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138,800 Commits over 4,505 Days - 1.28cph!

49 Days Ago
fix proto after merge, codegen
49 Days Ago
Revert to an old version of deployable snapping that didn't break every two seconds
49 Days Ago
Fix raid window widget showing the wrong time
49 Days Ago
merge from game_room_dlc
49 Days Ago
Add gather rate and raid window details to the softcore changelog section
49 Days Ago
Ensure triangle counts update this frame. Ensure we aren't counting shadow casters and that any quads are counted properly
49 Days Ago
looser "is this player playing" checking, was overkill & causing edge case bugs
49 Days Ago
ui fix
49 Days Ago
Fixed missing shutters of Rentable Shop C variant https://files.facepunch.com/raul/1b2911b1/Unity_ikwPIzWYPU.mp4
50 Days Ago
possible fix for clients needing to remount once after joining to throw darts
50 Days Ago
increased triangle count font size and made it left aligned
50 Days Ago
fix scoreboard crash
50 Days Ago
Merge from clan_bugfixes
50 Days Ago
Enable clan system by default, except in hardcore
50 Days Ago
More fixes. S2P.
50 Days Ago
merge from main
50 Days Ago
New token for apartment upkeep panel (Lootpanel no longer reuses tool cupboard text)
50 Days Ago
More fixes & polish. S2P.
50 Days Ago
Ensure demo compatability is false to start (ensures it prompts you everytime)
50 Days Ago
Volume polish
50 Days Ago
Mid floor corridor z-flickering fix
50 Days Ago
main -> game_room_dlc
50 Days Ago
removal of unused meshes and textures
50 Days Ago
satellite lods
50 Days Ago
- More shot animation work - More debugging
50 Days Ago
Use save version number for the clan DB file so that a new one is created with wipes instead of persisting
50 Days Ago
Fix BuildActionResult NREs hopefully
50 Days Ago
Lighting on its own dedicated culling volumes instead of with furniture.
50 Days Ago
Fixed missing door in Rentable Shop B when it's not rented
50 Days Ago
Halloween Costume setup
50 Days Ago
Founders Door - fixed guide mesh
50 Days Ago
Fixed incorrect ejecting position for small apartment (basements) https://files.facepunch.com/raul/1b2911b1/Unity_4oJfm1v308.mp4
50 Days Ago
over-fitting basement terrain volumes
50 Days Ago
Lighting cullers progress.
50 Days Ago
Merge from /main to /halloween_costume_2026
50 Days Ago
Culling tests.
50 Days Ago
Styling fixes for search/scrub/filtering
50 Days Ago
Disabled breast censorship cube on roundabout chair and swing seats
50 Days Ago
Merge: from renderbatch_meshlod_improv - Optim: allow culling to work on MeshLods if they have invalid RenderBatch setups - Optim: Avoid creating batches-of-1-mesh, as that inhibits Unity batching Tests: ran around apartment complex, didn't see rendering artifacts. compared standalone builds, shows 20% fps improvement on my setup
50 Days Ago
Fixed open demo folder button not working on macos
50 Days Ago
Merge: from main
50 Days Ago
redo flat view, it was mostly unusable before
50 Days Ago
Migrating main building commons lighting into its own culler system, part 1 (WIP)
50 Days Ago
merge from shopfront_stringpool_warning_fix
50 Days Ago
Fix stringpool warning spam when hitting metal shopfront Fix interaction collider incorrect physics material
50 Days Ago
Add scrub slider similar to the one in frame debugger
50 Days Ago
Cleaned up cooking tests: ore smelting tests only use oven that can smelt ore, same for cooking tests etc Test list
50 Days Ago
skip automatic preview diffing when there are more than hundreds of textures to diff, it's super slow
50 Days Ago
tweaked storage_barrel_b deploy volume very slightly so it fits in to half and double shelves
50 Days Ago
Fix roundabout and swings not immortal + marking players as hostile Fix the rotation not being initialized correctly on the client