reporust_rebootcancel

157,800 Commits over 4,566 Days - 1.44cph!

38 Days Ago
Fixed mini crossbow nre
38 Days Ago
Merge from vm_hand_spawn
38 Days Ago
Fixed name parsing to account for v_portableboombox._anims
38 Days Ago
Don't try and load hand mesh inspector if model has no animations enabled Suppress error message when rebind doesn't work
38 Days Ago
Merge from main
39 Days Ago
Added autosize support for the loading and VOIP icons as well
Rin
39 Days Ago
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39 Days Ago
merge from main
39 Days Ago
merge from sv_console_terminal_fix
39 Days Ago
Fixed row window height causing the status info not to render on Windows Host consoles
39 Days Ago
- Set new navmesh enabled by default, now needs -useOldNavmesh to disable - Hook cow new stagger anims
39 Days Ago
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40 Days Ago
scrap king - updated meshes, added frames and lods
40 Days Ago
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40 Days Ago
Fixed settings search shitting the bed with nested marks
40 Days Ago
Launch site, trainyard and radtown power grid rooms
40 Days Ago
Hide cow trust and gender by default (can be toggled by admin)
Rin
40 Days Ago
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40 Days Ago
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40 Days Ago
fix turtle swimming movement (in a lot of ways) fix not working in shallow waters fix turtle swimming into terrain
40 Days Ago
- Stripped arm mesh from 148 viewmodel files - Updated 169 viewmodel prefabs + remvoed dead mesh links
40 Days Ago
Update(editor): StoreBundleTool - add in logic to generate BlurHash for dynamic sprites Tests: works, but slow and produces wrong hashes
40 Days Ago
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40 Days Ago
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40 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed (partial commit part 2)
40 Days Ago
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40 Days Ago
New CountBy admin command that returns the same count as DeleteBy but without deleting entities
40 Days Ago
bull/calf/cow use old bias map
40 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed
40 Days Ago
- Fix inbred procedural texture being applied to healthy cows, and actually inbred cows looking healthy - Disable srgb for cows bias maps
40 Days Ago
Re-add livestock pattern tester script (to add to cow lod 0)
40 Days Ago
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
40 Days Ago
Converted the light bins into bitmasks that contain light indices to reduce the overall memory overhead of light binning
40 Days Ago
Merge from render_pipeline_testing (fixed)
40 Days Ago
Re-apply improved hair and beard rendering cleanly
40 Days Ago
Merge from main
40 Days Ago
Subtract borked changeset
40 Days Ago
Merge from fuse_analytics_fix
40 Days Ago
Merge from render_pipeline_testing
40 Days Ago
Pass on penned cow with unreachable distractors around: - Fix curious cows being so curious they forget to eat - Walk to herd now check multiple cows not just nearest one (else it gives up at first unreachable) - Walk to trough now checks multiple troughs not just nearest one - Prevent bull from charging unreachable targets - Happy run wanders if player target is unreachable
40 Days Ago
Correction to the player element returned for fuses
40 Days Ago
Reverted that line
40 Days Ago
merge from sv_console_terminal_fix x3
40 Days Ago
Updated calf prefabs with new mesh and materials. updated bull bias map
40 Days Ago
merge from sv_console_terminal_fix
40 Days Ago
Added more guardrails
40 Days Ago
Update rust native for all platforms
40 Days Ago
Make server own visibility for the livestock status panel not client, so only server decide if we want to hide genes or not client has no say
40 Days Ago
merge from sv_console_terminal_fix x2
40 Days Ago
Added more OS-specific guardrails and merged a few #ifs 🤞