reporust_rebootcancel

122,191 Commits over 4,048 Days - 1.26cph!

2 Years Ago
merge from steam_auth_tracking
2 Years Ago
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2 Years Ago
Rows setup wip
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Created gibs for gingerbread barricades
2 Years Ago
Row/anchor tests
2 Years Ago
Added SlotSize and set it on weapon mount defs
2 Years Ago
adjusting slot sizes
2 Years Ago
set texture import resolution for crafter texture properly
2 Years Ago
Splitter fbx file that got missed out for some reason
2 Years Ago
Added LODs to all modules Added GIBs to all modules - updated prefabs with LOD'd meshes Moved meshes into appropriate folders
2 Years Ago
merge from qol_nov_22
2 Years Ago
Fixed shreddable pickup truck server collider errors
2 Years Ago
merge from qol_nov_22/debris
2 Years Ago
Debris layout improvements Debris HP tweaks
2 Years Ago
Switched to PrefabUtility.InstantiatePrefab to keep prefab links
2 Years Ago
Added an editor script to to automate spawning enough weapon racks for all weapons, mounting the weapons and then applying their configs, to make setup and testing faster. Added weaponrack gallery scene.
2 Years Ago
Updated gingerbread barricades textures
2 Years Ago
External wall debris despawn time is 120s instead of debrisdespawn convar (DebrisDespawnOverride time added to DebrisEntity)
2 Years Ago
Implemented "Eat" radial menu option for player grown foods too.
2 Years Ago
Initial pass on external wall and gate debris blockers - prevents spamming down new external walls/gates during raids
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
zeroed transforms on 3 industrial assets - sorry jarryd, i swear it doesn't always happen.
2 Years Ago
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2 Years Ago
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2 Years Ago
External walls and gates can now be rotated 90° instead of 180° before deployment
2 Years Ago
Further heli crate loot tweaks: Removed single MLRS rocket, now has a chance to spawn within the rocket ammo collection instead Removed chance of 1 low-end attachment loot spawn Reduced the chance of lower tier weapon spawns
2 Years Ago
Garage door no longer requires a hammer to be equipped to be picked up, still requires building auth and lock removed - In line with other doors.
2 Years Ago
Changed building blocked message to tell the player when they are trying to build on a building they don't own the TC on
2 Years Ago
Industrial splitter setup
2 Years Ago
Industrial crafter prefab setup, icons, etc
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Removed flashlight/laser sight sfx from viewmodel effects (these can be spawned at the entity) Added the option for EffectMount to block the off sfx when disabling, prevents the off sfx playing when holstering a weapon with an active light
2 Years Ago
Root merge
2 Years Ago
Fixed override for MotorRowboat MountMenuVisible
2 Years Ago
Oops, another fix to the mount check
2 Years Ago
Fixed virtual -> override
2 Years Ago
Don't allow initially mounting a boat if it's flipped
2 Years Ago
Snow machine static fixes. Scene.
2 Years Ago
Rowboat now dismounts the player if it's inverted, even if not clipping into anything.
2 Years Ago
Merge from parent
2 Years Ago
Also fixed betting wheels being able to get the same terminal twice
2 Years Ago
Scene backup. Related prefab tweaks & some new xmas dressing ones.
2 Years Ago
Betting wheel terminals now make sure they're only assigned to a maximum of one wheel - whichever wheel is closest to them
2 Years Ago
Merge from main
2 Years Ago
Fixed player name label not showing when obscured by snowman headwear, pumpkin headwear, nomad suit backpack, arctic suit backpack etc