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154,326 Commits over 4,536 Days - 1.42cph!

49 Days Ago
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49 Days Ago
LS Office area lighting facelift WIP.
49 Days Ago
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49 Days Ago
fix sockets of dartboard for better placement
49 Days Ago
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
49 Days Ago
added lit variant of text for dartboards (still quite bright in darkness)
49 Days Ago
49 Days Ago
fix NRE that was breaking demos
49 Days Ago
missed materials
49 Days Ago
Halloween garland LODs and mani update
49 Days Ago
Animation polish pass on pool table
49 Days Ago
Added airfield terminal sounds and distance changes for the powerline electric box sound
49 Days Ago
more reset state cleanup
49 Days Ago
Adding glass bullet feed script and updating animations
49 Days Ago
Merge from /powerplant_activation_sounds
49 Days Ago
Merge from /PlayerMaintainedMonuments
49 Days Ago
Audio file tweaks and voice count changes
49 Days Ago
merge from game_room_dlc
49 Days Ago
merge from main
49 Days Ago
Merge from PlayerMaintainedMonuments
49 Days Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
49 Days Ago
Added generator VFX to the powerplant.
49 Days Ago
Code audio fade tweaks and added sounds to the industrial generator
49 Days Ago
missing mats
49 Days Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
49 Days Ago
merge from PlayerMaintainedMonuments
49 Days Ago
Fix pool cue placement again
49 Days Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
49 Days Ago
more pooling state resetting
49 Days Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
49 Days Ago
jukebox - minor micro polish on game model
49 Days Ago
Model, entity, and textures for halloween garland (WIP)
49 Days Ago
more reset state fixes for heli, bike, ram, vehicle modules
49 Days Ago
Fix sound positions
49 Days Ago
Ensure cue follows hand prop position + rotation given in animations
49 Days Ago
Fix timesince and car audio not being reset properly
49 Days Ago
Adding initial events for power grid state, fuses, and garages.
49 Days Ago
Improve sound loop stop
49 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
49 Days Ago
Merge from terrain_renderer
49 Days Ago
merge from terrain_parallax_fix
49 Days Ago
Merge from main
49 Days Ago
Merge from PlayerMaintainedMonuments
49 Days Ago
Merge from satellite_crash
49 Days Ago
Merge from satellite_internal_meshfix
49 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
49 Days Ago
revert quality mapping
49 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
49 Days Ago
Gate debug dot to editor only