reporust_rebootcancel

154,376 Commits over 4,536 Days - 1.42cph!

49 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
49 Days Ago
Fix some airfield terminals NRE's when loading a save in client+server Delete some unused powergrid classes Fix turbine loop sound sometimes not playing
49 Days Ago
Optimise PowergridToggle to update through stage change events instead of polling the current stage every frame Removed the distance check on PowergridToggle, just update immediately. We aren't rippling out the powergrid stage updates anymore so this isn't being utilised and it's a ballache to support Renamed to PowergridClientToggle as it's now clientside only, we weren't utilising the options to run it serverside
49 Days Ago
merge from PlayerMaintainedMonuments
49 Days Ago
merge from PlayerMaintainedMonuments/powergrid
49 Days Ago
Improved powerline pole prevent building triggers, no longer able to place pookies on them This also improves IO interaction with the powerline box, it no longer feels buggy at certain angles https://files.facepunch.com/raul/1b0111b1/01_03-09-GrimyBubblefish.mp4
49 Days Ago
Merge from PlayerMaintainedMonuments
49 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
49 Days Ago
Setup powered turbines at launch site
49 Days Ago
Fix turbine smoke particle LOD component making it visible when it shouldn't be Setup powered turbines in water treatment plant
49 Days Ago
Merge from PlayerMaintainedMonuments
49 Days Ago
Merge from main
49 Days Ago
Fixes for turbine FX switching toggle whilst toggle already in progress
49 Days Ago
Merge from PlayerMaintainedMonuments/satellite_crash_audio
49 Days Ago
Editted audio files pitch variations
49 Days Ago
Added audio support for satellite crash and new sound for the fall and explosion :collision:
49 Days Ago
merge from ddraw_panels_fix
49 Days Ago
Fixed comment
49 Days Ago
merge from ddraw_panels_fix
49 Days Ago
Fixed DDraw text being drawn on top of inventory, F1 menu, map and dialogs in general Before: https://files.facepunch.com/raul/1b0111b1/01_00-00-SphericalIndusriverdolphin.mp4 After: https://files.facepunch.com/raul/1b3111b1/31_23-53-OddballEuropeanfiresalamander.mp4
49 Days Ago
fix NREs in screenshot.takescreenshot/takehiresscreenshot
49 Days Ago
ao optimization
49 Days Ago
added pressure gauge to gearbox asset so theres some visual feedback for players
49 Days Ago
merge from PlayerMaintainedMonuments -> main
49 Days Ago
merge from main -> PlayerMaintainedMonuments
49 Days Ago
merge from water_treatment_plant_maintainables
49 Days Ago
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
49 Days Ago
updated scene with lighting changes, removed junk clipping into water tank blades
49 Days Ago
hook up water treatment plant lighting to powergrid generator
49 Days Ago
Added posed world model, updated icon
49 Days Ago
merge from PlayerMaintainedMonuments
49 Days Ago
merge from game_room_dlc
49 Days Ago
merge from darts_game
49 Days Ago
add a howtoplay translatable canvas onto new sticky note on the board properly translate some missed elements default names of "Player1" -> "P1" until name is fetched
49 Days Ago
game_room_dlc -> main
49 Days Ago
Add correct pool racking for Shadowfrax
49 Days Ago
merge from game_room_dlc
49 Days Ago
Dartboards can now be placed on boats Transposed everything to work with local space instead of world space, to reduce floating point inaccuracies of darts (also had to happen for boats) Reduced artifical tilt of darts, so they look more accurately placed
49 Days Ago
game_room_dlc -> main
49 Days Ago
Revert to the old animations for just now (to get around the freaky hit animation)
49 Days Ago
added postit note to dartboard - updated textures and prefab
49 Days Ago
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49 Days Ago
Remove pitch variation on turbine sounds
49 Days Ago
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49 Days Ago
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
49 Days Ago
Add deploy animation when first getting on the pooltable
49 Days Ago
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
49 Days Ago
Merge from PlayerMaintainedMonuments/airfield_terminal_sounds
49 Days Ago
Chinook terminal volume changes
49 Days Ago
Added new sounds for the two new airfield terminals and code changes for audio triggers