reporust_rebootcancel

139,615 Commits over 4,505 Days - 1.29cph!

47 Days Ago
Hide the timer when mounting after lockin
47 Days Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
47 Days Ago
merge from automated_testing
47 Days Ago
Fix small backpack broken world model outline Testlist
47 Days Ago
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
47 Days Ago
merge from main
47 Days Ago
Updating mini crossbow with new arrow meshes
47 Days Ago
remove a bunch of ? nullable wrappers
47 Days Ago
Baseline, added premium manifest and new SteamInventoryBundle item type
47 Days Ago
merge from darts_game
47 Days Ago
fix invokes from strings to actions
47 Days Ago
Remove old slow mip map bias code
47 Days Ago
merge from raid_window_door_melee
47 Days Ago
Reduce noise locker retexture
47 Days Ago
merge from AK_ReloadUpdate
47 Days Ago
merge from metabolism_optimization_2
47 Days Ago
Revert PlayerAnimation controller - merge issues
47 Days Ago
Second pass of monument blocker locker textures to make 'em dirtier
47 Days Ago
merge from rust_relay_server
47 Days Ago
merge from apartment_day_limit
47 Days Ago
Apply additional mip map bias when upscaling (DLSS)
47 Days Ago
fixed nasty memory leak with mesh data
47 Days Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
47 Days Ago
Set _GlobalMipBias automatically from ConVar
47 Days Ago
Codegen
47 Days Ago
main -> game_room_dlc
47 Days Ago
demo_compat_crc_fix -> main
47 Days Ago
Stop Demo CRC being ignored in Editor
47 Days Ago
Resolve ConsoleMessage not being forwarded when FakePlayer is enabled
47 Days Ago
Merge from PlayerMaintainedMonuments
47 Days Ago
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
47 Days Ago
fixed issue with sculpture not always initializing, cleaned up naming conventions
47 Days Ago
fixed capsule carve height being doubled
47 Days Ago
Comment cleanup
47 Days Ago
Refresh screen when flags change too for instant important updates
47 Days Ago
Monument blockers placement prefabs for LS, MT, large Oilrig To avoid player maintained monuments branch conflict, these prefabs have to be re-added to these scenes post PMM release Reduced vent cage health down to 100hp as it tends to lead only to shortcuts and does not warrant delaying players minutes at a time
47 Days Ago
Change to invoke instead of Update for map display
47 Days Ago
Profile monitor map udates
47 Days Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
47 Days Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
47 Days Ago
more cleanup
47 Days Ago
dead code cleanup
47 Days Ago
Screen map now only renders when the control computer is powered up.
47 Days Ago
Merge from main
47 Days Ago
Removed old god rays setting from the image effects tab as it no longer does anything
47 Days Ago
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
47 Days Ago
Fix computer not being mountable for read only map view when satellite is descending
47 Days Ago
Added a way to avoid GrabPasses being used when RRP is enabled via the shader maximum LOD
47 Days Ago
re-add rock sculpture to manifest