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137,286 Commits over 4,474 Days - 1.28cph!

43 Days Ago
Top floor progress Reverted some material overrides in the core and wing prefabs
43 Days Ago
Fix CLIENT compile errors
43 Days Ago
merge from main -> optimize_train_track_meshes
43 Days Ago
Merge from findobjectsoftype_replace
43 Days Ago
Merge from main
43 Days Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
43 Days Ago
Charm picker UI wip
43 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
43 Days Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
43 Days Ago
merge from main
43 Days Ago
merge apartment_complex_monument/prototype/mailbox
43 Days Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
43 Days Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
43 Days Ago
protocol_update -> main
43 Days Ago
Protocol++
43 Days Ago
Glass AR - adjusted WIP viewmodel position for testing
43 Days Ago
Merge from main
43 Days Ago
Merge from setflag_change
43 Days Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
43 Days Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
43 Days Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
43 Days Ago
Merge from main
43 Days Ago
Add mailbox slide entities to manifest
43 Days Ago
bunny hat uses cap deformhair
43 Days Ago
merge from rhib_cargo_fixes
43 Days Ago
Bare bulbs.
43 Days Ago
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
43 Days Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
43 Days Ago
Make each slide in the mailbox it's own entity with correct mesh
43 Days Ago
Bring usages of obsolete SetFlag back to 0 after merge
43 Days Ago
Merge: from main
43 Days Ago
Push starting targeting radius out of its own monument bounds.
43 Days Ago
naming updates for 3p inventory idles
43 Days Ago
Updated inventory idle anims so they are on the new player update rig
43 Days Ago
Glass AR - updated viewmodel FBX for rigging
43 Days Ago
Remove duplicate line
43 Days Ago
Fix deploy guide not rendering when in a map without water
43 Days Ago
Skin bundle update (fixes several skin icons not being loaded from the bundles)
43 Days Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
43 Days Ago
merge from main
43 Days Ago
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
43 Days Ago
Merge from main
43 Days Ago
merge from main
43 Days Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
43 Days Ago
fixed clothing mannequin wearable (admin only)
43 Days Ago
Glass AR - icon, mesh tweaks
43 Days Ago
Debug rendering for pending crash site
43 Days Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
43 Days Ago
Merge from main
43 Days Ago
main -> demo_compatability_layer