reporust_rebootcancel

129,388 Commits over 4,232 Days - 1.27cph!

2 Years Ago
merge from ammo_count_in_chests
2 Years Ago
Fixed light leaks in another stairwell piece
2 Years Ago
Added an end to temp VM
2 Years Ago
Temp VM/setup and somme placement setup work.
2 Years Ago
Fixed SERVER compile errors
2 Years Ago
Adjust bone scales in small hunting trophy so playermodel heads bounds are the correct scale
2 Years Ago
merge fom base_decor_DLC
2 Years Ago
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2 Years Ago
Fixed mirror PlanarReflectionCamera NRE
2 Years Ago
Fixed mirror not reflecting player in standalone
2 Years Ago
testshelf
2 Years Ago
Fixed broken env volume in train tunnel slopes
2 Years Ago
Set skinning knife up for all weapon racks.
2 Years Ago
merge from base_decor_DLC
2 Years Ago
merge from cinematic_bypass_procedural_spawn
2 Years Ago
merge from fish_trap_item_filter
2 Years Ago
More debug stuff. UI lerp speed tweak.
2 Years Ago
Skinning knife T1 Skinning knife no longer default Skinning knife crafting cost pass
2 Years Ago
rocking chair 2 extra variants pushed the paint color to a mask to allow different colors
2 Years Ago
Slightly relaxed bathtub planter volumes - easier to place in a 1x1
2 Years Ago
Added preprocessor directive to render tool Let cache have an option to auto update.
2 Years Ago
Mirror pickup Mirror no longer default and requires DLC to unlock Mirror damage setup Mirror crafting setup
2 Years Ago
merge from scope_laser_mismatch
2 Years Ago
merge from base_decor_DLC
2 Years Ago
merge from mfm1
2 Years Ago
Debug command comments
2 Years Ago
Spawn conflict fix
2 Years Ago
Protobuf & code gen
2 Years Ago
Disallow bathtub and minecart planters placement under half hight floors
2 Years Ago
merge from main (with conflicts)
2 Years Ago
merge from main
2 Years Ago
merge from save243 - Staging wipe
2 Years Ago
network++ save++
2 Years Ago
merge from rail_network_link
2 Years Ago
Minor rail road planter fixes: -Adjust prevent building volume to match regular planter exactly -Moved colliders out of the art root, as that only exsits on the cilent -Fixed incorrect repair target -Fixed incorrect item icon -Auto assigned box gibs -Put colliders on Deployable layer
2 Years Ago
Made sure that wherever we raise the default sleep threshold, we don't end up lowering it if the convar is already set higher
2 Years Ago
Compile fix, don't save headshot locally
2 Years Ago
Raised the base physics sleep threshold in Rust from 0.005 (half a centimetre per second) to 0.02 (2 centimetres per second). Can still be adjusted with physics.sleepthreshold convar.
2 Years Ago
Adjust wanted poster positioning
2 Years Ago
Merge DroppedItemsOnVehicles -> Main
2 Years Ago
Turns out I was actually correct the first time about parent rigidbody behaviour for non-kinematic rigidbodies, but kinematic rigidbodies behave differently. BaseEntity.Parenting now handles both cases.
2 Years Ago
The torch holder now emits the same amount of light regardless of what torch is inserted into it Involved prefab changes to all torches
2 Years Ago
Merge DroppedItemsOnVehicles -> main
2 Years Ago
Increase torch holder deploy height again
2 Years Ago
Fixed inventory player model not resuming animations after a headshot is taken
2 Years Ago
Fixed duplicated sketches across deferred mesh decals
2 Years Ago
Fixed incorrect velocity adjustment when rigidbodies enter or leave parent triggers. With a much better testing setup now, I was able to see that it didn't behave as I thought.
2 Years Ago
Show nametag on large trophy Show translated animal name on trophy
2 Years Ago
Show count of trophy on the name tag Fixed some scientist submit issues
2 Years Ago
Test map wagons and stuff