reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

54 Days Ago
Merge from large_demolishing
54 Days Ago
merge from erosion
54 Days Ago
Item fixes
54 Days Ago
debug command wrapped in proper infdef + codegen
54 Days Ago
merge from main
54 Days Ago
all caves S2P
54 Days Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
54 Days Ago
merge from main
54 Days Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
54 Days Ago
aux rebase
54 Days Ago
Merged from naval update
54 Days Ago
merge from main
54 Days Ago
trawler - checking in pending files
54 Days Ago
Merge from main
54 Days Ago
Merge from foliage_instancing
54 Days Ago
Correct invalidation offset calculation error
54 Days Ago
54 Days Ago
Settings graphics tab
54 Days Ago
Settings experimental tab
54 Days Ago
Buncha fixes/compensations for overbrightness bug.
54 Days Ago
Settings image effects tab
54 Days Ago
Restored bootstrap fonts on bootstrap scene texts
54 Days Ago
first pass at floor triangle and guide mesh
54 Days Ago
merge from main
54 Days Ago
Fixed pirate english language not working
54 Days Ago
Settings menu: Some layout fixes Opening transition
54 Days Ago
Tracking more client performance data: - Draw Calls, Cull Jobs, Scripts, Update, Late Update, Fixed Update, Physics, Precull, Render
54 Days Ago
fix missing billboard clouds if vclouds are initially off
54 Days Ago
merge from bee_catapult_bomb
54 Days Ago
54 Days Ago
wind shear animation, fix shadow map when vclouds off
54 Days Ago
Catapult admin reload supports the bee bomb as a possible ammo type
54 Days Ago
merge from fix_outbreak_death_icon -> main
54 Days Ago
Fix outbreak scientist loadout losing the DeathIconPrefab reference as well
54 Days Ago
Fixed OnPointerUp being fired instantly when starting to drag a RustButton in a scroll view
54 Days Ago
Jungle biome is centered in tier 0, with temperate biomes to the sides of it
54 Days Ago
merge from fix_oil_rig_invisible_collider -> main
54 Days Ago
54 Days Ago
Fix invisible collider on top level of large oil rig
55 Days Ago
55 Days Ago
merge from main
55 Days Ago
made blue light more blue, tweaks to emissive to make as bright as red
55 Days Ago
merge from main
55 Days Ago
fix missing shore vector texture in ocean vface calc
55 Days Ago
Fixed settings toggle NRE Fixed some sliders using the wrong formatting Tweaked scroll view
55 Days Ago
`fixcars` now works for hot air balloons
55 Days Ago
merge from qol_chainsaw_ammo_count -> main
55 Days Ago
Refactor Item.ammoCount -> Item.clientAmmoCount - was confusing as the code was setting the item's ammo count but also reading ammoCount from the entity when being networked to make it reliable - this worked for client but caused the server's item ammoCount to not always be correct - remove server assigning ammoCount to the item since it's redundant - switch VendingMachine to look directly for HeldEntity instead of looking at item's ammo count
55 Days Ago
Wallpaper floor & ceiling pack - added WIP metal floor, fixed materials and icons