reporust_rebootcancel

142,760 Commits over 4,413 Days - 1.35cph!

50 Days Ago
Fixing invisible male legs
50 Days Ago
Removed Old Small Kitchen Cabinet Blockout Models and Folders
50 Days Ago
Merge from monument_notification_sounds
50 Days Ago
Clean: simplify ProjectileWeaponMod code - get rid of 0 as default arg - mini bugfix: hook up bypassModToggles in one of Sum overloads - added non-GC mul and sum, but not plugged in yet Tests: compiles
50 Days Ago
- Run Clean Entity Labels - Deleted and readded OilRigResetNotification from prefab to get rid off serialized data pertaining to entities. S2P both oil rigs - Rebuild manifest and commit associated prefab changes
50 Days Ago
Adjusted I/O back to where it was previously before downscaling
50 Days Ago
3p medical syringe anim updates to match new viewmodel anims
50 Days Ago
Fix Outline Bunny suit WM mesh and prefab
50 Days Ago
medical syringe wounded animation update + audio event check
50 Days Ago
Merge from main
50 Days Ago
merge from new_console-ui
50 Days Ago
merge from main
50 Days Ago
Fixed recents items/vehicles acting weird, switched to a list
50 Days Ago
merge rust_relay_server -> main
50 Days Ago
merge main -> rust_relay_server
50 Days Ago
move away from wss (it allocates)
50 Days Ago
Fixed audio ugc button not resetting on close
50 Days Ago
Copying a row also copies the label, when relevant
50 Days Ago
Removed Owner Steam ID from admin panel, show team id instead
50 Days Ago
Fixed steam DLC price text layout issues
50 Days Ago
water wheel WB 1
50 Days Ago
console.erroroverlay 0 closes the error overlay
50 Days Ago
Pressing enter: - selects the search bar of the open tab - selects the input field in the console
50 Days Ago
Added a Tests section to BaseEntity and ItemDefinition inspectors, has buttons that will select or run the tests associated to this prefab Can also right click "Select Tests" on any prefabs
Rin
50 Days Ago
merge from save283 - Staging wipe
50 Days Ago
Merge from terrain_renderer
50 Days Ago
Add min radius for terrain culling
50 Days Ago
merge from main
50 Days Ago
Improve culling shadow bounds check accuracy and performance
Rin
50 Days Ago
Network++ Save++ persistance++
50 Days Ago
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
50 Days Ago
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
50 Days Ago
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
50 Days Ago
Merge from terrain_renderer
50 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
50 Days Ago
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
50 Days Ago
Merge from main
51 Days Ago
Clamp uv for min/max height sampling
51 Days Ago
Fix prefab id
51 Days Ago
Updated armoured hatch anims to prevent wall clipping
51 Days Ago
Fix new scientists not playing movement animation in demos after the demo was paused
51 Days Ago
Update manifest
51 Days Ago
Create new version of the mortar prefab based on ballista
51 Days Ago
Possible Client_OnCassetteInserted NRE while spectating fix
51 Days Ago
merge from main
51 Days Ago
Rename mortar.entity -> mortar2.entity
51 Days Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
51 Days Ago
Fix HasFlags()
51 Days Ago
Codegen
51 Days Ago
Fix GetActiveItem() after merge