8,769 Commits over 1,735 Days - 0.21cph!
Set up snowmobile passenger position and eye pos (for the other new pose)
Adjusted Tomaha passenger eye position to the new pose
Improved snowmobile stability
Front ski suspension calculation even more better. No more clipping into the ground
Reduce snowmobile power, it was intense
Wheels animating correctly in the Tomaha treads
Improved tread suspension code
Tomaha rear suspension visuals
Fixed modular car suspension
Ski suspension faster updates
Finally got snowmobile ski suspension perfect, but broke modular car suspension
Switch driving pose for Alex (will break compilation for everyone else)
New prefab variant for Tomaha passenger seat
Front ski suspension extension values now working (almost) correctly
Ski piston animation code
- Working tachometer visuals, and improved snowmobile gearing in general
- allTerrain snowmobile convar allows snowmobiles to be used on any terrain
Added allowPassengerOnly snowmobile convar to allow for easier passenger testing
Removed the 6cm offset that corrected the old generic driver pose (Alex is making a new pose)
Attach Tomaha hand IK to the handlebars
Added .editorconfig to the Plastic ignore list
Animated steering wheel, some setup for speedometer. Sadly full turn clips into the driver's knees, so I've limited max visual turn to 50%.
Changed bad surface drag calc
Decreased bad terrain drag
Put fuel gauge at zero when snowmobile is off
Custom player colliders for both seats. Don't get bumped off the snowmobile by driving near trees and so on
Added editor shortcut: Press Ctrl-Alt-B any time in the editor while the game isn't running to go straight to the Bootstrap scene. Will ask if you want to save changes to your current scene first.