once my play mode works)
47 Days Ago
Trigger an explosion at state transition too.
47 Days Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
47 Days Ago
merge rust_relay_server -> main
47 Days Ago
merge main -> rust_relay_server
47 Days Ago
ensure position updates are networked to fake player
47 Days Ago
Codegen
47 Days Ago
Merge from PlayerRigUpdate2
47 Days Ago
Added mannequin skinset subset, fixes NRE/kick
47 Days Ago
Merge from main
47 Days Ago
Merge from prototyping
47 Days Ago
Merge from combine
47 Days Ago
FIx NRE in SprayCan
47 Days Ago
Merge from industrial_dlc
47 Days Ago
merge from fix_editor_reflection_probe_delay -> main
47 Days Ago
Subtract the button to disable the reflection probes since we shouldn't need it if it's updating the same rate as standalone
47 Days Ago
Fix the editor reflection probe rendering every frame - increase delay from 0.1s -> 1s (matching runtime) + fix it not even using the 0.1s cooldown originally
47 Days Ago
merge from optimize_generate_textures_alloc -> main
47 Days Ago
Revert back to TerrainMeta.GetHeights() that returns a 64MB managed array - keep the NativeArray for the textures themselves - fixes mismatch from GetHeight01() not returning the same value as the terrain's heightmap - tried calling GetHeight() on each pixel instead but is off by 1 step for certain heights so playing it safe
47 Days Ago
Hair test
47 Days Ago
Update the apartment door prefabs inside the apartments - set small, medium & large to different door prefabs to confirm they work (unsure how final art is intended to look)
47 Days Ago
Add text mesh to the apartment door prefabs (functional prototype, not pretty)
47 Days Ago
Regenerate font with all characters
47 Days Ago
Show room numbers on doors as text instead of the placeholder LCD screens above the doors
47 Days Ago
Add dripping font for the apartment door numbers
47 Days Ago
Add autoturret reskinning Preserves loaded ammo, authlist, rc identifier and peacekeeper setting
47 Days Ago
auto_turret missing cover fix, fixed in scene prefabs, fixed workshop issues
47 Days Ago
merge from main -> optimize_generate_textures_alloc
47 Days Ago
Implement IO entity reskinning with the new system, will now always nicely adjust any connected wires / pipes to the new positions: https://files.facepunch.com/cipeaX/2026/May/21_01-08-RightBighorn.mp4
47 Days Ago
Add culling sphere component to the apartments
47 Days Ago
Add culling support for apartment furniture - start with large spheres around each apartment - add extra check if the player is inside the apartment to handle corners of the apartment the culling sphere doesn't reach
47 Days Ago
Update: Codegen Tests: builds
47 Days Ago
Merge: from main Needs codegen
47 Days Ago
Optim: reimplement all Arg.Get* via GetStringView Avoids allocations in the GetString fallback Tests: unit tests
48 Days Ago
Update: add StringView-to-numeric extensions Tests: ran unit tests
48 Days Ago
Fixed mid-length hair being skinned to eyes
48 Days Ago
Clean(tests): get rid of redundant profiling code Tests: builds
48 Days Ago
Fix a bug causing io lines to not update correctly when multiple storage adaptors on the same barrel have connections between themselves
48 Days Ago
Optim: BuildCommand - remove another Substring alloc via StringView Down to 3 allocs/0.34KB per call Tests: ran a couple commands with and without args