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135,641 Commits over 4,474 Days - 1.26cph!

46 Days Ago
Optim: add StringView.SplitQuotesStrings overload - Refactored logic to work on StringViews internally Only has 1 alloc(StringView[]). Using it is blocked on whether I'll be able to convert Arg.Args field to StringView[] or not Tests: none
46 Days Ago
Merge from parent
46 Days Ago
Merge from parent
46 Days Ago
Merge from main
46 Days Ago
Update: add StringView.EndsWith(StringView) - added trivial unit test Tests: ran unit tests
46 Days Ago
Fixing swimwear 05 skinning
46 Days Ago
Merge from rain_grace
46 Days Ago
exported latest M16a2 vm anims and added vm renderer script to gun parts in its viewmodel prefab
46 Days Ago
Merge from main
46 Days Ago
Remove no longer needed RustDOTSInstancing.cginc
46 Days Ago
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc
46 Days Ago
Fixing gap on twitch underwear
46 Days Ago
skin/core optimisations
46 Days Ago
Remove log
46 Days Ago
Texture cleanup
46 Days Ago
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader
46 Days Ago
Merge from industrial_dlc
46 Days Ago
Add compiler define in NavMeshEditorUtilities to stop compile simulator from failing Editor only script so wasn't a problem in builds
46 Days Ago
Adjusting ghost sheet brust cloth settings
46 Days Ago
Merge from main
46 Days Ago
Fix industrial shelves not retaining colour when switching LOD's, follows same pattern used on shipping container building
46 Days Ago
add workshop toggle for AK in turret
46 Days Ago
autoturret updated icon
46 Days Ago
Rework colour changing for industrial shelves to be more generic and move it all to a component that can be attached to entities we want to be able to change colours Removed all the bespoke stuff for buttons changing colour, it now uses this component and also has to use the spraycan
46 Days Ago
workshop bespoke auto turret prefab and icon generator manifest
46 Days Ago
Attempted fix for Hair.Get returned a NULL hair spam
46 Days Ago
Merge: from pool_mt - Bugfix: implemented missing Pool.Reset and ResetMaxCounterUsage Tests: booted into craggy couple times with Skip Domain Reload active - no NYI exceptions
46 Days Ago
Bugfix: Implement Pool.Reset and ResetMaxUsageCounter Tests: booted into craggy and stopped a couple times with Skip Domain Reload active
46 Days Ago
adding burst cloth to third person industrial torch
46 Days Ago
fixed renderer batch on medium apartment
46 Days Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
46 Days Ago
Stop using material mapping
46 Days Ago
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
46 Days Ago
merge from autoturret_workshop
46 Days Ago
added backfaces to autoturret feet, re-assigned skinnable, set max tex res to 1024 to mirror base game res
46 Days Ago
game_room_dlc_pool -> game_room_dlc
46 Days Ago
Merge: from main
46 Days Ago
compile errors
46 Days Ago
Merge: from main
46 Days Ago
fixed carpark_e LOD2 not displaying the right baked material/UVs
46 Days Ago
cassette recorder deploy animation timing update
46 Days Ago
Merge from ai_recast_integration_post_subtract, add new navmesh, defaults to disabled
46 Days Ago
Remove "rustnav warp" log
46 Days Ago
Head no shadow object bounds are matched to head bounds, partial fix for sorting issues with glasses
46 Days Ago
Added EffectRecycle script. Stops an error in the client log everytime you deploy a large furance (old issue).
46 Days Ago
Fix merge conflict with Jarryd's fix on AI not being able to be spawned inside of WakeAI zones if in an editor scene
46 Days Ago
merge from main
46 Days Ago
merge from PlayerRigUpdate2
46 Days Ago
Fix mountable floating issues
46 Days Ago
Fix mortar demos being broken if you start demos while mounted on them.