reporust_rebootcancel

132,919 Commits over 4,293 Days - 1.29cph!

2 Months Ago
Merging main to main/fpbuild_jenkins
2 Months Ago
Updating flare rig joints
2 Months Ago
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2 Months Ago
FC barge 3600/4200 shadow proxies
2 Months Ago
disabled shadow casting on some outliers from floating walkways set prefabs
2 Months Ago
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2 Months Ago
Merge from main_merge_31_oct_try_again
2 Months Ago
Delete duplicate DDrawCommand file CopyPaste updates Reapply junkpile water changes
2 Months Ago
Fixed wonky 3P chainsaw orientation.
2 Months Ago
Merge from shiplighting
2 Months Ago
Merge from foliage_instancing
2 Months Ago
Merge from (parent) naval_update.
2 Months Ago
Added lighting to the 4 variants with bespoke tweaks.
2 Months Ago
Spotlight.on.cool flare tweak.
2 Months Ago
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
2 Months Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
2 Months Ago
Merge from foliage_swap
2 Months Ago
Merge from main
2 Months Ago
Override the lerp, not the position
2 Months Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
2 Months Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
2 Months Ago
material color tweak to better track the unoptimised original look
2 Months Ago
First WIP prototype for component displaying box skins
2 Months Ago
fixed interior props cull group being disabled (was temporary)
2 Months Ago
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2 Months Ago
added walkway A ambience files
2 Months Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
2 Months Ago
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2 Months Ago
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2 Months Ago
heavy_helmet_overlay_fix -> main
2 Months Ago
Fix binoculars + the heavy helmet from rendering weird
2 Months Ago
security tower a lod3 baked now
2 Months Ago
setup flashlight refresh vm anims
2 Months Ago
Heavy plate helmet repose
2 Months Ago
Exhaust fixes.
2 Months Ago
Stray light fix. Cleanup.
2 Months Ago
Final polish.
2 Months Ago
merge from main
2 Months Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
2 Months Ago
menu_bootstrap_change -> main
2 Months Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
2 Months Ago
Moved ambient flies to prefab & improved them.
2 Months Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
2 Months Ago
Adding v4 snowmobile shooting anims
2 Months Ago
riot hat repose
2 Months Ago
merge from boat_building
2 Months Ago
Fix compile error in SocketMod_Anchor
2 Months Ago
Fix compile error
2 Months Ago
Merge from floating_cities
2 Months Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.